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Null Reference of UGUI Armature build #69
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Same error at MeshBuffer null, but my problem is not caused by isUGUI parameter
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Is this bug has any progress? |
I think its about naming, for the armatureName you pass in, try use the skeleton name you specified in the DragonBone Editor, rather than any file names appear in unity |
Hello, I'm also facing this issue. I will investigate as soon as I have some time in my hands. |
@Ultraspider Thanks, man. You gave me the idea. After testing it, I found that every time I import a new asset (two json files and one png file), I need to Create an Armature Object in Hiearchy with the new asset, and then click Create in the Inspector on the right. This will generate a _tex_Mat file, which will call BuildArmatureComponent in the script without an exception. I don't understand why this is the only way to generate the missing file. The BuildArmatureComponent method itself does not create the file it needs In UGUI mode, create an ArmatureObject(UGUI). --by Google Translate |
Building ArmatureComponent with isUGUI param is true resulting vertextBuffers of UnitySlot's MeshBuffer null
Unity 2018.2.18f1
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