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MarkerTracking.html
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<!DOCTYPE html>
<html>
<head>
<title>Gesture Interactions - A-Frame & AR.js</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<script src="https://aframe.io/releases/1.0.4/aframe.min.js"></script>
<script src="https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar.js"></script>
<script src="./lib/gesture-detector.js"></script>
<script src="./lib/gesture-handler.js"></script>
</head>
<body>
<div class="arjs-loader">
<div>Loading, please wait...</div>
</div>
<a-scene arjs embedded renderer="logarithmicDepthBuffer: true;" vr-mode-ui="enabled: false" gesture-detector
id="scene">
<a-assets>
<a-asset-item id="bowser" src="https://cdn.glitch.com/06bd98b4-97ee-4c07-a546-fe39ca205034%2Fbowser.glb">
</a-asset-item>
</a-assets>
<a-marker preset="hiro" raycaster="objects: .clickable" emitevents="true" cursor="fuse: false; rayOrigin: mouse;"
id="markerA">
<a-entity id="bowser-model" gltf-model="#bowser" position="0 0 0" scale="0.05 0.05 0.05" class="clickable"
gesture-handler>
</a-entity>
</a-marker>
<a-entity camera></a-entity>
</a-scene>
</body>
</html>