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Description
I'm using an Array of Story objects. One Story for each NPC in my game. Each Story initialization takes place only when I'm starting my conversation with next NPC. But when I'm returning to the previous NPC (switching the pointer of the Story Array to the previous array index) - the Engine crashes with Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
mono_2_0_sgen
UE4Editor_Ink!UMonoBaseClass::MonoInvoke<bool>() [d:\unreal\exampleprojects\blank\plugins\unrealink\source\ink\private\monobaseclass.h:47]
UE4Editor_Ink!UStory::CanContinue() [d:\unreal\exampleprojects\blank\plugins\unrealink\source\ink\private\story.cpp:121]
UE4Editor_Ink!UStory::execCanContinue() [d:\unreal\exampleprojects\blank\plugins\unrealink\intermediate\build\win64\ue4editor\inc\ink\story.gen.cpp:281]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
...
Is there any way to manage more than one Story object at the same time?
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