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WebGL 2.0 Support #54

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digimbyte opened this issue Apr 6, 2023 · 3 comments
Closed

WebGL 2.0 Support #54

digimbyte opened this issue Apr 6, 2023 · 3 comments

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@digimbyte
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digimbyte commented Apr 6, 2023

Looking to upgrade our outline shader and have been unable to find one that works,
is there a potential caveat or setting required to make this work with WebGL 2.0?

EDITOR:
(our original, URP Toon A, URP Toon B)
image

WebGL:
image

end goal is to get it to work in WebGL and then fix the scale/push of the mesh based on a Fresnel

@Delt06
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Delt06 commented Apr 6, 2023

I remember running the outline in WebGL, it was working at the time. However, there were artifacts with the Clip Space option (#44).
I will check this with the newest version of the shader a bit later.

@Delt06
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Delt06 commented Apr 6, 2023

I was able to successfully run the "Inverted Hull Outline" scene (it's in the repo)
image

@digimbyte
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I'll continue to debug this, perhaps an option or setting was missing

@Delt06 Delt06 closed this as not planned Won't fix, can't repro, duplicate, stale Jul 4, 2023
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