From bce08a42e253b578cfd6f402570719600e57ecb4 Mon Sep 17 00:00:00 2001 From: Vladislav Kantaev Date: Wed, 25 May 2022 19:13:01 +0300 Subject: [PATCH] Fix specular visible in shadow --- Assets/Graphics/Materials/Specular.meta | 8 + .../Materials/Specular/Specular_Lit.mat | 130 +++ .../Materials/Specular/Specular_Lit.mat.meta | 8 + .../Materials/Specular/Specular_Toon_Cel.mat | 168 +++ .../Specular/Specular_Toon_Cel.mat.meta | 8 + .../Specular/Specular_Toon_Smooth.mat | 167 +++ .../Specular/Specular_Toon_Smooth.mat.meta | 8 + Assets/Scenes/Specular.unity | 1022 +++++++++++++++++ Assets/Scenes/Specular.unity.meta | 7 + .../Shaders/ToonShaderForwardPass.hlsl | 1 + .../ToonShader/Shaders/ToonShaderUtils.hlsl | 5 +- 11 files changed, 1529 insertions(+), 3 deletions(-) create mode 100644 Assets/Graphics/Materials/Specular.meta create mode 100644 Assets/Graphics/Materials/Specular/Specular_Lit.mat create mode 100644 Assets/Graphics/Materials/Specular/Specular_Lit.mat.meta create mode 100644 Assets/Graphics/Materials/Specular/Specular_Toon_Cel.mat create mode 100644 Assets/Graphics/Materials/Specular/Specular_Toon_Cel.mat.meta create mode 100644 Assets/Graphics/Materials/Specular/Specular_Toon_Smooth.mat create mode 100644 Assets/Graphics/Materials/Specular/Specular_Toon_Smooth.mat.meta create mode 100644 Assets/Scenes/Specular.unity create mode 100644 Assets/Scenes/Specular.unity.meta diff --git a/Assets/Graphics/Materials/Specular.meta b/Assets/Graphics/Materials/Specular.meta new file mode 100644 index 0000000..0840f9f --- /dev/null +++ b/Assets/Graphics/Materials/Specular.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e7663572634ed2c4e95a26356fe7b084 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Graphics/Materials/Specular/Specular_Lit.mat b/Assets/Graphics/Materials/Specular/Specular_Lit.mat new file mode 100644 index 0000000..5e76b76 --- /dev/null +++ b/Assets/Graphics/Materials/Specular/Specular_Lit.mat @@ -0,0 +1,130 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1362467276722994512 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: + version: 5 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Specular_Lit + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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const half attenuation_step = step(0.001, attenuation); - diffuse_color += ramp_color * attenuation_step; + diffuse_color += ramp_color; #ifdef TOON_ADDITIONAL_LIGHTS_SPECULAR specular_color += get_specular_color(light.color, view_direction_ws, normal_ws, tangent_ws, light.direction) * - attenuation_step; + attenuation; #endif LIGHT_LOOP_END }