Quick guide on importing both .psk
and .gltf
files into Blender 3 and 4.
Tip
For skeletal meshes and animations, the .psk
format is preferred due to its native support in Unreal Engine but requires a plugin for Blender.
We will need Blender, and a Blender PSK-plugin to be able to import the .psk
files which are exported from FModel/UModel.
Blender is free and available on Blender website or on Steam page (Blender).
The plugin link for Blender 4: io_scene_psk_psa.
(download the correct version, and follow the instructions in that repo readme)
Once installed navigate to File -> Import -> choose PSK or GLTF and provide the file.
Important
For PSK files - always import unscaled! (scroll down for more info)
The plugin link for Blender 3: blender3d_import_psk_psa.
(download the correct version, and follow the instructions in that repo readme)
Once installed navigate to File -> Import -> choose PSK or GLTF and provide the file.
Important
For PSK files - always import unscaled!
When working with skeletal meshes, it's important to import unscaled and export scaled down to 0.01
.
Why? Because it breaks some skeletal bones on import to UE4/5.
It's used for skeletal mesh (character) modding, which is covered in Changing SkeletalMesh guide.
So if you're just importing for non-modding purposes, import however you want.