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CGNextState.cpp
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/****************************************************************************
* Modul: $RCSfile: CGNextState.cpp,v $
*
* $Author: md $
* $Date: 1998/01/14 10:59:58 $
* $Revision: 1.2 $
*
* Aufgabe: Dieses Modul enthaelt die Generierung des C++-Codes fuer
* entsprechende SDL-Aktionen
****************************************************************************/
#ifdef USE_PRAGMA
#pragma interface
#endif
/****************************************************************************
* Konstanten
****************************************************************************/
/****************************************************************************
* Include-Anweisungen
****************************************************************************/
#include <DS/DSString.h>
#include <DS/DSState.h>
#include "CGFile.h"
#include "CGNextState.h"
#ifdef DEBUG
#include <dmalloc.h>
#endif
/****************************************************************************
* Externe Variablen
****************************************************************************/
/****************************************************************************
* Globale Variablen
****************************************************************************/
/****************************************************************************
* Konstruktoren
****************************************************************************/
CGNextState::CGNextState(DSObject *father,
DSString *label_name,
DSStateRef state) :
DSNextState(father, label_name, state)
{
}
CGNextState::CGNextState(DSObject *father,
DSString& label_name,
DSStateRef state) :
DSNextState(father, label_name, state)
{
}
CGNextState::CGNextState(DSObject *father,
const char *label_name,
DSStateRef state) :
DSNextState(father, label_name, state)
{
}
/****************************************************************************
* Destruktor
****************************************************************************/
CGNextState::~CGNextState(void)
{
}
/****************************************************************************
* Virtueller Konstruktor
****************************************************************************/
DSObject *CGNextState::New(DSObject *father) const
{
return (DSNextState *)new CGNextState(father);
}
/****************************************************************************
* Write(): Oberfunktion der Codegenerierung fuer NextState
* -> writer
* -> what
* Ergebnis: DS_OK oder DS_ERROR
* Seiteneffekte: Anlegen und Fuellen der .h und .cc-Files
****************************************************************************/
DSResult CGNextState::Write(DSWriter *writer, DSCardinal what) const
{
DSResult result;
(void)what;
result = WriteImplementation((CGWriter *)writer);
if (result != DS_OK) return result;
return DS_OK;
}
/****************************************************************************
* WriteImplementation(): schreibt einen DSNextState-Typ
* -> writer
* Ergebnis: CG_OK,falls Aktion erfolgreich war, sonst
* DS_ERROR
* Seiteneffekte: Zieldatei wird gefuellt
****************************************************************************/
DSResult CGNextState::WriteImplementation(CGWriter *writer) const
{
DSResult result;
DSString str;
CGFile *out;
CGPos pos;
out = writer->CGGetFilePointer();
assert(out);
pos = writer->CGGetIndentPos();
result = WriteLabel(writer); // Label
if (result != DS_OK) return result;
assert(GetNextStateRef());
assert(GetNextStateRef()->GetFirstName());
str.Format("%scur_state = %s%s;",
PREFIX_VARIABLE, PREFIX_STATE_TYPE_ID,
GetNextStateRef()->GetFirstName()->GetString());
InsertString(*out, str, pos, CG_WITH_EOL);
InsertString(*out, "goto nextstate", pos, CG_NO_EOL);
InsertString(*out, ";", 0, CG_WITH_EOL);
return DS_OK;
}
/****************************************************************************
* WriteLabel(): Schreibt das optionale Label der SDL-Aktion
* -> writer
* Ergebnis: DS_OK, falls Aktion erfolgreich war, sonst
* enthaelt DSResult das Ergebnis
* Seiteneffekte: Zieldatei wird gefuellt
****************************************************************************/
DSResult CGNextState::WriteLabel(CGWriter *writer) const
{
DSResult result;
DSStringKeyList *label_list;
DSString *new_label;
CGFile *out;
CGPos pos;
if (GetLabel() == NULL) return DS_OK;
out = writer->CGGetFilePointer();
assert(out);
pos = writer->CGGetIndentPos();
label_list = writer->CGGetLabelList();
if (label_list == NULL || // kann innerhalb einer Starttransition passieren
!label_list->IsKeyInList(GetLabel()))
{
InsertString(*out, PREFIX_LABEL, pos, CG_NO_EOL);
InsertString(*out, GetLabel(), 0, CG_NO_EOL);
InsertString(*out, ":", 0, CG_WITH_EOL);
if (label_list != NULL)
{
new_label = new DSString(*GetLabel());
assert(new_label);
assert(label_list->Append(new DSString(*new_label), new_label) == DS_OK);
}
}
else // Doppeltes Label!
{
if (writer->CGVerbose())
{
std::cerr << "Duplicate label '" << GetLabel() << "'." << std::endl;
}
}
return DS_OK;
}