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binary_trees.lox
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binary_trees.lox
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class Tree {
init(item, depth) {
this.item = item;
this.depth = depth;
if (depth > 0) {
var item2 = item + item;
depth = depth - 1;
this.left = Tree(item2 - 1, depth);
this.right = Tree(item2, depth);
} else {
this.left = nil;
this.right = nil;
}
}
check() {
if (this.left == nil) {
return this.item;
}
return this.item + this.left.check() - this.right.check();
}
}
var minDepth = 4;
var maxDepth = 14;
var stretchDepth = maxDepth + 1;
var start = clock();
print "stretch tree of depth:";
print stretchDepth;
print "check:";
print Tree(0, stretchDepth).check();
var longLivedTree = Tree(0, maxDepth);
// iterations = 2 ** maxDepth
var iterations = 1;
var d = 0;
while (d < maxDepth) {
iterations = iterations * 2;
d = d + 1;
}
var depth = minDepth;
while (depth < stretchDepth) {
var check = 0;
var i = 1;
while (i <= iterations) {
check = check + Tree(i, depth).check() + Tree(-i, depth).check();
i = i + 1;
}
print "num trees:";
print iterations * 2;
print "depth:";
print depth;
print "check:";
print check;
iterations = iterations / 4;
depth = depth + 2;
}
print "long lived tree of depth:";
print maxDepth;
print "check:";
print longLivedTree.check();
print "elapsed:";
print clock() - start;