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imgPreload.js
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let img = []; //add ALL OF THESE IMAGES IN THE ARRAY TO THEIR CORRECT SPOT. AKA TAKE OUT THE OLD IMG.SRC AND WHATNOT
function preload() {
for (let i = 0; i < preload.arguments.length; i++) {
img[i] = new Image();
img[i].src = preload.arguments[i];
}
}
preload( //do not move positions, just add on
"assets/ZL.png",//zack
"assets/ZR.png",
"assets/ZF1.png",
"assets/ZB.png",
"assets/ZLsheet.png",//animations
"assets/ZRsheet.png",
"assets/ZFsheet.png",
"assets/ZBsheet.png",
"assets/ZAL.png",
"assets/ZAR.png",
"assets/ZAF.png",
"assets/ZAB.png",
"assets/DL.png",//enemies
"assets/DR.png",
"assets/DF.png",
"assets/DDead.png",
"assets/SF.png",
"assets/SWalk.png",
"assets/SDead.png",
"assets/freak.png",
"assets/freakWalk.png",
"assets/freakDead.png",
"assets/bear.png",
"assets/health5.png",//ui
"assets/health4.png",
"assets/health3.png",
"assets/health2.png",
"assets/health1.png",
"assets/health0.png",
"assets/bg1Layer.png", //page 1
"assets/bg1Tree.png",
"assets/bearTree.png",//page 2
"assets/lowerLeaves.png",
"assets/lowerSpear.png",
"assets/stump2TOP.png",
"assets/backTree.png",//page 3
"assets/frontGrass.png",
"assets/tree2.png",
"assets/bearTree2.png",
"assets/rock2.png",
"assets/caveEntrance.png",//page 4
"assets/bg4Layer.png",
"assets/bg5Layer.png",//page 5
"assets/bg6Layer.png",//page 6
"assets/bg7Layer.png",//page 7
"assets/bg8Layer.png",//page 8
"assets/bg9Layer.png",//page 9
"assets/bg10Layer.png",//page 10
"assets/bg11Layer.png",//page 11
"assets/bg11Light.png",
"assets/bg12CaveLeft.png",//page 12
"assets/bg12CaveRight.png",
"assets/bg12CaveSpike.png",
"assets/bg12Wall.png",
"assets/bg12Light.png",
"assets/bg12CaveDark.png",
"assets/startScreen.png",//background maybe delete
"assets/bgCaveLight.png",
"assets/bg1.png",
"assets/bg2.png",
"assets/bg3.png",
"assets/bg4.png",
"assets/bg4Open.png",
"assets/bg5.png",
"assets/bg6.jpg",
"assets/bg7.jpg",
"assets/bg8.png",
"assets/bg9.png",
"assets/bg10.png",
"assets/bg11.png",
"assets/bg12.png",
"assets/bakround.jpg",
"assets/logman.png",
"assets/gameOver.png",
"assets/theEnd.png",
);