diff --git a/Unreal/UnrealPlugin/DazToUnreal/Source/DazToUnreal/Private/DazToUnrealUtils.cpp b/Unreal/UnrealPlugin/DazToUnreal/Source/DazToUnreal/Private/DazToUnrealUtils.cpp index b6882c6..b1392f7 100644 --- a/Unreal/UnrealPlugin/DazToUnreal/Source/DazToUnreal/Private/DazToUnrealUtils.cpp +++ b/Unreal/UnrealPlugin/DazToUnreal/Source/DazToUnreal/Private/DazToUnrealUtils.cpp @@ -56,11 +56,7 @@ bool FDazToUnrealUtils::IsModelFacingX(UObject* MeshObject) } if (UStaticMesh* StaticMesh = Cast(MeshObject)) { -#if ENGINE_MAJOR_VERSION == 4 && ENGINE_MINOR_VERSION < 27 if (UAssetImportData* AssetImportData = StaticMesh->AssetImportData) -#else - if (UAssetImportData* AssetImportData = StaticMesh->GetAssetImportData()) -#endif { UFbxAssetImportData* FbxAssetImportData = Cast(AssetImportData); if (FbxAssetImportData != nullptr && FbxAssetImportData->bForceFrontXAxis)