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Hydrogent/USD viewer updates Android updates Build fixes
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.github/workflows/build-windows.yml

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cmake_args: "-DDILIGENT_BUILD_CORE_TESTS=ON -DDILIGENT_BUILD_TOOLS_TESTS=ON -DDILIGENT_DEVELOPMENT=ON"
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build_args: "-- -restore"
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- name: "Win8.1"
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platform: "Win32"
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toolset: "x64"
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build_type: "Release"
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cmake_generator: "Visual Studio 17 2022"
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cmake_args: "-DDILIGENT_BUILD_CORE_TESTS=ON -DDILIGENT_BUILD_TOOLS_TESTS=ON -DCMAKE_SYSTEM_VERSION=8.1"
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build_args: "-- -restore"
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- name: "Win10-Ninja"
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platform: "Win32"
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toolset: "x64"

README.md

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* Windows SDK 10.0.17763.0 or later (10.0.19041.0 is required for mesh shaders)
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* C++ build tools
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* Visual C++ ATL Support
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* .NET SDK
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.NET support requires .NET SDK 6.0 or later.
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Use either CMake GUI or command line tool to generate build files. For example, to generate
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[Visual Studio 2022](https://visualstudio.microsoft.com/) 64-bit solution and project files in *build/Win64* folder,
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To generate build files for Universal Windows platform, you need to define the following two cmake variables:
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* `CMAKE_SYSTEM_NAME=WindowsStore`
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* `CMAKE_SYSTEM_VERSION=< Windows SDK Version >`
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* `CMAKE_SYSTEM_VERSION=< Windows Version >`
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For example, to generate Visual Studio 2019 64-bit solution and project files in *build/UWP64* folder, run the following command
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from the engine's root folder:
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cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION=10.0 -S . -B ./build/UWP64 -G "Visual Studio 17 2022" -A x64
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```
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You can target specific SDK version by refining CMAKE_SYSTEM_VERSION, for instance:
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```
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cmake -D CMAKE_SYSTEM_NAME=WindowsStore -D CMAKE_SYSTEM_VERSION=10.0.17763.0 -S . -B ./build/UWP64 -G "Visual Studio 17 2022" -A x64
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```
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Set the desired project as startup project (by default, GLTF Viewer will be selected) and run it.
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By default, applications will run in D3D12 mode. You can select D3D11 or D3D12 using the following command line options:

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