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HD2 Hotkeys.ahk
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HD2 Hotkeys.ahk
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/*
Helldivers 2 Stratagem AutoHotkey v2 script with GUI
Version 2.2
https://github.com/Dazuzi/HD2StratHotkeysGUI
*/
;@Ahk2Exe-SetName HELLDIVERS™ 2 Stratagem Hotkeys
;@Ahk2Exe-SetDescription Helldivers 2 Stratagem AutoHotkey v2 script with GUI
;@Ahk2Exe-SetFileVersion 2.2.0.0
#Requires Autohotkey v2
#SingleInstance Force
#NoTrayIcon
StratagemArray := [{Category:"No Stratagem", Name:"No Stratagem", Icon:"No Stratagem.png", Throwable:False, Keys:[]}, ;1 = Up, 2 = Down, 3 = Left & 4 = Right
{Category:"Common", Name:"Reinforce", TTSName:"Reinforce", Icon:"Reinforce.png", Throwable:True, Keys:[1, 2, 4, 3, 1]},
{Category:"Common", Name:"SoS Beacon", TTSName:"S O S Beacon", Icon:"SoS Beacon.png", Throwable:True, Keys:[1, 2, 4, 1]},
{Category:"Common", Name:"Resupply", TTSName:"Resupply", Icon:"Resupply.png", Throwable:True, Keys:[2, 2, 1, 4]},
{Category:"Common", Name:"Eagle Rearm", TTSName:"Eagle Rearm", Icon:"Eagle Rearm.png", Throwable:False, Keys:[1, 1, 3, 1, 4]},
{Category:"Mission", Name:"SSSD Delivery", TTSName:"S S S D Delivery", Icon:"SSSD Delivery.png", Throwable:True, Keys:[2, 2, 2, 1, 1]},
{Category:"Mission", Name:"Prospecting Drill", TTSName:"Prospecting Drill", Icon:"Prospecting Drill.png", Throwable:False, Keys:[2, 2, 3, 4, 2, 2]},
{Category:"Mission", Name:"Super Earth Flag", TTSName:"Super Earth Flag", Icon:"Super Earth Flag.png", Throwable:False, Keys:[2, 1, 2, 1]},
{Category:"Mission", Name:"NUX-223 Hellbomb", TTSName:"Hellbomb", Icon:"Hellbomb.png", Throwable:True, Keys:[2, 1, 3, 2, 1, 4, 2, 1]},
{Category:"Mission", Name:"Upload Data", TTSName:"Upload Data", Icon:"Upload Data.png", Throwable:False, Keys:[3, 4, 1, 1, 1]},
{Category:"Mission", Name:"Seismic Probe", TTSName:"Seismic Probe", Icon:"Seismic Probe.png", Throwable:False, Keys:[1, 1, 3, 4, 2, 2]},
{Category:"Mission", Name:"Orbital Illumination Flare", TTSName:"Orbital Illumination Flare", Icon:"Orbital Illumination Flare.png", Throwable:True, Keys:[4, 4, 3, 3]},
{Category:"Mission", Name:"SEAF Artillery", TTSName:"S E A F Artillery", Icon:"SEAF Artillery.png", Throwable:True, Keys:[4, 1, 1, 2]},
{Category:"Mission", Name:"Dark Fluid Vessel", TTSName:"Dark Fluid Vessel", Icon:"Dark Fluid Vessel.png", Throwable:True, Keys:[1, 3, 4, 2, 1, 1]},
{Category:"Mission", Name:"Tectonic Drill", TTSName:"Tectonic Drill", Icon:"Tectonic Drill.png", Throwable:False, Keys:[1, 2, 1, 2, 1, 2]},
{Category:"Mission", Name:"Hive Breaker Drill", TTSName:"Hive Breaker Drill", Icon:"Hive Breaker Drill.png", Throwable:False, Keys:[3, 1, 2, 4, 2, 2]},
{Category:"Offensive", Name:"Eagle 500kg Bomb", TTSName:"Eagle 500K G Bomb", Icon:"Eagle 500kg Bomb.png", Throwable:True, Keys:[1, 4, 2, 2, 2]},
{Category:"Offensive", Name:"Orbital Gatling Barrage", TTSName:"Orbital Gatling Barrage", Icon:"Orbital Gatling Barrage.png", Throwable:True, Keys:[4, 2, 3, 1, 1]},
{Category:"Offensive", Name:"Eagle Airstrike", TTSName:"Eagle Airstrike", Icon:"Eagle Airstrike.png", Throwable:True, Keys:[1, 4, 2, 4]},
{Category:"Offensive", Name:"Orbital Walking Barrage", TTSName:"Orbital Walking Barrage", Icon:"Orbital Walking Barrage.png", Throwable:True, Keys:[4, 2, 4, 2, 4, 2]},
{Category:"Offensive", Name:"Eagle Strafing Run", TTSName:"Eagle Strafing Run", Icon:"Eagle Strafing Run.png", Throwable:True, Keys:[1, 4, 4]},
{Category:"Offensive", Name:"Orbital EMS Strike", TTSName:"Orbital E M S Strike", Icon:"Orbital EMS Strike.png", Throwable:True, Keys:[4, 4, 3, 2]},
{Category:"Offensive", Name:"Eagle Smoke Strike", TTSName:"Eagle Smoke Strike", Icon:"Eagle Smoke Strike.png", Throwable:True, Keys:[1, 4, 1, 2]},
{Category:"Offensive", Name:"Orbital Gas Strike", TTSName:"Orbital Gas Strike", Icon:"Orbital Gas Strike.png", Throwable:True, Keys:[4, 4, 2, 4]},
{Category:"Offensive", Name:"Orbital Railcannon Strike", TTSName:"Orbital Railcannon Strike", Icon:"Orbital Railcannon Strike.png", Throwable:True, Keys:[4, 1, 2, 2, 4]},
{Category:"Offensive", Name:"Eagle Cluster Bomb", TTSName:"Eagle Cluster Bomb", Icon:"Eagle Cluster Bomb.png", Throwable:True, Keys:[1, 4, 2, 2, 4]},
{Category:"Offensive", Name:"Orbital Smoke Strike", TTSName:"Orbital Smoke Strike", Icon:"Orbital Smoke Strike.png", Throwable:True, Keys:[4, 4, 2, 1]},
{Category:"Offensive", Name:"Orbital Airburst Strike", TTSName:"Orbital Airbust Strike", Icon:"Orbital Airburst Strike.png", Throwable:True, Keys:[4, 4, 4]},
{Category:"Offensive", Name:"Orbital Napalm Barrage", TTSName:"Orbital Napalm Barrage", Icon:"Orbital Napalm Barrage.png", Throwable:True, Keys:[4, 4, 2, 3, 4, 1]},
{Category:"Offensive", Name:"Orbital Laser", TTSName:"Orbital Laser", Icon:"Orbital Laser.png", Throwable:True, Keys:[4, 2, 1, 4, 2]},
{Category:"Offensive", Name:"Orbital Precision Strike", TTSName:"Orbital Precision Strike", Icon:"Orbital Precision Strike.png", Throwable:True, Keys:[4, 4, 1]},
{Category:"Offensive", Name:"Orbital 380mm HE Barrage", TTSName:"Orbital 380M M H E Barrage", Icon:"Orbital 380MM HE Barrage.png", Throwable:True, Keys:[4, 2, 1, 1, 3, 2, 2]},
{Category:"Offensive", Name:"Eagle Napalm Airstrike", TTSName:"Eagle Napalm Airstrike", Icon:"Eagle Napalm Airstrike.png", Throwable:True, Keys:[1, 4, 2, 1]},
{Category:"Offensive", Name:"Orbital 120mm HE Barrage", TTSName:"Orbital 120M M H E Barrage", Icon:"Orbital 120MM HE Barrage.png", Throwable:True, Keys:[4, 4, 2, 3, 4, 2]},
{Category:"Offensive", Name:"Eagle 110mm Rocket Pods", TTSName:"Eagle 110M M Rocket Pods", Icon:"Eagle 110MM Rocket Pods.png", Throwable:True, Keys:[1, 4, 1, 3]},
{Category:"Supply", Name:"MLS-4X Commando", TTSName:"Commando", Icon:"Commando.png", Throwable:True, Keys:[2, 3, 1, 2, 4]},
{Category:"Supply", Name:"EXO-49 Emancipator Exosuit", TTSName:"Emancipator Exosuit", Icon:"Emancipator Exosuit.png", Throwable:True, Keys:[3, 2, 4, 1, 3, 2, 1]},
{Category:"Supply", Name:"M-105 Stalwart", TTSName:"Stalwart", Icon:"Stalwart.png", Throwable:True, Keys:[2, 3, 2, 1, 1, 3]},
{Category:"Supply", Name:"AC-8 Autocannon", TTSName:"Autocannon", Icon:"Autocannon.png", Throwable:True, Keys:[2, 3, 2, 1, 1, 4]},
{Category:"Supply", Name:"EXO-45 Patriot Exosuit", TTSName:"Patriot Exosuit", Icon:"Patriot Exosuit.png", Throwable:True, Keys:[3, 2, 4, 1, 3, 2, 2]},
{Category:"Supply", Name:"MG-206 Heavy Machine Gun", TTSName:"Heavy Machine Gun", Icon:"Heavy Machine Gun.png", Throwable:True, Keys:[2, 3, 1, 2, 2]},
{Category:"Supply", Name:"SH-32 Shield Generator Pack", TTSName:"Shield Generator Pack", Icon:"Shield Generator Pack.png", Throwable:True, Keys:[2, 1, 3, 4, 3, 4]},
{Category:"Supply", Name:"RL-77 Airburst Rocket Launcher", TTSName:"Airburst Rocket Launcher", Icon:"Airburst Rocket Launcher.png", Throwable:True, Keys:[2, 1, 1, 3, 4]},
{Category:"Supply", Name:"RS-422 Railgun", TTSName:"Railgun", Icon:"Railgun.png", Throwable:True, Keys:[2, 4, 2, 1, 3, 4]},
{Category:"Supply", Name:"LAS-98 Laser Cannon", TTSName:"Laser Cannon", Icon:"Laser Cannon.png", Throwable:True, Keys:[2, 3, 2, 1, 3]},
{Category:"Supply", Name:"ARC-3 Arc Thrower", TTSName:"Arc Thrower", Icon:"Arc Thrower.png", Throwable:True, Keys:[2, 4, 2, 1, 3, 3]},
{Category:"Supply", Name:"AX/AR-23 `"Guard Dog`"", TTSName:"Guard Dog", Icon:"Guard Dog.png", Throwable:True, Keys:[2, 1, 3, 1, 4, 2]},
{Category:"Supply", Name:"FAF-14 Spear", TTSName:"Spear", Icon:"Spear.png", Throwable:True, Keys:[2, 2, 1, 2, 2]},
{Category:"Supply", Name:"GL-21 Grenade Launcher", TTSName:"Grenade Launcher", Icon:"Grenade Launcher.png", Throwable:True, Keys:[2, 3, 1, 3, 2]},
{Category:"Supply", Name:"MG-43 Machine Gun", TTSName:"Machine Gun", Icon:"Machine Gun.png", Throwable:True, Keys:[2, 3, 2, 1, 4]},
{Category:"Supply", Name:"SH-20 Ballistic Shield Backpack", TTSName:"Ballistic Shield Backpack", Icon:"Ballistic Shield Backpack.png", Throwable:True, Keys:[2, 3, 2, 2, 1, 3]},
{Category:"Supply", Name:"B-1 Supply Pack", TTSName:"Supply Pack", Icon:"Supply Pack.png", Throwable:True, Keys:[2, 3, 2, 1, 1, 2]},
{Category:"Supply", Name:"FLAM-40 Flamethrower", TTSName:"Flame thrower", Icon:"Flamethrower.png", Throwable:True, Keys:[2, 3, 1, 2, 1]},
{Category:"Supply", Name:"AX/LAS-5 `"Guard Dog`" Rover", TTSName:"Guard Dog Rover", Icon:"Guard Dog Rover.png", Throwable:True, Keys:[2, 1, 3, 1, 4, 4]},
{Category:"Supply", Name:"GR-8 Recoilless Rifle", TTSName:"Recoilless Rifle", Icon:"Recoilless Rifle.png", Throwable:True, Keys:[2, 3, 4, 4, 3]},
{Category:"Supply", Name:"LIFT-850 Jump Pack", TTSName:"Jump Pack", Icon:"Jump Pack.png", Throwable:True, Keys:[2, 1, 1, 2, 1]},
{Category:"Supply", Name:"APW-1 Anti-Materiel Rifle", TTSName:"Anti-Material Rifle", Icon:"Anti-Material Rifle.png", Throwable:True, Keys:[2, 3, 4, 1, 2]},
{Category:"Supply", Name:"EAT-17 Expendable Anti-Tank", TTSName:"Expendable Anti-Tank", Icon:"Expendable Anti-Tank.png", Throwable:True, Keys:[2, 2, 3, 1, 4]},
{Category:"Supply", Name:"LAS-99 Quasar Cannon", TTSName:"Quasar Cannon", Icon:"Quasar Cannon.png", Throwable:True, Keys:[2, 2, 1, 3, 4]},
{Category:"Defensive", Name:"Anti-Tank Mines", TTSName:"Anti-Tank Mines", Icon:"Anti-Tank Mines.png", Throwable:True, Keys:[2, 3, 1, 1]},
{Category:"Defensive", Name:"FX-12 Shield Generator Relay", TTSName:"Shield Generator Relay", Icon:"Shield Generator Relay.png", Throwable:True, Keys:[2, 2, 3, 4, 3, 4]},
{Category:"Defensive", Name:"A/M-23 EMS Mortar Sentry", TTSName:"E M S Mortar Sentry", Icon:"EMS Mortar Sentry.png", Throwable:True, Keys:[2, 1, 4, 2, 4]},
{Category:"Defensive", Name:"A/MLS-4X Rocket Sentry", TTSName:"Rocket Sentry", Icon:"Rocket Sentry.png", Throwable:True, Keys:[2, 1, 4, 4, 3]},
{Category:"Defensive", Name:"A/G-16 Gatling Sentry", TTSName:"Gatling Sentry", Icon:"Gatling Sentry.png", Throwable:True, Keys:[2, 1, 4, 3]},
{Category:"Defensive", Name:"A/ARC-3 Tesla Tower", TTSName:"Tesla Tower", Icon:"Tesla Tower.png", Throwable:True, Keys:[2, 1, 4, 1, 3, 4]},
{Category:"Defensive", Name:"A/M-12 Mortar Sentry", TTSName:"Mortar Sentry", Icon:"Mortar Sentry.png", Throwable:True, Keys:[2, 1, 4, 4, 2]},
{Category:"Defensive", Name:"MD-6 Anti-Personnel Minefield", TTSName:"Anti-Personnel Minefield", Icon:"Anti-Personnel Minefield.png", Throwable:True, Keys:[2, 3, 1, 4]},
{Category:"Defensive", Name:"A/MG-43 Machine Gun Sentry", TTSName:"Machine Gun Sentry", Icon:"Machine Gun Sentry.png", Throwable:True, Keys:[2, 1, 4, 4, 1]},
{Category:"Defensive", Name:"A/AC-8 Autocannon Sentry", TTSName:"Autocannon Sentry", Icon:"Autocannon Sentry.png", Throwable:True, Keys:[2, 1, 4, 1, 3, 1]},
{Category:"Defensive", Name:"MD-I4 Incendiary Mines", TTSName:"Incendiary Mines", Icon:"Incendiary Mines.png", Throwable:True, Keys:[2, 3, 3, 2]},
{Category:"Defensive", Name:"E/MG-101 HMG Emplacement", TTSName:"H M G Emplacement", Icon:"HMG Emplacement.png", Throwable:True, Keys:[2, 1, 3, 4, 4, 3]}]
ConstructGUI
ConstructGUI() {
Try TraySetIcon("resources\HD2.png")
HotkeyGUI := Gui()
HotkeyGUI.Title := "HELLDIVERS™ 2 Stratagem Hotkeys"
HotkeyGUI.BackColor := "171717"
HotkeyGUI.SetFont("cBABABA")
Try HotkeyGUI.Add("Picture", "w776 h-1", "resources\HD2 Banner.png")
Tab := HotkeyGUI.Add("Tab3", "Background383333 cE1CB00", [" Hotkeys ", " Settings ", " About "])
Tab.SetFont("s10")
Tab.UseTab(1)
ButtonArray := Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
IconArray := Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
HotkeyGUI.Add("Text", "Section w180", "Numlock")
HotkeyGUI.Add("Text", "x+m wp", "NumpadDiv")
HotkeyGUI.Add("Text", "x+m wp", "NumpadMult")
HotkeyGUI.Add("Text", "x+m wp", "NumpadSub")
ButtonArray[1] := HotkeyGUI.Add("Button", "xs w180 h54 left background383333")
ButtonArray[1].OnEvent("Click", ShowStratagemMenu.Bind(1))
ButtonArray[2] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[2].OnEvent("Click", ShowStratagemMenu.Bind(2))
ButtonArray[3] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[3].OnEvent("Click", ShowStratagemMenu.Bind(3))
ButtonArray[4] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[4].OnEvent("Click", ShowStratagemMenu.Bind(4))
HotkeyGUI.Add("Text", "xs y+10 w180", "Numpad7 / NumpadHome")
HotkeyGUI.Add("Text", "x+m wp", "Numpad8 / NumpadUp")
HotkeyGUI.Add("Text", "x+m wp", "Numpad9 / NumpadPgUp")
HotkeyGUI.Add("Text", "x+m wp", "NumpadAdd")
ButtonArray[5] := HotkeyGUI.Add("Button", "xs w180 h54 left background383333")
ButtonArray[5].OnEvent("Click", ShowStratagemMenu.Bind(5))
ButtonArray[6] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[6].OnEvent("Click", ShowStratagemMenu.Bind(6))
ButtonArray[7] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[7].OnEvent("Click", ShowStratagemMenu.Bind(7))
ButtonArray[8] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[8].OnEvent("Click", ShowStratagemMenu.Bind(8))
HotkeyGUI.Add("Text", "xs y+10 w180", "Numpad4 / NumpadLeft")
HotkeyGUI.Add("Text", "x+m wp", "Numpad5 / NumpadClear")
HotkeyGUI.Add("Text", "x+m wp", "Numpad6 / NumpadRight")
ButtonArray[9] := HotkeyGUI.Add("Button", "xs w180 h54 left background383333")
ButtonArray[9].OnEvent("Click", ShowStratagemMenu.Bind(9))
ButtonArray[10] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[10].OnEvent("Click", ShowStratagemMenu.Bind(10))
ButtonArray[11] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[11].OnEvent("Click", ShowStratagemMenu.Bind(11))
HotkeyGUI.Add("Text", "xs y+10 w180", "Numpad1 / NumpadEnd")
HotkeyGUI.Add("Text", "x+m wp", "Numpad2 / NumpadDown")
HotkeyGUI.Add("Text", "x+m wp", "Numpad3 / NumpadPgDn")
HotkeyGUI.Add("Text", "x+m wp", "NumpadEnter")
ButtonArray[12] := HotkeyGUI.Add("Button", "xs w180 h54 left background383333")
ButtonArray[12].OnEvent("Click", ShowStratagemMenu.Bind(12))
ButtonArray[13] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[13].OnEvent("Click", ShowStratagemMenu.Bind(13))
ButtonArray[14] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[14].OnEvent("Click", ShowStratagemMenu.Bind(14))
ButtonArray[15] := HotkeyGUI.Add("Button", "x+m wp hp left background383333")
ButtonArray[15].OnEvent("Click", ShowStratagemMenu.Bind(15))
HotkeyGUI.Add("Text", "xs y+10 w180", "Numpad0 / NumpadIns")
HotkeyGUI.Add("Text", "x+m wp")
HotkeyGUI.Add("Text", "x+m wp", "NumpadDot / NumpadDel")
ButtonArray[16] := HotkeyGUI.Add("Button", "xs w180 h54 left background383333")
ButtonArray[16].OnEvent("Click", ShowStratagemMenu.Bind(16))
HotkeyGUI.Add("Text", "x+m wp h58")
ButtonArray[17] := HotkeyGUI.Add("Button", "x+m wp h54 left background383333")
ButtonArray[17].OnEvent("Click", ShowStratagemMenu.Bind(17))
Tab.UseTab(2)
HotkeyGUI.Add("Text", "Section y+10", "Minimum press/click delay")
HotkeyGUI.Add("Edit", "ys yp-3 Limit3 Number w75 Background4B4B4B cBABABA").OnEvent("Change", ChangeSetting.Bind("MinimumDelay"))
Global MinimumDelay := HotkeyGUI.Add("UpDown", "vMinUpDown Range0-999", IniRead("HD2 Config.ini", "Settings", "MinimumDelay", "40"))
MinimumDelay.OnEvent("Change", ChangeSetting.Bind("MinimumDelay"))
HotkeyGUI.Add("Text", "ys", "milliseconds (Default: 40)")
HotkeyGUI.Add("Text", "xs", "If the macro is failing to input the stratagem properly, try increasing this value.")
HotkeyGUI.Add("Text", "xs y+30", "Stratagem keys:")
HotkeyGUI.Add("Text", "Section", "Open stratagem list")
Global StratagemKey := HotkeyGUI.Add("DropDownList", "ys yp-4 Background4B4B4B cBABABA", ["Alt", "Control", "Shift"])
StratagemKey.OnEvent("Change", ChangeKey.Bind("StratagemKey", "Control"))
StratagemKey.Value := IniRead("HD2 Config.ini", "Settings", "StratagemKey", 2)
HotkeyGUI.Add("Text", "ys", "Note: input type has to be set to `"HOLD`" in game.")
HotkeyGUI.Add("Text", "Section xs y+15 w90", "Up")
UpKey := HotkeyGUI.Add("Hotkey", "vUpKey ys yp-4 Limit190", IniRead("HD2 Config.ini", "Settings", "UpKey", "w"))
UpKey.OnEvent("Change", ChangeKey.Bind("UpKey", "w"))
HotkeyGUI.Add("Text", "Section xs y+11 w90", "Down")
DownKey := HotkeyGUI.Add("Hotkey", "vDownKey ys yp-4 Limit190", IniRead("HD2 Config.ini", "Settings", "DownKey", "s"))
DownKey.OnEvent("Change", ChangeKey.Bind("DownKey", "s"))
HotkeyGUI.Add("Text", "Section xs y+11 w90", "Left")
LeftKey := HotkeyGUI.Add("Hotkey", "vLeftKey ys yp-4 Limit190", IniRead("HD2 Config.ini", "Settings", "LeftKey", "a"))
LeftKey.OnEvent("Change", ChangeKey.Bind("LeftKey", "a"))
HotkeyGUI.Add("Text", "Section xs y+11 w90", "Right")
RightKey := HotkeyGUI.Add("Hotkey", "vRightKey ys yp-4 Limit190", IniRead("HD2 Config.ini", "Settings", "RightKey", "d"))
RightKey.OnEvent("Change", ChangeKey.Bind("RightKey", "d"))
Global KeyArray := Array(UpKey.Value, DownKey.Value, LeftKey.Value, RightKey.Value)
Try {
Global SAPI := ComObject("SAPI.SpVoice")
SAPI.Rate := 1
SAPI.Volume := 100
Voices := Array()
For Voice in SAPI.GetVoices
Voices.Push(Voice.GetDescription)
Global TextToSpeech := HotkeyGUI.Add("CheckBox", "vTextToSpeech Section xs y+30", "Read out loud activated stratagem's name")
TextToSpeech.OnEvent("Click", ChangeSetting.Bind("TextToSpeech"))
TextToSpeech.Value := IniRead("HD2 Config.ini", "Settings", "TextToSpeech", 0)
HotkeyGUI.Add("Text", "Section y+15 xp+18", "Voice")
Voice := HotkeyGUI.Add("DropDownList", "ys yp-4 w300 Background4B4B4B cBABABA", Voices)
Voice.OnEvent("Change", ChangeVoice.Bind("Voice"))
Voice.Value := IniRead("HD2 Config.ini", "Settings", "Voice", 1)
If !TextToSpeech.Value
Voice.Enabled := False
}
AutoThrowTooltips := HotkeyGUI.Add("CheckBox", "vAutoThrowTooltips Section xm+12 y+30", "Show `"Throw Automatically`" help tips")
AutoThrowTooltips.OnEvent("Click", ChangeSetting.Bind("AutoThrowTooltips"))
AutoThrowTooltips.Value := IniRead("HD2 Config.ini", "Settings", "AutoThrowTooltips", 1)
Tab.UseTab(3)
HotkeyGUI.Add("Text", "Section h18 w400", "Helldivers 2 Stratagem AutoHotkey v2 script with GUI").SetFont("bold s10")
HotkeyGUI.Add("Text", "xs", "Version 2.2")
HotkeyGUI.Add("Link", "xs y+20", '<a href="https://github.com/Dazuzi/HD2StratHotkeysGUI">https://github.com/Dazuzi/HD2StratHotkeysGUI</a>')
Tab.UseTab()
ProfileArray := Array("Default")
Try {
Loop Parse, IniRead("HD2 Config.ini", "Profiles"), "`n" {
Profile := StrSplit(A_LoopField, "=")[1]
If Profile != "Default"
ProfileArray.Push(Profile)
}
}
HotkeyGUI.Add("Text", "Section y+11", "Profile")
ActiveProfile := HotkeyGUI.Add("DropDownList", "ys w180 yp-4 Background4B4B4B cBABABA", ProfileArray)
ActiveProfile.OnEvent("Change", LoadProfile)
ActiveProfile.Focus
Try ActiveProfile.Text := IniRead("HD2 Config.ini", "Settings", "ActiveProfile", "Default")
Catch
ActiveProfile.Text := "Default"
HotkeyGUI.Add("Button", "ys yp-1 w80 Background171717", "Add profile").OnEvent("Click", AddProfileClick)
DeleteProfile := HotkeyGUI.Add("Button", "ys yp-1 w80 Background171717", "Delete profile")
DeleteProfile.OnEvent("Click", DeleteProfileClick)
LoadProfile
HotkeyGUI.OnEvent("Close", (*) => ExitApp())
HotkeyGUI.Show
ModifyButton(ButtonHandle, Index) {
ButtonArray[Index].Text := " " StratagemArray[HotkeyArray[Index]].Name
If HotkeyArray[Index + 17]
ButtonHandle.SetFont("italic")
Else
ButtonHandle.SetFont("")
IL_Destroy(IconArray[Index])
IconSize := 54 * A_ScreenDPI / 96
ButtonImageList := Buffer(A_PtrSize + 20)
Try {
NewImageList := DllCall("ImageList_Create", "Int", IconSize, "Int", IconSize, "UInt", 0x21, "Int", 1, "Int", 1)
NumPut("Ptr", NewImageList, "UInt", -2, "UInt", 0, "UInt", 0, "UInt", 0, "UInt", 0, ButtonImageList, 0)
SendMessage(BCM_SETIMAGELIST := 5634, 0, ButtonImageList, ButtonHandle.Hwnd)
IL_Add(NewImageList, "resources\" StratagemArray[HotkeyArray[Index]].Icon, 1)
IconArray[Index] := NewImageList
}
}
ShowStratagemMenu(HotkeyID, ButtonID, *) {
If !StratagemArray[HotkeyArray[HotkeyID]].Throwable
StratagemMenu.Disable("Throw Automatically")
Else If HotkeyArray[HotkeyID + 17]
StratagemMenu.Check("Throw Automatically")
Global MenuIDs := Array(HotkeyID,ButtonID)
Stratagem := StratagemArray[HotkeyArray[HotkeyID]]
Category := StratagemArray[HotkeyArray[HotkeyID]].Category
Switch Category {
Case "No Stratagem":SelectedMenu := StratagemMenu
Case "Common":SelectedMenu := CommonSubmenu
Case "Mission":SelectedMenu := MissionSubmenu
Case "Offensive":SelectedMenu := OffensiveSubmenu
Case "Supply":SelectedMenu := SupplySubmenu
Case "Defensive":SelectedMenu := DefensiveSubmenu
}
SelectedMenu.Check(StratagemMenuName(Stratagem))
ControlGetPos &x, &y,, &h, ButtonID
StratagemMenu.Show(x, y + h)
StratagemMenu.Enable("Throw Automatically")
StratagemMenu.Uncheck("Throw Automatically")
SelectedMenu.Uncheck(StratagemMenuName(Stratagem))
}
StratagemMenuHandler(Index, *) {
AutothrowIndex := MenuIDs[1] + 17
If Index = 0 {
If HotkeyArray[AutothrowIndex] {
HotkeyArray[AutothrowIndex] := 0
MenuIDs[2].SetFont("")
}
Else {
HotkeyArray[AutothrowIndex] := 1
MenuIDs[2].SetFont("italic")
If AutoThrowTooltips.Value {
ControlGetPos &x, &y,, &h, MenuIDs[2]
ToolTip("Note: you must have FIRE key bound to Right Mouse Button.", x, y - 25)
SetTimer () => ToolTip(), -5000
}
}
}
Else {
If !StratagemArray[Index].Throwable && HotkeyArray[AutothrowIndex] {
HotkeyArray[AutothrowIndex] := 0
MenuIDs[2].SetFont("")
If AutoThrowTooltips.Value {
ControlGetPos &x, &y,, &h, MenuIDs[2]
If (Index > 1)
ToolTip(StratagemArray[Index].Name " cannot be thrown, autothrow disabled.", x, y - 25)
Else
ToolTip("Autothrow disabled.", x, y - 25)
SetTimer () => ToolTip(), -5000
}
}
HotkeyArray[MenuIDs[1]] := Index
ModifyButton(MenuIDs[2], MenuIDs[1])
If TextToSpeech.Value
Try SAPI.Speak(StratagemArray[Index].TTSName, 1)
}
SaveActiveProfile
}
ChangeSetting(SettingName, ControlID, *) {
IniWrite ControlID.Value, "HD2 Config.ini", "Settings", SettingName
If TextToSpeech.Value
Voice.Enabled := True
Else
Voice.Enabled := False
}
ChangeKey(SettingName, DefaultKey, ControlID, *) {
ControlID.Value := StrReplace(ControlID.Value, "^!")
If ControlID.Value = ""
ControlID.Value := DefaultKey
IniWrite ControlID.Value, "HD2 Config.ini", "Settings", SettingName
KeyArray := Array(UpKey.Value, DownKey.Value, LeftKey.Value, RightKey.Value)
}
ChangeVoice(SettingName, ControlID, *) {
IniWrite ControlID.Value, "HD2 Config.ini", "Settings", SettingName
SAPI.Voice := SAPI.GetVoices().Item(ControlID.Value - 1)
If TextToSpeech.Value
SAPI.Speak(ControlID.Text, 1)
}
SaveActiveProfile() {
Stratagems := ""
For Stratagem in HotkeyArray
Stratagems := Stratagems " " Stratagem
IniWrite LTrim(Stratagems), "HD2 Config.ini", "Profiles", ActiveProfile.Text
}
LoadProfile(*) {
If ActiveProfile.Text = "Default"
DeleteProfile.Enabled := False
Else
DeleteProfile.Enabled := True
Global HotkeyArray := StrSplit(IniRead("HD2 Config.ini", "Profiles", ActiveProfile.Text, "1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0"), " ")
ModifyButton(ButtonArray[1], 1)
ModifyButton(ButtonArray[2], 2)
ModifyButton(ButtonArray[3], 3)
ModifyButton(ButtonArray[4], 4)
ModifyButton(ButtonArray[5], 5)
ModifyButton(ButtonArray[6], 6)
ModifyButton(ButtonArray[7], 7)
ModifyButton(ButtonArray[8], 8)
ModifyButton(ButtonArray[9], 9)
ModifyButton(ButtonArray[10], 10)
ModifyButton(ButtonArray[11], 11)
ModifyButton(ButtonArray[12], 12)
ModifyButton(ButtonArray[13], 13)
ModifyButton(ButtonArray[14], 14)
ModifyButton(ButtonArray[15], 15)
ModifyButton(ButtonArray[16], 16)
ModifyButton(ButtonArray[17], 17)
IniWrite ActiveProfile.Text, "HD2 Config.ini", "Settings", "ActiveProfile"
}
AddProfileClick(*) {
NewProfile := Object
NewProfile.Value := "MyNewProfile"
TryAgain:
NewProfile := InputBox("Enter an alphanumeric name for a new profile:", "HELLDIVERS™ 2 Stratagem Hotkeys", "h100", NewProfile.Value)
If (NewProfile.Result = "Cancel")
Return
Else If StrLen(NewProfile.Value) > 64 {
If MsgBox("The profile name can be a maximum of 64 characters long, please try again.", "HELLDIVERS™ 2 Stratagem Hotkeys", "RC IconX 8192") = "Retry"
Goto TryAgain
Return
}
If ProfileExists(NewProfile.Value) > 0 {
If MsgBox("A profile called `"" NewProfile.Value "`" already exists, please try again.", "HELLDIVERS™ 2 Stratagem Hotkeys", "RC IconX 8192") = "Retry"
Goto TryAgain
Return
}
Else If IsAlnum(NewProfile.Value) {
ProfileArray.Push(NewProfile.Value)
ActiveProfile.Add(Array(NewProfile.Value))
ActiveProfile.Text := NewProfile.Value
SaveActiveProfile
LoadProfile
}
Else If MsgBox("The profile name can only contain letters and numbers, please try again.", "HELLDIVERS™ 2 Stratagem Hotkeys", "RC IconX 8192") = "Retry"
Goto TryAgain
}
ProfileExists(ProfileName) {
For Profile in ProfileArray {
If Profile = ProfileName
Return A_Index
}
Return 0
}
DeleteProfileClick(*) {
If MsgBox("Do you really want to delete `"" ActiveProfile.Text "`" profile?", "HELLDIVERS™ 2 Stratagem Hotkeys", "YN Icon? 8192") = "No"
Return
IniDelete "HD2 Config.ini", "Profiles", ActiveProfile.Text
ProfileArray.RemoveAt(ProfileExists(ActiveProfile.Text))
ActiveProfile.Delete(ActiveProfile.Value)
ActiveProfile.Value := 1
LoadProfile
}
StratagemMenu := Menu()
CommonSubmenu := Menu()
MissionSubmenu := Menu()
OffensiveSubmenu := Menu()
SupplySubmenu := Menu()
DefensiveSubmenu := Menu()
StratagemMenu.Add("Throw automatically", StratagemMenuHandler.Bind(0))
Try StratagemMenu.SetIcon("Throw automatically", "resources\Throw.png",,28)
StratagemMenu.Add
For Stratagem in StratagemArray {
Switch Stratagem.Category {
Case "No Stratagem":AddMenuItem(StratagemMenu, Stratagem)
Case "Common":AddMenuItem(CommonSubmenu, Stratagem)
Case "Mission":AddMenuItem(MissionSubmenu, Stratagem)
Case "Offensive": AddMenuItem(OffensiveSubmenu, Stratagem)
Case "Supply": AddMenuItem(SupplySubmenu, Stratagem)
Case "Defensive": AddMenuItem(DefensiveSubmenu, Stratagem)
}
}
StratagemMenu.Add("Common", CommonSubmenu)
Try StratagemMenu.SetIcon("Common", "resources\Reinforce.png",,28)
StratagemMenu.Add("Mission", MissionSubmenu)
Try StratagemMenu.SetIcon("Mission", "resources\SSSD Delivery.png",,28)
StratagemMenu.Add("Offensive", OffensiveSubmenu)
Try StratagemMenu.SetIcon("Offensive", "resources\Eagle 500kg Bomb.png",,28)
StratagemMenu.Add("Supply", SupplySubmenu)
Try StratagemMenu.SetIcon("Supply", "resources\Commando.png",,28)
StratagemMenu.Add("Defensive", DefensiveSubmenu)
Try StratagemMenu.SetIcon("Defensive", "resources\Anti-Tank Mines.png",,28)
StratagemMenu.SetColor("BABABA", true)
AddMenuItem(Submenu, Stratagem) {
MenuItemName := StratagemMenuName(Stratagem)
Submenu.Add(MenuItemName, StratagemMenuHandler.Bind(A_Index))
Try Submenu.SetIcon(MenuItemName, "resources\" Stratagem.Icon,,28)
}
StratagemMenuName(Stratagem) {
if Stratagem.Keys.Length < 1
Return MenuItemName := Stratagem.Name
MenuItemName := Stratagem.Name " "
For Key in Stratagem.Keys {
Switch Key {
Case 1: MenuItemName := MenuItemName " 🡅"
Case 2: MenuItemName := MenuItemName " 🡇"
Case 3: MenuItemName := MenuItemName " 🡄"
Case 4: MenuItemName := MenuItemName " 🡆"
}
}
Return MenuItemName
}
}
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[1] > 1
NumLock::PlayKeys(1)
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[2] > 1
NumpadDiv::PlayKeys(2)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[3] > 1
NumpadMult::PlayKeys(3)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[4] > 1
NumpadSub::PlayKeys(4)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[5] > 1
Numpad7::
NumpadHome::PlayKeys(5)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[6] > 1
Numpad8::
NumpadUp::PlayKeys(6)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[7] > 1
Numpad9::
NumpadPgUp::PlayKeys(7)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[8] > 1
NumpadAdd::PlayKeys(8)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[9] > 1
Numpad4::
NumpadLeft::PlayKeys(9)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[10] > 1
Numpad5::
NumpadClear::PlayKeys(10)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[11] > 1
Numpad6::
NumpadRight::PlayKeys(11)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[12] > 1
Numpad1::
NumpadEnd::PlayKeys(12)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[13] > 1
Numpad2::
NumpadDown::PlayKeys(13)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[14] > 1
Numpad3::
NumpadPgDn::PlayKeys(14)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[15] > 1
NumpadEnter::PlayKeys(15)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[16] > 1
Numpad0::
NumpadIns::PlayKeys(16)
#HotIf
#HotIf WinActive("HELLDIVERS™ 2") && HotkeyArray[17] > 1
NumpadDot::
NumpadDel::PlayKeys(17)
#HotIf
PlayKeys(HotkeyID) {
StratagemID := HotkeyArray[HotkeyID]
If TextToSpeech.Value
Try SAPI.Speak(StratagemArray[StratagemID].TTSName, 1)
Keys := StratagemArray[StratagemID].Keys
MinDelay := MinimumDelay.Value
MaxDelay := MinDelay*2
Send "{" StratagemKey.Text " down}"
Sleep Random(MinDelay, MaxDelay)
For Key in Keys {
Send "{" KeyArray[Key] " down}"
Sleep Random(MinDelay, MaxDelay)
Send "{" KeyArray[Key] " up}"
Sleep Random(MinDelay, MaxDelay)
}
Send "{" StratagemKey.Text " up}"
If HotkeyArray[HotkeyID + 17] {
Sleep Random(MinDelay, MaxDelay)
MouseClick "Left",,,,, "Down"
Sleep Random(MinDelay, MaxDelay)
MouseClick "Left",,,,, "Up"
}
}