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app.js
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138 lines (125 loc) · 3.24 KB
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var canvas = document.getElementById("snake");
var canvas2d = canvas.getContext("2d");
var gameEnded = false;
var snakeSegments = [];
var snakeLength = 1;
var snakeX = 0;
var snakeY = 0;
var directionX = 10;
var directionY = 0;
var dots = [];
var highScore = localStorage.getItem("highScore") || 0;
const WIDTH = 400;
const HEIGHT = 400;
canvas.width= WIDTH;
canvas.height= HEIGHT;
class snake{
constructor(x,y, dirx, diry, len, arr){
this.snakeSegments= arr|| [];
this.snakeX= x;
this.snakeY= y;
this.directionX= dirx;
this.directionY= diry;
this.snakeLength= len;
}
}
const s= new snake( 0,0,10,0,1,[])
document.addEventListener("keydown", changeDirection);
function moveSnake() {
s.snakeSegments.unshift({ x: s.snakeX, y: s.snakeY });
s.snakeX += s.directionX;
s.snakeY += s.directionY;
while (s.snakeSegments.length > s.snakeLength) {
s.snakeSegments.pop();
}
}
function drawSnake() {
canvas2d.clearRect(0, 0, WIDTH, HEIGHT);
canvas2d.fillStyle = "black";
for (let i = 0; i < s.snakeSegments.length; i++) {
canvas2d.fillRect(s.snakeSegments[i].x, s.snakeSegments[i].y, 10, 10);
}
}
function changeDirection(event) {
var key = event.key;
if (key === "ArrowLeft" && s.directionX != 10) {
s.directionX = -10;
s.directionY = 0;
}
if (key === "ArrowUp" && s.directionY != 10) {
s.directionX = 0;
s.directionY = -10;
}
if (key === "ArrowRight" && s.directionX != -10) {
s.directionX = 10;
s.directionY = 0;
}
if (key === "ArrowDown" && s.directionY != -10) {
s.directionX = 0;
s.directionY = 10;
}
}
function spawnDots() {
if (dots.length < 1) {
var dotX = Math.floor((Math.random() * WIDTH) / 10) * 10;
var dotY = Math.floor((Math.random() * HEIGHT) / 10) * 10;
dots.push({ x: dotX, y: dotY });
}
for (var i = 0; i < dots.length; i++) {
canvas2d.fillStyle = "red";
canvas2d.fillRect(dots[i].x, dots[i].y, 10, 10);
}
}
for (var i = 0; i < dots.length; i++) {
canvas2d.fillStyle = "red";
canvas2d.fillRect(dots[i].x, dots[i].y, 10, 10);
}
function checkCollision() {
for (var i = 0; i < dots.length; i++) {
if (s.snakeX == dots[i].x && s.snakeY == dots[i].y) {
s.snakeLength++;
dots.splice(i, 1);
}
}
let score = s.snakeLength - 1;
document.getElementById("score").innerHTML = "Score: " + score;
for (var i = 0; i < s.snakeSegments.length; i++) {
if (
s.snakeSegments[i].x < -10 ||
s.snakeSegments[i].y < -10 ||
s.snakeSegments[i].x > WIDTH ||
s.snakeSegments[i].y > HEIGHT
) {
gameOver();
}
}
for (var i = 1; i < s.snakeSegments.length; i++) {
if (s.snakeX === s.snakeSegments[i].x && s.snakeY === s.snakeSegments[i].y) {
gameOver();
}
}
}
function gameOver() {
alert("Game Over!");
gameEnded = true;
s.snakeSegments = [];
s.snakeX = 0;
s.snakeY = 0;
s.directionX = 0;
s.directionY = 0;
location.reload();
}
function checkHighScore() {
if (s.snakeLength - 1 > highScore) {
highScore = s.snakeLength - 1;
localStorage.setItem("highScore", highScore);
}
document.getElementById("highScore").innerHTML = "Highscore: " + highScore;
}
setInterval(() => {
drawSnake();
spawnDots();
moveSnake();
checkCollision();
checkHighScore();
}, 100);