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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Arcomage"
config/description="Open-source Arcomage fan-remake made on Godot Engine."
config/version="1.0.0"
run/main_scene="res://Scenes/Main/Boot.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="Arcoamge"
config/features=PackedStringArray("4.3", "C#")
run/low_processor_mode=true
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/show_image=false
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
[autoload]
Config="*res://Scripts/Core/Config.cs"
Global="*res://Scripts/Core/Global.cs"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
window/size/initial_position_type=4
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
window/handheld/orientation="sensor_landscape"
[dotnet]
project/assembly_name="Arcomage"
[editor]
naming/default_signal_callback_name="On{NodeName}{SignalName}"
naming/default_signal_callback_to_self_name="On{SignalName}"
naming/scene_name_casing=1
naming/script_name_casing=1
[gui]
theme/default_font_multichannel_signed_distance_field=true
theme/default_font_generate_mipmaps=true
[input]
ui_lmb={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
ui_rmb={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
ui_reset={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":82,"physical_keycode":0,"key_label":0,"unicode":1082,"location":0,"echo":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://Locales/Cards.da.translation", "res://Locales/Cards.de.translation", "res://Locales/Cards.en.translation", "res://Locales/Cards.fr.translation", "res://Locales/Cards.pl.translation", "res://Locales/Cards.ru.translation", "res://Locales/Cards.uk.translation", "res://Locales/Interface.da.translation", "res://Locales/Interface.de.translation", "res://Locales/Interface.en.translation", "res://Locales/Interface.fr.translation", "res://Locales/Interface.pl.translation", "res://Locales/Interface.ru.translation", "res://Locales/Interface.uk.translation")
rendering/text_driver="ICU / HarfBuzz / Graphite (Built-in)"
[rendering]
textures/canvas_textures/default_texture_filter=2
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=0
lights_and_shadows/directional_shadow/16_bits=false
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=0
shading/overrides/force_vertex_shading.mobile=false
shading/overrides/force_lambert_over_burley.mobile=false
driver/depth_prepass/enable=false
anti_aliasing/screen_space_roughness_limiter/enabled=false
lights_and_shadows/tighter_shadow_caster_culling=false
lights_and_shadows/positional_shadow/atlas_size=256
lights_and_shadows/positional_shadow/atlas_size.mobile=256
lights_and_shadows/positional_shadow/atlas_16_bits=false
lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=0
lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=0
lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=0
lights_and_shadows/positional_shadow/atlas_quadrant_3_subdiv=0
environment/defaults/default_environment="res://default_env.tres"
environment/canvas_textures/default_texture_filter=2