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LitroFunc.c
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LitroFunc.c
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#include "../Library/MainInclude.h"
#include "OKInclude.h"
int loopCount = 1;
void loadArrows()
{
*sourceAddress = (int)(&ArrowsSpriteROM);
*targetAddress = (int)(&ok_FreeSpace);
dataLength = 0x200;
runDMA();
*sourceAddress = (int)(&ok_FreeSpace);
*targetAddress = (int)(&lit_arrowsSprite);
runMIO();
}
void loadCoinSprite()
{
*sourceAddress = (int)(&RCSpriteROM);
*targetAddress = (int)(&ok_FreeSpace);
dataLength = 0x100;
runDMA();
*sourceAddress = (int)(&ok_FreeSpace);
*targetAddress = (int)(&ok_menucoinsprite);
runMIO();
}
void loadNumberSprites()
{
*sourceAddress = (int)(&NumbersSpriteROM);
*targetAddress = (int)(&ok_FreeSpace);
dataLength = 0x470;
runDMA();
*sourceAddress = (int)(&ok_FreeSpace);
*targetAddress = (int)(&lit_numberSprite);
runMIO();
}
void setAlwaysAdvance()
{
if (SaveGame.GameSettings.GPMode == 1)
{
g_placedBadGPadvance = 0x00;
}
else
{
g_placedBadGPadvance = 0x10;
}
}
void ShowMusicNoteAnim(int playerIndex)
{
GlobalAddressA = (long)(&g_PlayerStructTable);
*(char*)(GlobalAddressA + (0xDD8 * playerIndex) + 0xB7) |= 32;
}
void AddTopSpeed(int SpeedGain)
{
short TopSpeedAdd = ((int)SpeedGain);
g_P1TopSpeed += (TopSpeedAdd);
}
void resetMenuUpdateTimers()
{
g_menuUpdateTimer1 = 0;
g_menuUpdateTimer2 = 0;
g_menuUpdateTimer3 = 0;
g_menuUpdateTimer4 = 0;
}
void setZoomLevel(int Zoom)
{
g_zoomLevelPlayer1 = Zoom;
g_zoomLevelPlayer2 = Zoom;
g_zoomLevelPlayer3 = Zoom;
g_zoomLevelPlayer4 = Zoom;
}