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1 | 1 | /obj/machinery/loom
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2 | 2 | icon = 'icons/roguetown/misc/structure.dmi'
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3 | 3 | name = "loom"
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4 |
| - desc = "" |
| 4 | + desc = "A wooden frame with taut threads ready to weave fabric." |
5 | 5 | icon_state = "loom"
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| 6 | + var/storedfiber = 0 |
| 7 | + var/maxfiber = 50 |
6 | 8 | max_integrity = 200
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7 | 9 | density = TRUE
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8 | 10 |
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| 11 | +/obj/machinery/loom/attackby(obj/item/I, mob/user, params) |
| 12 | + if(istype(I, /obj/item/natural/bundle/fibers)) |
| 13 | + var/obj/item/natural/bundle/fibers/W = I |
| 14 | + if(src.storedfiber + W.amount > src.maxfiber) |
| 15 | + W.amount = (W.amount - (src.maxfiber - src.storedfiber)) |
| 16 | + to_chat(user, "You string some fiber onto [src].") |
| 17 | + src.storedfiber = src.maxfiber |
| 18 | + if(W.amount == 1) |
| 19 | + new /obj/item/natural/fibers(get_turf(user)) |
| 20 | + qdel(W) |
| 21 | + else |
| 22 | + src.storedfiber = src.storedfiber + W.amount |
| 23 | + to_chat(user, "You string some fiber onto [src].") |
| 24 | + qdel(W) |
| 25 | + if(istype(I, /obj/item/natural/fibers)) |
| 26 | + var/obj/item/natural/fibers/W = I |
| 27 | + if(src.storedfiber < src.maxfiber) |
| 28 | + src.storedfiber++ |
| 29 | + to_chat(user, "You string a fiber onto [src].") |
| 30 | + qdel(W) |
| 31 | + else |
| 32 | + to_chat(user, "You can't add any more fiber.") |
| 33 | + . = ..() |
| 34 | + |
| 35 | +/obj/machinery/loom/attack_right(mob/user) |
| 36 | + var/mob/living/L = user |
| 37 | + if(isliving(user) && L.stat == CONSCIOUS && !user.get_active_held_item()) |
| 38 | + if(src.storedfiber > 0) |
| 39 | + to_chat(user, "You remove a strand from [src].") |
| 40 | + src.storedfiber-- |
| 41 | + var/obj/item/natural/fibers/F = new (src.loc) |
| 42 | + L.put_in_hands(F) |
| 43 | + else |
| 44 | + to_chat(user, "There's nothing to take from [src].") |
| 45 | + |
| 46 | +/obj/machinery/loom/attack_hand(mob/user) |
| 47 | + var/mob/living/weaver = user |
| 48 | + var/weavetime = 2 SECONDS //time to weave a cloth, duh |
| 49 | + var/skilltimemod = 0.2 SECONDS //how much each level of skill lowers the time to weave |
| 50 | + var/skill = weaver.mind.get_skill_level(/datum/skill/misc/sewing) |
| 51 | + if(isliving(user) && weaver.stat == CONSCIOUS) |
| 52 | + if(src.storedfiber < 2) |
| 53 | + to_chat(user, "You don't have enough fiber to do this.") |
| 54 | + else |
| 55 | + to_chat(user, "You start weaving some cloth...") |
| 56 | + while(src.storedfiber > 1) |
| 57 | + if(!do_after(weaver, (weavetime - (skilltimemod*skill)),target = src) || src.storedfiber < 2) |
| 58 | + break |
| 59 | + src.storedfiber -= 2 |
| 60 | + new /obj/item/natural/cloth(get_turf(src)) |
| 61 | + weaver.mind.adjust_experience(/datum/skill/misc/sewing, (weaver.STAINT*0.5))//you get less exp from using the loom |
| 62 | + |
| 63 | +/obj/machinery/loom/examine(mob/user) |
| 64 | + to_chat(user, span_notice("There are [storedfiber] strands of fiber strung on [src].")) |
| 65 | + . = ..() |
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