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Enemy4.cs
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using System;
using System.Collections.Generic;
using System.Text;
using SplashKitSDK;
namespace Bomberman
{
public class Enemy4 : Enemy
{
private Point2D _enemyPosition;
public Enemy4()
{
}
public override Point2D EnemyPosition
{
get
{
return _enemyPosition;
}
set
{
_enemyPosition = value;
}
}
public override void DrawEnemy()
{
SplashKit.DrawBitmap("Enemy", _enemyPosition.X, _enemyPosition.Y);
}
public override void Random_Movement(Terrain level)
{
Move_Enemy enemyMove = new Move_Enemy(level);
enemyMove.Enemynumber = 52;
int RandomMovement = SplashKit.Rnd(4);
if (RandomMovement == 0)
{
enemyMove.Left();
}
if (RandomMovement == 1)
{
enemyMove.Right();
}
if (RandomMovement == 2)
{
enemyMove.Up();
}
if (RandomMovement == 3)
{
enemyMove.Down();
}
}
}
}