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Troubleshooting
MegaMech edited this page Jun 10, 2021
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Kart's stick continuously to their current geographical object. Transferring to new geography requires the beginning of a new object parallel to the old object or an aerial maneuver (ex. a jump).
Normally due to a triangle being too long. Try splitting the longest triangles into multiple triangles.
In blender press CTRL+A
and click Apply Transformations
. Experiment checking Apply Transform
in export settings.
In-game example:
In-editor example:
Observe that two separate objects are overlapping each other. Solve this by adding more vertices to the objects and connecting the vertices together: