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Tic-Tac-Toe.cpp
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Tic-Tac-Toe.cpp
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#include "stdafx.h"
#include "iostream"
using namespace System::Threading;
using namespace System;
using namespace std;
TIC-TAC-TOE PROJECT
int i, j; // Iteration Variable
int turns = 1; // Change turn Variable
char winner = '-'; // Win checking Variable
int win_counter = 0; // To check is game over
int lp; // To enter the location of X & O
int x, y; // To consider Co-ordinates
char store[10] = { '-','-','-','-','-','-','-','-','-','-' }; // To store X & O
// To get detail of players................
struct player
{
char name[10];
} p[2];
void get_detail()
{
Console::SetCursorPosition(0, 5);
Console::ForegroundColor = ConsoleColor::Blue;
cout << "Enter the name of X-player : ";
cin >> p[0].name;
Console::ForegroundColor = ConsoleColor::Red;
cout << "Enter the name of O-player : ";
cin >> p[1].name;
Console::ForegroundColor = ConsoleColor::White;
}
// To check winner...............
int win();
// To create a blank board..............
void blank_board();
// To check the availblity of space............
void check_lp(int lp);
// To get X & O on their co-ordinates..............
void get_input();
//To create gaming board................
void board();
void main()
{
blank_board();
get_detail();
while ((win_counter < 9) && (winner == '-'))
{
get_input();
}
if (win() == 1)
{
Console::SetCursorPosition(20, 25);
Console::ForegroundColor = ConsoleColor::Yellow;
if (winner == 'X')
{
cout << "The Winner is ";
Console::ForegroundColor = ConsoleColor::Blue;
cout << p[0].name;
Console::ForegroundColor = ConsoleColor::Yellow;
cout << "......";
}
else
{
cout << "The Winner is ";
Console::ForegroundColor = ConsoleColor::Red;
cout << p[1].name;
Console::ForegroundColor = ConsoleColor::Yellow;
cout << "......";
}
}
if (win_counter == 9)
{
Console::SetCursorPosition(20, 25);
Console::ForegroundColor = ConsoleColor::Yellow;
cout << "The Match is Draw......";
}
Console::Read();
}
int win()
{
if ((store[1] == store[5]) && (store[1] == store[9])) //Diagonal
{
winner = store[1];
return 1;
}
else if ((store[3] == store[5]) && (store[3] == store[7])) //Diagonal
{
winner = store[3];
return 1;
}
else if ((store[1] == store[4]) && (store[1] == store[7])) //Vertical
{
winner = store[1];
return 1;
}
else if ((store[2] == store[5]) && (store[2] == store[8])) //Vertical
{
winner = store[2];
return 1;
}
else if ((store[3] == store[6]) && (store[3] == store[9])) //Vertical
{
winner = store[3];
return 1;
}
else if ((store[1] == store[2]) && (store[1] == store[3])) //Horizntal
{
winner = store[1];
return 1;
}
else if ((store[4] == store[5]) && (store[4] == store[6])) //Horizntal
{
winner = store[14];
return 1;
}
else if ((store[7] == store[9]) && (store[7] == store[8])) //Horizntal
{
winner = store[7];
return 1;
}
else
return 0;
}
void board()
{
if (turns % 2 == 1)
{
Console::ForegroundColor = ConsoleColor::Blue;
Console::SetCursorPosition(x, y);
putchar('X');
Console::ForegroundColor = ConsoleColor::White;
store[lp] = 'X';
}
else
{
Console::ForegroundColor = ConsoleColor::Red;
Console::SetCursorPosition(x, y);
putchar('O');
Console::ForegroundColor = ConsoleColor::White;
store[lp] = 'O';
}
win();
}
void check_lp(int lp)
{
if (store[lp] == '-')
{
switch (lp)
{
case 1: x = 5, y = 10; break;
case 2: x = 7, y = 10; break;
case 3: x = 9, y = 10; break;
case 4: x = 5, y = 12; break;
case 5: x = 7, y = 12; break;
case 6: x = 9, y = 12; break;
case 7: x = 5, y = 14; break;
case 8: x = 7, y = 14; break;
case 9: x = 9, y = 14; break;
}
win_counter++;
board();
turns++;
}
else
{
get_input();
}
}
void get_input()
{
// To clear previous line
for (i = 0; i < 40; i++)
{
Console::SetCursorPosition(i, 6);
putchar(' ');
}
// To clear previously entered lp
Console::SetCursorPosition(36, 5);
putchar(' ');
// To reset Cursor position
Console::SetCursorPosition(0, 5);
if (turns % 2 == 1)
{
Console::ForegroundColor = ConsoleColor::Blue;
cout << "Enter location point for X-" << p[0].name<<" : ";
cin >> lp;
}
else
{
Console::ForegroundColor = ConsoleColor::Red;
cout << "Enter location point for O-" << p[1].name << " : ";
cin >> lp;
}
check_lp(lp);
}
void blank_board()
{
cout << "\t\t\t\t<-Tic Tac Toe ->";
cout << "\n\n\n\n\n\n\n\n BOARD";
Console::ForegroundColor = ConsoleColor::Yellow;
cout << " \t Location point";
Console::ForegroundColor = ConsoleColor::White;
char t = '1';
for (j = 0; j < 5; j += 2)
{
for (i = 0; i < 5; i += 2)
{
Console::SetCursorPosition(5 + i, 10 + j);
putchar('-');
Console::ForegroundColor = ConsoleColor::Yellow;
Console::SetCursorPosition(20 + i, 10 + j);
putchar(t);
Console::ForegroundColor = ConsoleColor::White;
t++;
}
}
}