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committedDec 13, 2024
hore: Update STL files in DexHand mesh directory.
- Delete file `assets/dexhand/meshes/r_a_link4.STL` - Update the SHA256 hash of `r_f_link4_1.STL` and increase its size from 125384 to 291184 - Modify file `assets/dexhand/meshes/l_f_link2_3_1.STL` and update the `oid` and `size` attributes - Update the `oid` and `size` metadata of `r_f_link5_2_2.STL` - Update the `oid` and `size` metadata of `r_f_link5_3_1.STL` - Increase the size of `l_f_link3_4.STL` from 1,122,884 bytes to 1,355,884 bytes - Update the SHA256 hash and increase the size of `r_f_link3_1.STL` from 125384 bytes to 291184 bytes - Update the `oid` and `size` metadata of `r_f_link4_2_2.STL` - Update the `oid` and `size` values in `l_f_link4_4.STL` - Update `file` `assets/dexhand/meshes/l_f_link2_4.STL`, change `oid`, and increase `size`
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‎DexHandEnv/cfg/task/DexCube.yaml

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aggregateMode: 3
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actionScale: 0.1
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actionScale: 0.1 # complimentary control rather than absolute control
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# reward weights
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heightRewardScale: 30.0
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asset:
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assetRoot: "../../assets"
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assetFileNamedex: "dexhand/mjcf/dexhand021_right.xml"
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assetFileNamedex: "dexhand/mjcf/dexhand021_right_floating.xml"
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# set to True if you use camera sensors in the environment
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enableCameraSensors: False

‎DexHandEnv/cfg/task/DexHand.yaml

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asset:
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assetRoot: "../../assets"
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assetFileNamedex: "dexhand/mjcf/floating_dex_hand.xml"
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assetFileNamedex: "dexhand/mjcf/dexhand021_right_floating.xml"
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assetFileNameBlock: "dexhand/urdf/objects/cube_multicolor.urdf"
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assetFileNameEgg: "dexhand/mjcf/open_ai_assets/hand/egg.xml"
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assetFileNamePen: "dexhand/mjcf/open_ai_assets/hand/pen.xml"

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