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MarioKartMenu.h
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MarioKartMenu.h
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#ifndef MarioKartMenuH
#define MarioKartMenuH
#include "MainInclude.h"
extern void printMap(int devParameter);
extern void printDetails();
extern void printGPTime(float printTime, int OffsetY);
extern void printTime(float printTime);
extern void PrintMenuTest();
extern void PlayerSelectMenu(short StatsMode);
extern void PlayerSelectMenuStart();
extern void PlayerSelectMenuAfter();
extern void GameSelectMenu();
extern void MapSelectMenu();
extern void MapSelectMenuBefore();
extern void DrawPlayerSelect(short StatsMode);
extern void loadHudButtons();
extern void SpriteBtnA(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnB(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnStart(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnCUp(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnCDown(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnCLeft(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnCRight(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnL(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnR(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnZ(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnDUp(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnDDown(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnDLeft(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnDRight(int posx, int posy, float scale, bool pressed);
extern void SpriteBtnDMid(int posx, int posy, float scale);
extern void SpriteAnalogStick(int posx, int posy, float scale, char direction);
extern void PrintNiceText(int posx, int posy, float scale, char *text);
extern void PrintNiceTextNumber(int posx, int posy, float scale, char *text, int value);
#endif