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SnakeGame.java
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import java.awt.*;
import java.awt.event.*;
import java.util.ArrayList; //used to store the snake body segments
import java.util.Random; //to generate redfood for snake at random places
import javax.swing.*;
public class SnakeGame extends JPanel implements ActionListener, KeyListener{
private class Tile {
int x;
int y;
Tile(int x, int y){ //constactor to create the snake head
this.x = x;
this.y = y;
}
}
int boardWidth;
int boardHeight;
int tileSize = 25;
//snake
Tile snakeHead;
ArrayList<Tile> snakeBody; //used to store the snake body segments
//food
Tile food;
Random random;
//game logic
Timer gameloop;
int velocityX;
int velocityY;
boolean gameOver = false;
SnakeGame(int boardWidth, int boardHeight) { //constractor
this.boardWidth = boardWidth;
this.boardHeight = boardHeight;
setPreferredSize(new Dimension(this.boardWidth, this.boardHeight));
setBackground(Color.black);
addKeyListener(this);
setFocusable(true);
snakeHead = new Tile(5,5); //default starting place
snakeBody = new ArrayList<Tile>();
food = new Tile(10, 10) ;
random = new Random();
placeFood();
velocityX=0;
velocityY=0;
gameloop = new Timer(100, this); //loop in every 100ms
gameloop.start();
}
//drawing
public void paintComponent(Graphics g){
super.paintComponent(g); //used to draw the snake
draw(g) ;
}
public void draw(Graphics g){
//grid
// for(int i=0;i<boardWidth/tileSize;i++) {
// g.drawLine(i*tileSize, 0, i*tileSize, boardHeight); //horizontal lines
// g.drawLine(0, i*tileSize, boardWidth, i*tileSize); //vertical lines
// }
//food
g.setColor(Color.red);
g.fillRect(food.x*tileSize, food.y*tileSize, tileSize, tileSize);
g.fill3DRect(food.x*tileSize, food.y*tileSize, tileSize, tileSize, true);
//snake head
g.setColor(Color.green);
// g.fillRect(snakeHead.x*tileSize, snakeHead.y*tileSize, tileSize, tileSize);
g.fill3DRect(snakeHead.x*tileSize, snakeHead.y*tileSize, tileSize, tileSize,true);
//snake body
for(int i=0;i<snakeBody.size();i++) {
Tile snakePart = snakeBody.get(i);
// g.fillRect(snakePart.x*tileSize, snakePart.y*tileSize, tileSize, tileSize);
g.fill3DRect(snakePart.x*tileSize, snakePart.y*tileSize, tileSize, tileSize,true);
}
//Score
g.setFont(new Font("Arial", Font.PLAIN,16)) ;
if(gameOver) {
g.setColor(Color.red);
g.drawString("GAME OVER: "+String.valueOf(snakeBody.size()), tileSize-16, tileSize);
}
else {
g.drawString(("Score: "+String.valueOf(snakeBody.size())), tileSize-16, tileSize);
}
}
//placing food in random place
public void placeFood(){
food.x = random.nextInt(boardWidth/tileSize); //600/25=24
food.y = random.nextInt(boardHeight/tileSize);
}
public boolean collision(Tile tile1, Tile tile2) {
return tile1.x==tile2.x && tile1.y==tile2.y;
}
public void move(){
//eat food
if(collision(snakeHead, food)) {
snakeBody.add(new Tile(snakeHead.x, snakeHead.y));
placeFood();
}
//snake body
for(int i=snakeBody.size()-1; i>=0; i--) {
Tile snakePart = snakeBody.get(i);
if(i==0) {
snakePart.x = snakeHead.x;
snakePart.y = snakeHead.y;
}
else {
Tile prevSnakePart = snakeBody.get(i-1) ;
snakePart.x = prevSnakePart.x;
snakePart.y = prevSnakePart.y;
}
}
//snake head
snakeHead.x+=velocityX;
snakeHead.y+=velocityY;
//game over conditions
for(int i=0; i<snakeBody.size();i++) {
Tile snakePart = snakeBody.get(i);
//collide with snake head
if(collision(snakeHead, snakePart)) {
gameOver = true;
}
if(snakeHead.x*tileSize<0 || snakeHead.x*tileSize>=boardWidth || snakeHead.y*tileSize<0 || snakeHead.y*tileSize>=boardHeight) {
gameOver = true;
}
}
}
//Animation
@Override
public void actionPerformed(ActionEvent e) {
move();
repaint();
if(gameOver) {
gameloop.stop();
}
}
//key press
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_UP && velocityY != 1) { //pressed up arrow key
velocityX = 0;
velocityY = -1;
}
else if(e.getKeyCode() == KeyEvent.VK_DOWN && velocityY!= -1) { //pressed down arrow key
velocityX = 0;
velocityY = 1;
}
else if(e.getKeyCode() == KeyEvent.VK_LEFT && velocityX!= 1) { //pressed Left arrow key
velocityX = -1;
velocityY = 0;
}
else if(e.getKeyCode() == KeyEvent.VK_RIGHT && velocityX!= -1) { //pressed Right arrow key
velocityX = 1;
velocityY = 0;
}
}
//Do not need this
@Override
public void keyTyped(KeyEvent e) {}
@Override
public void keyReleased(KeyEvent e) {}
}