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Merge pull request #27 from TufanMeric/patch-1
Fixed typo: Weather --> Whether
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ServerProject-DONT-IMPORT-INTO-UNITY/LRM/RelayHandler/RelayHandlerRoomMethods.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -13,11 +13,11 @@ public partial class RelayHandler
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/// <param name="clientId">The client requesting to create a room</param>
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/// <param name="maxPlayers">The maximum amount of players for this room</param>
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/// <param name="serverName">The name for the server</param>
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/// <param name="isPublic">Weather or not the server should show up on the server list</param>
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/// <param name="isPublic">Whether or not the server should show up on the server list</param>
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/// <param name="serverData">Extra data the host can include</param>
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/// <param name="useDirectConnect">Weather or not, the host is capable of doing direct connections</param>
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/// <param name="useDirectConnect">Whether or not, the host is capable of doing direct connections</param>
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/// <param name="hostLocalIP">The hosts local IP</param>
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/// <param name="useNatPunch">Weather or not, the host is supporting NAT Punch</param>
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/// <param name="useNatPunch">Whether or not, the host is supporting NAT Punch</param>
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/// <param name="port">The port of the direct connect transport on the host</param>
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private void CreateRoom(int clientId, int maxPlayers, string serverName, bool isPublic, string serverData, bool useDirectConnect, string hostLocalIP, bool useNatPunch, int port)
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{
@@ -202,4 +202,4 @@ private void LeaveRoom(int clientId, int requiredHostId = -1)
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}
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}
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}
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}
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}

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