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update documents for the latest 0.96.2 changes.
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Linux/sgml/Quakespasm.sgml

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@@ -149,6 +149,7 @@ QuakeSpasm 0.94 has support for playing the 2021 re-release content: Copy the qu
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<item> Improve handling of huge entities in SV_FindTouchedLeafs()
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<item> Apply FOV gun scaling for r_showtris
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<item> Sliders with visible values in options menu.
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<item> game command now refuses setting a non-existing game directory
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<item> Fix build in C23 mode.
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<item> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.
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<item> Thanks to Andrei Drexler, Alexey Lysiuk, Diordany van Hemert, and Jaime Moreira for patches.

Quakespasm.html

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@@ -225,6 +225,7 @@ <H2><A NAME="ss5.1">5.1</A> <A HREF="#toc5.1">Changes in 0.96.2</A>
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<LI> Improve handling of huge entities in SV_FindTouchedLeafs()</LI>
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<LI> Apply FOV gun scaling for r_showtris</LI>
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<LI> Sliders with visible values in options menu.</LI>
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<LI> game command now refuses setting a non-existing game directory</LI>
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<LI> Fix build in C23 mode.</LI>
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<LI> Minor code cleanups. Updated third party code, e.g. SDL, music codecs, etc.</LI>
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<LI> Thanks to Andrei Drexler, Alexey Lysiuk, Diordany van Hemert, and Jaime Moreira for patches.</LI>

Quakespasm.txt

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- Sliders with visible values in options menu.
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- game command now refuses setting a non-existing game directory
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- Fix build in C23 mode.
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- Minor code cleanups. Updated third party code, e.g. SDL, music

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