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MegaMech edited this page Jun 10, 2021 · 35 revisions

Kart goes through surface or drives onto a wall

Kart's stick continuously to their current geographical object. Transferring to new geography requires the beginning of a new object parallel to the old object or an aerial maneuver (ex. a jump).

Index out of range error

Normally due to a triangle being too long. Try splitting the longest triangles into multiple triangles.

Scaling issues or missing geometry

In blender press CTRL+A and click Apply Transformations. Experiment checking Apply Transform in export settings.

Render conflict

In-game example:

render conflict

In-editor example:

editor conflict

Observe that two separate objects are overlapping each other. Solve this by adding more vertices to the objects and connecting the vertices together:

editor conflict
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