Describe the bug
Rust dedicated server crashed after install oxide:
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/RustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative.so
Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/x86_64/libRustNative
DllNotFoundException: RustNative assembly:<unknown assembly> type:<unknown type> member:(null)
at (wrapper managed-to-native) SystemInfoEx.System_GetMemoryUsage()
at SystemInfoEx.get_systemMemoryUsed () [0x00000] in <00adb15b44f540fa8f26e9b4c2227b71>:0
at SystemInfoGeneralText.get_currentInfo () [0x001a9] in <00adb15b44f540fa8f26e9b4c2227b71>:0
at Bootstrap+<Start>d__18.MoveNext () [0x00314] in <00adb15b44f540fa8f26e9b4c2227b71>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <90c589ebc24b486c9e5903521dacec9d>:0
I tried it in windows and linux, same behavior. Without oxide it works fine.
To Reproduce
Run command: docker run --rm -e RUST_OXIDE_ENABLED=1 didstopia/rust-server
Environment (please complete the following information):
- Ubuntu 24.04, docker 28.4.0, build d8eb465
- Windows 11, docker-desktop 4.46.0 (204649)
Describe the bug
Rust dedicated server crashed after install oxide:
I tried it in windows and linux, same behavior. Without oxide it works fine.
To Reproduce
Run command:
docker run --rm -e RUST_OXIDE_ENABLED=1 didstopia/rust-serverEnvironment (please complete the following information):