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GGMAX Bug - Player Shaking when hit #6324

@Necrym59

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@Necrym59

When hit by a npc/bullet you receive a camera shake which is fine. However if you have an existing shake happening at that time it seems to compound the shake values and never returns back to the existing start shake values

Example: Using Shake behavior

  • Set to a continuous small shake/vibration (as in traveling in an elevator or train for example)
  • Then be shot and hit by an npc
  • The bullet/npc hit shake event overides the existing shake setting and compounds the amount and does not return to the existing starting shake values.

When hit by a bullet/npc hit shake event, can the current player shake values be read then add the bullet hit shake then revert it back to the existing shake level values.

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GameplayThings that relate to how a game might be playedMaxIssues related to GameGuru Max.bugSomething isn't working

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