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Fixing this is going to be tricky because we can't use npc:object(section) in release_body_manager.try_to_release() since some corpses may be on another level and hence won't have a client entity (npc) available. That means the solution will probably have to involve keeping track of whether there are quest items on a corpse via a flag on the server entity.
The text was updated successfully, but these errors were encountered:
... soft-locking the player.
Fixing this is going to be tricky because we can't use
npc:object(section)
inrelease_body_manager.try_to_release()
since some corpses may be on another level and hence won't have a client entity (npc
) available. That means the solution will probably have to involve keeping track of whether there are quest items on a corpse via a flag on the server entity.The text was updated successfully, but these errors were encountered: