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options.rpy
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init -1 python hide:
if persistent.choices == None:
persistent.choices = []
persistent.hentai = False
config.default_afm_time = 0
config.default_afm_enable = None
config_session = False
_preferences.self_voicing = False
config.developer = False
want_label_select = False
config.skip_indicator = False
config.screen_width = 1920
config.screen_height = 1080
if _preferences.language == None or _preferences.language == "russian":
config.window_title = u"Бесконечное Лето"
elif _preferences.language == "english":
config.window_title = u"Everlasting Summer"
elif _preferences.language == "spanish":
config.window_title = u"Eterno Verano"
elif _preferences.language == "italian":
config.window_title = u"Eterna Estate"
elif _preferences.language == "chinese":
config.window_title = u"永恒之夏"
elif _preferences.language == "japanese":
config.window_title = u"Everlasting Summer"
config.name = "Everlasting Summer"
config.version = "1.2"
import os
os.environ['SDL_VIDEO_CENTERED'] = '1'
config.window_icon = "images/misc/icon_large.png"
config.windows_icon = "images/misc/icon.png"
config.default_fullscreen = False
config.has_autosave = True
config.gl_resize = True
config.default_text_cps = 50
config.mouse = { }
config.mouse["default"] = [
("images/misc/mouse/1.png", 0, 0)
]
_game_menu_screen = "game_menu_selector"
config.layers = ['underlay', 'master','mapoverlay', 'widgetoverlay', 'transient','screens','overlay']
config.main_menu_music = "sound/music/blow_with_the_fires.ogg"
theme.roundrect(
widget = "#003c78",
widget_hover = "#0050a0",
widget_text = "#c8ffff",
widget_selected = "#ffffc8",
disabled = "#404040",
disabled_text = "#c8c8c8",
label = "#ffffff",
frame = "#6496c8",
rounded_window = False,
mm_root = "main_menu",
gm_root = "#dcebff",
less_rounded = True,
)
config.has_sound = True
config.has_music = True
config.has_voice = True
config.rollback_length = 1000
config.hard_rollback_limit = 1000
config.enter_transition = Dissolve(.25)
config.exit_transition = Dissolve(.25)
config.intra_transition = Dissolve(.25)
config.main_game_transition = Dissolve(.25)
config.game_main_transition = Dissolve(.25)
config.end_splash_transition = Dissolve(.25)
config.end_game_transition = fade
config.after_load_transition = dissolve
config.window_show_transition = Dissolve(.25)
config.window_hide_transition = Dissolve(.25)
config.quit_action = ui.gamemenus("_confirm_quit")
def new_screenshot_callback(fn):
renpy.notify(__("Saved screenshot as " + fn.rsplit("\\",1)[1]))
config.screenshot_callback = new_screenshot_callback
init python:
build.directory_name = "everlasting_summer-1.2"
build.executable_name = "Everlasting Summer"
build.include_update = False
build.classify('**debug.rpy**', None)
build.classify('**hentai.rpy**', None)
build.classify('**hentai.rpyc**', None)
build.classify('**~', None)
build.classify('**.bak', None)
build.classify('**.rpy', None)
build.classify('**.bat', None)
build.classify('**.txt', None)
build.classify('**.bak', None)
build.classify('**.rpy#', None)
build.classify('**.log', None)
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
build.classify('game/**.png', 'archive')
build.classify('game/**.jpg', 'archive')
build.classify('game/**.ogg', 'archive')
build.classify('game/**.mp3', 'archive')