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UtageUguiCgGallery.cs
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UtageUguiCgGallery.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Serialization;
using Utage;
[AddComponentMenu("Utage/TemplateUI/CgGallery")]
public class UtageUguiCgGallery : UguiView
{
[FormerlySerializedAs("categoryGirdPage")]
public UguiCategoryGridPage categoryGridPage;
public UtageUguiCgGalleryViewer CgView;
[SerializeField]
private AdvEngine engine;
[SerializeField]
private UtageUguiGallery gallery;
private bool isInit;
private List<AdvCgGalleryData> itemDataList = new List<AdvCgGalleryData>();
[DebuggerHidden]
private IEnumerator CoWaitOpen()
{
return new <CoWaitOpen>c__Iterator0 { $this = this };
}
private void CreateItem(GameObject go, int index)
{
AdvCgGalleryData data = this.itemDataList[index];
go.GetComponent<UtageUguiCgGalleryItem>().Init(data, new Action<UtageUguiCgGalleryItem>(this.OnTap));
}
private void OnClose()
{
this.categoryGridPage.Clear();
}
private void OnOpen()
{
base.StartCoroutine(this.CoWaitOpen());
}
private void OnTap(UtageUguiCgGalleryItem item)
{
this.CgView.Open(item.Data);
}
private void OpenCurrentCategory(UguiCategoryGridPage categoryGridPage)
{
this.itemDataList = this.Engine.DataManager.SettingDataManager.TextureSetting.CreateCgGalleryList(this.Engine.SystemSaveData.GalleryData, categoryGridPage.CurrentCategory);
categoryGridPage.OpenCurrentCategory(this.itemDataList.Count, new Action<GameObject, int>(this.CreateItem));
}
private void Update()
{
if (this.isInit && InputUtil.IsMouseRightButtonDown())
{
this.Gallery.Back();
}
}
public AdvEngine Engine
{
get
{
if (this.engine == null)
{
}
return (this.engine = Object.FindObjectOfType<AdvEngine>());
}
}
public UtageUguiGallery Gallery
{
get
{
if (this.gallery == null)
{
}
return (this.gallery = Object.FindObjectOfType<UtageUguiGallery>());
}
}
[CompilerGenerated]
private sealed class <CoWaitOpen>c__Iterator0 : IEnumerator, IDisposable, IEnumerator<object>
{
internal object $current;
internal bool $disposing;
internal int $PC;
internal UtageUguiCgGallery $this;
[DebuggerHidden]
public void Dispose()
{
this.$disposing = true;
this.$PC = -1;
}
public bool MoveNext()
{
uint num = (uint) this.$PC;
this.$PC = -1;
switch (num)
{
case 0:
this.$this.isInit = false;
break;
case 1:
break;
default:
goto Label_00BA;
}
if (this.$this.Engine.IsWaitBootLoading)
{
this.$current = null;
if (!this.$disposing)
{
this.$PC = 1;
}
return true;
}
this.$this.categoryGridPage.Init(this.$this.Engine.DataManager.SettingDataManager.TextureSetting.CreateCgGalleryCategoryList().ToArray(), new Action<UguiCategoryGridPage>(this.$this.OpenCurrentCategory));
this.$this.isInit = true;
this.$PC = -1;
Label_00BA:
return false;
}
[DebuggerHidden]
public void Reset()
{
throw new NotSupportedException();
}
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return this.$current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return this.$current;
}
}
}
}