+
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/ResearchProjectDefs/ResearchProjects_RimatomicsActivate.xml b/1.5/Defs/ResearchProjectDefs/ResearchProjects_RimatomicsActivate.xml
new file mode 100644
index 0000000..86f20a4
--- /dev/null
+++ b/1.5/Defs/ResearchProjectDefs/ResearchProjects_RimatomicsActivate.xml
@@ -0,0 +1,21 @@
+
+
+
+
+ RimatomicsActivate
+
+ Rimatomics Unlocked!
+ A probe has been detected in orbit! It seems to be sending signals to the surface; maybe we can decipher its message.
+ You open a connection to the probe and a recorded message starts to play.\n\nSomeone with the slimy demeanour of a used bionics salesman claims to represent a trading faction known as "Rimatomics".\n\nAs he makes his sales pitch, exabytes of data begins flooding into the console. He explains that he's sending blueprints to construct a Rimatomics research bench, which you can use to purchase plans for some of their technology or request trade ships.\n\nCheck the Rimatomics tab in the architect menu.
+ 537
+ Industrial
+ Rimatomics
+ 0
+ 0
+
+
MicroelectronicsBasics
+
+ HiTechResearchBench
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/ResearchProjectDefs/ResearchTabs.xml b/1.5/Defs/ResearchProjectDefs/ResearchTabs.xml
new file mode 100644
index 0000000..0b4172f
--- /dev/null
+++ b/1.5/Defs/ResearchProjectDefs/ResearchTabs.xml
@@ -0,0 +1,11 @@
+
+
+
+
+
+
+ Rimatomics
+
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/RimatomicsDefs/Rimatomics_1Failures.xml b/1.5/Defs/RimatomicsDefs/Rimatomics_1Failures.xml
new file mode 100644
index 0000000..25eae60
--- /dev/null
+++ b/1.5/Defs/RimatomicsDefs/Rimatomics_1Failures.xml
@@ -0,0 +1,63 @@
+
+
+
+ Failure_FacilityBreakdown
+
+ The facility has broken down during research
+
+
+
+ Failure_RadiationLeak
+
+ The facility is leaking a short burst of radiation
+
+
+
+ Failure_MicrowaveLeak
+
+ The facility is leaking microwave radiation
+
+
+
+ Failure_AcidLeak
+
+ The facility is leaking acid
+
+
+
+ Failure_GasLeak
+
+ The facility is leaking toxic gas
+
+
+
+ Failure_BlindingFlash
+
+ A blinding flash of light has emanated from the facility
+
+
+
+ Failure_ArcDischarge
+
+ An arc of high voltage electricity shot from the facility
+
+
+
+ Failure_LaserDischarge
+
+ A Laser discharge shot from the facility
+
+
+
+ Failure_Overvoltage
+
+ The facility has suffered a power surge and started a fire
+
+
+
+ Failure_ShortCircuit
+
+ The facility has short-circuited. Switch off the power immediately or the building will be destroyed!
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/RimatomicsDefs/Rimatomics_APower.xml b/1.5/Defs/RimatomicsDefs/Rimatomics_APower.xml
new file mode 100644
index 0000000..ef25332
--- /dev/null
+++ b/1.5/Defs/RimatomicsDefs/Rimatomics_APower.xml
@@ -0,0 +1,593 @@
+
+
+
+
+
+
+
+ Geigercounter
+ Portable radiation detectors
+ Passive Ability
+ It is important to protect colonists from exposure to dangerous levels of radiation. Rimatomics offers portable devices which can be used for detecting ionizing radiation. All colonists will be equipped with radiation detectors, so that ionizing events will produce audible clicks. The dose rate is displayed as text.
+ All colonists are now equipped with radiation detectors. Ionizing events will produce audible clicks, and the dose rate is displayed as text with a strength ranging from 0-5.
+ 250
+ Rimatomics/Research/detectors
+ Rimatomics/UI/Fallout
+
+
Geigercounter1
+
Geigercounter2
+
+ RimatomicsActivate
+
+
+
+ Geigercounter1
+ 350
+
+ A skilled researcher needs to study the designs and learn how the radiation detectors work.
+ Research
+ 5
+
+
+
+ Geigercounter2
+ 350
+
+ A skilled crafter needs to figure out how to build and maintain radiation detectors for all colonists using the resources and tools available.
+ Crafting
+ 5
+
+
RadiationDetector
+
+
+
+
+
+
+ RadSuits
+ Radiation suits
+ Apparel
+ Protect your colonists from radiation with shielded clothing. More importantly, radiation suits prevent direct contact with or inhalation of radioactive particles or gas.
+ You can now produce your own radiation suits and MOPP suits at a Rimatomics Machining Table.
+ 250
+ Rimatomics/Research/RadSuits
+ Rimatomics/Things/RadiationMask/RadiationMask_front
+
+
RadiationSuits1
+
RadiationSuits2
+
+ RimatomicsActivate
+
+
+
+ RadiationSuits1
+ 350
+
+ A skilled researcher needs to study the designs and learn how the radiation suits work before we can start making our own.
+ Research
+ 5
+
+
+
+ RadiationSuits2
+ 350
+
+ A skilled crafter needs to draw up plans for tailoring radiation suits using the resources and tools available to us.
+ Crafting
+ 5
+
+
Make_Apparel_RadiationMask
+
Make_Apparel_MoppMaskDesert
+
Make_Apparel_MoppMaskWoodland
+
Make_Apparel_MoppMaskSnow
+
Make_Apparel_RadiationSuit
+
Make_Apparel_MoppSuitDesert
+
Make_Apparel_MoppSuitWoodland
+
Make_Apparel_MoppSuitSnow
+
+
+
+
+
+
+ NuclearResearch
+ Nuclear Research Reactor
+ Research Facility
+ Before your colonists can build full-scale Rimatomics nuclear reactors or other nuclear-based technologies, they must first train and research these technologies using a research reactor.
+ More advanced research is now available.
+ 550
+ Rimatomics/Research/researchreactor
+ Rimatomics/Things/RimatomicsBuildings/researchReactor
+
+
NuclearResearch1
+
NuclearResearchConstruct
+
NuclearResearchPractical
+
+ RimatomicsActivate
+
+
+
+ NuclearResearch1
+ 500
+
+ A skilled researcher needs to study the designs and learn how the research reactor works before we can build our own.
+ Research
+ 7
+
+
ResearchReactor
+
+
+
+
+ NuclearResearchConstruct
+
+ Construct a research reactor. Colonists will need access to the reactor for experimentation. It is advised to build the reactor in a secure, fireproof lab.
+
+
+
+ NuclearResearchPractical
+ 1000
+
+ Install reactor control software and perform training exercises while testing the reactor's capabilities.
+ Research
+ 7
+
+
ResearchReactor
+
+
+
Failure_FacilityBreakdown
+
Failure_RadiationLeak
+
+
+
+
+
+
+ NuclearReactor
+ Nuclear Power
+ Power
+ The Rimatomics nuclear power plant is a scalable design with the ability to run multiple reactors, turbine generators and cooling solutions in a single system. Each reactor is capable of producing more than 200kW of power when fully fueled. Reactors can also be used for plutonium production.
+ You are no longer limited to building one of each part of the reactor system. You can expand by adding more cores, turbines, and coolers, and perform research using the Rimatomics research bench to improve upon the design.
+ 1000
+ Rimatomics/Research/reactor
+ Rimatomics/Things/RimatomicsBuildings/CoreA
+
+
NuclearReactorResearchPhase
+
NuclearReactorExperiments
+
BuildReactorCore
+
BuildReactorTurbine
+
TestForCore
+
BuildReactorCooling
+
BuildTransformer
+
BuildControlComputer
+
+
+
NuclearResearch
+
+
+
+
+ NuclearReactorResearchPhase
+ 1000
+
+ A skilled researcher needs to study the Rimatomics reactor designs and prepare for the construction of our first power reactor.
+ Research
+ 7
+
+
+
+ NuclearReactorExperiments
+ 1500
+
+ A skilled researcher needs to experiment with the research reactor. This step has a chance for catastrophic failures!
+ Research
+ 7
+
+
ResearchReactor
+
+
+
Failure_FacilityBreakdown
+
Failure_RadiationLeak
+
Failure_ShortCircuit
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
MakeFuelRods
+
MakeMoxFuelRods
+
Make_UraniumPellets
+
+
+
RadiationShielding
+
ReactorCoreA
+
ReactorSacrophagus
+
+
+
+
+ BuildReactorCore
+
+ Build the frame for a nuclear reactor core. Note that once the frame is complete, more work must be done to finish constructing the core. It is highly recommended that the core be built in a containment room to protect colonists during fuel transfer. The thickness of the wall and HP of the materials used determines how much radiation is absorbed. We advise leaving space around the core as the frequency of radiation damage also decreases over distance.
+ 1000
+ Construction
+ 7
+
+
ReactorCoreA
+
+ Inside
+
+
Failure_Overvoltage
+
Failure_BlindingFlash
+
+
+
Make_turbineBlade
+
+
+
storagePool
+
Turbine
+
+
+
+
+ BuildReactorTurbine
+
+ The turbine requires a large quantity of turbine blades, which can be manufactured at a Rimatomics machining table.
+
+
waterValve
+
waterPipe
+
steamValve
+
steamPipe
+
+
+
+
+ TestForCore
+
+ Connect the reactor core to the turbine generator by constructing a (Steam pipe), and (Cold water pipe) between them. Turbines are not dangerous, and can be built outside of shielded containment rooms, but must be indoors.
+
+
coolingPipe
+
coolantValve
+
CoolingTower
+
CoolingWater
+
CoolingRadiator
+
+
+
+
+ BuildReactorCooling
+
+ Build one of the available cooling systems and connect it to a turbine using (Coolant pipe). There are three available cooling systems>: water cooling requires rivers or large bodies of water, cooling towers require a lot of power and space and must be placed outside, and radiators have the lowest cooling capacity, but are smaller and cheaper to build and can be placed indoors.
+
+
HighVoltage
+
controllerLoom
+
Transformer
+
+
+
+
+ BuildTransformer
+
+ Build a power transformer and connect it to the turbine using high voltage cables. A single transformer can convert up to 200kw of power from a turbine into usable electricity. Multiple transformers can be used to power different power grids. Power limit settings allow you to redistribute the power output between power grids.
+
+
ReactorControl
+
+
+
+
+ BuildControlComputer
+
+ Build a reactor control computer and connect it to the nuclear reactor core using (Controller loom). This console is used to control reactor cores. They can be paired with specific cores by assigning an ID, allowing you to chain connections from core to core. Send a colonist to man the station to access the controls. Multiple controls can be open at the same time.
+
+
+
+ TestReactor
+
+ Construct or purchase nuclear fuel rods and load them into the reactor core using the reactor console to designate slots for loading. Load at least two fuel assemblies side-by-side to create a chain, use the reactor console to start the core, and then raise the control rods to 8% or higher to start gathering data.
+ 200
+ PrototypeFluxTest
+
+
ReactorSacrophagus
+
ReactorSacrophagusB
+
ReactorSacrophagusC
+
+
+
+
+
+
+ Plutonium
+ Fuel reprocessing
+ Production
+ Plutonium is produced within used nuclear fuel. Used fuel can be reprocessed to extract this plutonium to create MOX fuel, radioisotope thermoelectric generators, and nuclear weapons. The process requires chemfuel and produces drums of depleted uranium and nuclear waste.
+ You can now reprocess spent nuclear fuel.\n\nThe amount of material that will result from reprocessing is based on the conversion ratio stat of the fuel, with a maximum of 0.6x using normal reactors, and 1.2x using upgraded breeder reactors. This stat can be viewed by rolling over fuel slots in the reactor console.\n\nThe process of loading used fuel into the processor will require protective radiation suits, and shielding from the rest of the colony. Plutonium is stored in a protective case which is safe to handle.
+ 2500
+ Rimatomics/Research/plutonium
+ Rimatomics/Things/RimatomicsBuildings/plutoniumProc
+
+
Plutonium1
+
Plutonium2
+
Plutonium3
+
+
+
NuclearReactor
+
+
+
+
+ Plutonium1
+ 2000
+
+ A skilled researcher needs to study how plutonium processing works, and finalize designs for a prototype fuel reprocessing facility.
+ Research
+ 8
+
+
PlutoniumProcessor
+
+
+
+
+ Plutonium2
+
+ Construct a Plutonium Processor. To reduce the duration of exposure while handling radioactive fuel, it is advised that you locate the plutonium processor a short distance from reactors or spent fuel storage. Radiation suits will be required for workers that are moving radioactive fuel.
+
+
PlutoniumProcessor
+
+
+
+
+ Plutonium3
+ 3000
+
+ Experiment with the prototype plutonium processor, ensuring that it is functioning correctly.
+ Research
+ 8
+
+
PlutoniumProcessor
+
+
+
Failure_FacilityBreakdown
+
Failure_RadiationLeak
+
Failure_ShortCircuit
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+
+
+ AdvReactor
+ Advanced Nuclear Power
+ Power
+ Research breeder reactors that can generate more fissile material than they consume, and the Zeus turbine generator, which is capable of generating up to 1MW of power.
+ You can build advanced reactors and the Zeus turbine.
+ 2500
+ Rimatomics/Research/breeder
+ Rimatomics/Things/RimatomicsBuildings/CoreB
+
+
AdvReactor1
+
AdvReactor2
+
AdvReactor3
+
AdvReactor4
+
+
+
Plutonium
+
+
+
+
+ AdvReactor1
+ 2000
+
+ A skilled researcher needs to experiment with the research reactor. This step has a chance for catastrophic failures!
+ Research
+ 8
+
+
ResearchReactor
+
+
+
Failure_FacilityBreakdown
+
Failure_RadiationLeak
+
Failure_ShortCircuit
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+ AdvReactor2
+ 1500
+
+ A skilled researcher needs to finalize the design of the advanced reactors before they are ready for construction.
+ Research
+ 8
+
+
BigTurbine
+
ReactorCoreB
+
ReactorCoreC
+
ReactorSacrophagusB
+
ReactorSacrophagusC
+
+
+
+
+ AdvReactor3
+
+ Build an advanced nuclear reactor core. It is highly recommended that the core be built in a shielded containment room to protect colonists during fuel transfer.
+ 2000
+ Construction
+ 7
+
+
ReactorCoreB
+
ReactorCoreC
+
+ Inside
+
+
Failure_Overvoltage
+
Failure_BlindingFlash
+
+
+
+
+ AdvReactor4
+
+ Power up the advanced reactor and start producing power to gather data.
+ 500
+ PrototypeBreederTest
+
+
+
+
+
+
+ RTG
+ RTG
+ Power
+ A Radioisotope Thermoelectric Generator (RTG) is portable electrical generator that uses an array of thermocouples to convert the heat released by the decay of a suitable radioactive material into electricity by the Seebeck effect. This generator has no moving parts.
+ RTGs can be reinstalled after being built and provide 1200w of constant power. Warning: if an RTG is damaged it will leak radiation!
+ 1250
+ Rimatomics/Research/rtg
+ Rimatomics/Things/RimatomicsBuildings/RTG
+
+
RTG1
+
RTG2
+
RTG3
+
+
+
Plutonium
+
+
+
+
+ RTG1
+ 1000
+
+ A skilled researcher needs to study the designs and learn how Radioisotope Thermoelectric Generators work before we can start making our own.
+ Research
+ 8
+
+
+
+ RTG2
+
+ Create some plutonium, which is required to make an RTG. To do this, spent nuclear fuel from a reactor must be processed in a plutonium processor.
+
+
Plutonium
+
+
+
+
+ RTG3
+ 2000
+
+ A skilled crafter needs to plan how we can make the components required for a Radioisotope Thermoelectric Generator from the resources available to us.
+ Research
+ 8
+
+
RimatomicsRTG
+
+
+
+
+
+
+ ICBM
+ Liberator
+ Super Weapon
+ The RA-1776b Liberator is a self-contained, all-in-one strategic missile manufacturing and launching facility with a five missile magazine. Requires plutonium that has been reprocessed from spent nuclear fuel.
+ You may now stockpile nuclear arms.
+ 6000
+ Rimatomics/Research/icbm
+ Rimatomics/Things/Projectile/Warhead
+
+
ICBM1
+
ICBM2
+
ICBM3
+
ICBM4
+
ICBM5
+
ICBM6
+
ICBM7
+
+
+
EnergyWeapons
+
+
+
+
+ ICBM1
+ 1500
+
+ A skilled researcher needs to study the designs and learn how nuclear weapons work before we can start making our own.
+ Research
+ 7
+
+
+
+ ICBM2
+
+ Create some plutonium, which is required to make a bomb. To do this, spent nuclear fuel from a reactor must be processed in a plutonium processor.
+
+
Plutonium
+
+
+
+
+ ICBM3
+ 1000
+
+ Experiment with the research reactor to gain a greater understanding of nuclear physics before we attempt to build a weapon.
+ Research
+ 7
+
+
ResearchReactor
+
+
+
Failure_FacilityBreakdown
+
Failure_RadiationLeak
+
+
+
Make_FissionWarhead
+
Make_RocketEngine
+
Make_MissileFuselage
+
+
+
+
+ ICBM4
+
+ Construct a weapons console. The weapons console is a manned target acquisition computer required by all energy weapons. It networks to any Rimatomics energy weapons that share the same power net, then detects enemies using the onboard sensors of the weapons and the Target Acquisition System to assign targets. The main display features real-time ground and air target tracking, and a PPC capacity gauge displays the total stored PPC energy on the net.
+
+
PPCWeaponsConsole
+
+
+
+
+ ICBM5
+
+ Construct a TACS. The system uses a combination of technologies to track land- and air-based targets. This includes living or robotic targets, projectiles such as mortar shells or railgun sabot rounds, and long-range tracking of ballistic missiles.
+
+
RadarDish
+
+
+
MissileSilo
+
+
+
+
+ ICBM6
+
+ Construct a Liberator. It must be connected via power conduit to a weapons console to control the launch systems.
+
+
MissileSilo
+
+
+
+
+ ICBM7
+ 100
+
+ Launch a strategic missile at any target to gather data. The amount of data gathered depends on the success of the launch, with a successful detonation on the target giving the maximum amount of data.
+ ICBMfission
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/RimatomicsDefs/Rimatomics_BWeapons.xml b/1.5/Defs/RimatomicsDefs/Rimatomics_BWeapons.xml
new file mode 100644
index 0000000..04d02da
--- /dev/null
+++ b/1.5/Defs/RimatomicsDefs/Rimatomics_BWeapons.xml
@@ -0,0 +1,599 @@
+
+
+
+
+
+ EnergyWeapons
+ Energy Weapons
+ Research Facility
+ Rimatomics defines the future for high energy weapons systems, Gain a dominant battlefield advantage with our combat proven target designators and next generation energy weapons featuring modular, scalable designs, with 360 degree coverage that identifies, tracks, and defends against enemy troops, missiles, mortars, and long range targets
+ All of the required technology for using Rimatomics energy weapons is available and weapon systems are now available for purchase at the research bench
+ 500
+ Rimatomics/Research/energyWeapon
+ Rimatomics/Things/RimatomicsBuildings/WeaponResearch_north
+
+
EnergyWeapons1
+
ConstructWeaponBenchStep
+
EnergyWeapExperiments
+
EnergyWeapons5
+
EnergyWeapons6
+
EnergyWeapons7
+
+ RimatomicsActivate
+
+
+
+ EnergyWeapons1
+ 800
+
+ A skilled researcher needs to study how Rimatomics energy weapons work
+ Research
+ 5
+
+
WeaponsBench
+
+
+
+
+ ConstructWeaponBenchStep
+
+ Construct a Weapons Research Bench, equipped with specialized equipment for prototyping and testing a wide range of energy weapons, it is a required facility for most energy weapons research and testing, colonists will need access to the bench for experimentation, it is advised to build it in a secure fireproof lab.
+
+
WeaponsBench
+
+
+
+
+ EnergyWeapExperiments
+ 500
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 5
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
PPCWeaponsConsole
+
+
+
+
+ EnergyWeapons5
+
+ Construct a SACS, this console is a target acquisition computer required by all energy weapons, it networks to all Rimatomics energy weapons that share the same power net, then it assigns targets using the onboard sensors of the weapons combined with the Target Acquisition System (TACS).\n\nThe main display features a real time ground target and aerial projectile tracker, and a gauge displays the total stored PPC energy on the net.\nSome weapons require the console to be manned to function, this will be displayed in the inspect tab for the weapon
+
+
PPCWeaponsConsole
+
+
+
RadarDish
+
+
+
+
+ EnergyWeapons6
+
+ Construct a TACS. The system uses a combination of technologies to track land and air based targets, this includes living or robotic targets, projectiles such as mortar shells or railgun sabot rounds, and long range tracking of ballistic missiles. The information is routed to a SACS console where targets are selected and tracking information can be displayed
+
+
RadarDish
+
+
+
PPC
+
+
+
+
+ EnergyWeapons7
+
+ Construct a Pulsed Power Container (PPC) and connect it to the same power net as the SACS.\n\nThese ultra-capacitors are much more efficient than standard batteries and are designed to provide the large jolts of power required by Rimatomics energy weapons. They are housed in a waterproof container and charged with excess power like a standard battery. We recommend using transformers to create isolated powernets for your PPC's and weapon arrays
+
+
+
+
+
+
+
+ ADS
+ PPCADS
+ ADS
+ Energy Weapon
+ You are no longer limited to building 1 ADS and existing prototypes are now combat ready
+ 500
+ Rimatomics/Research/ads
+ Rimatomics/UI/ADS
+
+
ADS1
+
ADS2
+
ADS4
+
ADS5
+
+
+
EnergyWeapons
+
+
+
+
+ ADS1
+ 1000
+
+ A skilled researcher needs to study the designs and learn how the ADS works before we can build our own
+ Research
+ 5
+
+
+
+ ADS2
+ 1500
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 5
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
Failure_MicrowaveLeak
+
+
+
PPCADS
+
+
+
+
+ ADS4
+
+ Construct a prototype version of the ADS. Prototype weapons have a high chance of failure! Recommend using isolated power nets and keeping safe distance with adequate fireproofing
+
+
PPCADS
+
+
+
+
+ ADS5
+
+ Test fire the ADS on any living targets to gather weapons data
+ PPCADS
+ 50
+
+
+
+
+
+
+
+ TeslaCoil
+ PPCTeslaCoil
+ Tesla Coil
+ Energy Weapon
+ You are no longer limited to building 1 Tesla coil and existing prototypes are now combat ready
+ 1500
+ Rimatomics/Research/tesla
+ Rimatomics/UI/teslaCoil
+
+
TeslaCoil1
+
TeslaCoil2
+
TeslaCoil4
+
TeslaCoil5
+
+
+
EnergyWeapons
+
+
+
+
+ TeslaCoil1
+ 1000
+
+ A skilled researcher needs to study the designs and learn how the tesla coil works before we can build our own
+ Research
+ 6
+
+
+
+ TeslaCoil2
+ 1500
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 6
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
PPCTeslaCoil
+
+
+
+
+ TeslaCoil4
+
+ Construct a prototype version of the Tesla Coil. Prototype weapons have a high chance of failure! Recommend using isolated power nets and keeping safe distance with adequate fireproofing
+
+
PPCTeslaCoil
+
+
+
+
+ TeslaCoil5
+
+ Test fire the Tesla coil on any targets to gather weapons data
+ PPCTeslaCoil
+ 50
+
+
+
+
+
+
+
+
+
+ HEL
+ PPCHEL
+ HEL
+ Energy Weapon
+ You are no longer limited to building 1 HEL and existing prototypes are now combat ready
+ 3000
+ Rimatomics/Research/hel
+ Rimatomics/UI/HEL
+
+
HEL1
+
HEL2
+
HEL4
+
HEL5
+
+
+
EnergyWeapons
+
+
+
+
+ HEL1
+ 1000
+
+ A skilled researcher needs to study the designs and learn how the HEL works before we can build our own
+ Research
+ 7
+
+
+
+ HEL2
+ 1500
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 7
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
Failure_LaserDischarge
+
+
+
PPCHEL
+
+
+
+
+ HEL4
+
+ Construct a prototype version of the HEL. Prototype weapons have a high chance of failure! Recommend using isolated power nets and keeping safe distance with adequate fireproofing
+
+
PPCHEL
+
+
+
+
+ HEL5
+
+ Test fire the HEL on artillary targets to gather weapons data, you can use the weapons console to change its target aquisition to include friendly shells
+ PPCHEL
+ 50
+
+
+
+
+
+
+
+
+ Railgun
+ PPCRailgun
+ Punisher
+ Energy Weapon
+ You are no longer limited to building 1 Punisher and existing prototypes are now combat ready
+ 6000
+ Rimatomics/Research/railgun
+ Rimatomics/UI/Railgun
+
+
Railgun1
+
Railgun2
+
Railgun4
+
Railgun5
+
+
+
EnergyWeapons
+
+
+
+
+ Railgun1
+ 1000
+
+ A skilled researcher needs to study the designs and learn how the Punisher works before we can build our own
+ Research
+ 8
+
+
+
+ Railgun2
+ 1500
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
PPCRailgun
+
+
+
+
+ Railgun4
+
+ Construct a prototype version of the Punisher. Prototype weapons have a high chance of failure! Recommend using isolated power nets and keeping safe distance with adequate fireproofing
+
+
PPCRailgun
+
+
+
Make_RailgunSabot
+
Make_RailgunSabotDU
+
+
+
+
+ Railgun5
+
+ Test fire the Punisher on any targets to gather weapons data. You can craft Sabot rounds at a Rimatomics machining table
+ PPCRailgun
+ 50
+
+
+
+ Railgun6
+
+ Test the fire mission functionality of the Punisher. You must send scouts to another map, then select the prototype Punisher and click Fire Mission
+ PPCRailgun
+ 10
+
+
+
+
+
+
+ Obelisk
+ PPCObelisk
+ Obelisk
+ Energy Weapon
+ You are no longer limited to building 1 Obelisk and existing prototypes are now combat ready
+ 10000
+ Rimatomics/Research/obelisk
+ Rimatomics/UI/obelisk
+
+
Obelisk1
+
Obelisk2
+
Obelisk4
+
Obelisk5
+
+
+
EnergyWeapons
+
+
+
+
+ Obelisk1
+ 1000
+
+ A skilled researcher needs to study the designs and learn how the Obelisk works before we can build our own
+ Research
+ 8
+
+
+
+ Obelisk2
+ 1500
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
Failure_LaserDischarge
+
+
+
PPCObelisk
+
+
+
+
+ Obelisk4
+
+
PPCObelisk
+
+
+ Construct a prototype version of the Obelisk, Prototype weapons have a high chance of failure! Recommend using isolated power nets and keeping safe distance with adequate fireproofing
+
+
+
+ Obelisk5
+ 50
+
+ Test fire the Obelisk on any targets to collect data
+ PPCObelisk
+
+
+
+
+
+
+
+
+ Marauder
+ PPCMarauder
+ Marauder
+ Energy Weapon
+ You are no longer limited to building 1 Marauder and existing prototypes are now combat ready
+ 15000
+ Rimatomics/Research/marauder
+ Rimatomics/UI/Marauder
+
+
Marauder1
+
Marauder2
+
Marauder4
+
Marauder5
+
+
+
EnergyWeapons
+
+
+
+
+ Marauder1
+ 2000
+
+ A skilled researcher needs to study the designs and learn how the Marauder works before we can build our own
+ Research
+ 8
+
+
+
+ Marauder2
+ 3000
+
+ Researchers must perform experiments using the new weapons research bench and lay the foundations for future projects, Rimatomics energy weapons are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
Failure_LaserDischarge
+
+
+
PPCMarauder
+
+
+
+
+ Marauder4
+
+ Construct a prototype version of the Marauder. Prototype weapons have a high chance of failure! Recommend using isolated power nets and keeping safe distance with adequate fireproofing
+
+
PPCMarauder
+
+
+
+
+ Marauder5
+
+ Test fire the Marauder to gather weapons data.
+ PPCMarauder
+ 50
+
+
+
+
+
+
+
+
+
+
+
+ EnergyShields
+ Energy Shields
+ Research Facility
+ Energy shields that uses a combination of lasers, microwaves and arc discharges to create plasma fields which can intercept physical or energy based projectile weapons. A sensor detects a shockwave-producing event, determining a direction and distance of the shockwave relative to a defended target and calculates a firing plan, the device then attenuates the shockwave event using reflection, refraction, dispersion, absorption and momentum transfer
+ All of the required technology for using Rimatomics energy shields is available and shield systems are now available for construction
+ 17000
+ Rimatomics/Research/sentinel
+ Rimatomics/Things/RimatomicsBuildings/WeaponResearch_north
+
+
EnergyShields1
+
EnergyShields2
+
+
+
EnergyWeapons
+
+
+
+
+ EnergyShields1
+ 1800
+
+ A skilled researcher needs to study how Rimatomics energy shields work
+ Research
+ 10
+
+
+
+ EnergyShields2
+ 5000
+
+ Researchers must perform practical experiments using the weapons research bench, Rimatomics energy shields are not plug and play and the technology must be tested and understood.\nExperimentation steps can be dangerous
+ Research
+ 10
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
RimatomicsShieldGenerator
+
+
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/RimatomicsDefs/Rimatomics_CUpgrades.xml b/1.5/Defs/RimatomicsDefs/Rimatomics_CUpgrades.xml
new file mode 100644
index 0000000..3e3912d
--- /dev/null
+++ b/1.5/Defs/RimatomicsDefs/Rimatomics_CUpgrades.xml
@@ -0,0 +1,681 @@
+
+
+
+
+ ResearchControlRodActuators
+ Control Rod Actuators
+ ControlRodActuators3
+ true
+ true
+ ControlRodActuator
+
+
Increases the responsiveness of control rods
+
+ Upgrade
+ Increase the speed of the control rods, this increases the responsiveness of flux level changes, and increases the shutdown speed
+ You can now produce the Control Rod Actuators at the Rimatomics machining table, to install them into a reactor core select the core and toggle the Control Rod Actuators, the reactor must then be shut down before it can be installed
+ Rimatomics/Things/Resources/rodMechanism
+
+
ControlRodActuators1
+
ControlRodActuators2
+
ControlRodActuators3
+
+
+
NuclearReactor
+
+
+
+
+ ControlRodActuators1
+ 1000
+
+ Experiment with the research reactor and plan tests which can be performed on a live reactor core
+ Research
+ 7
+
+
ResearchReactor
+
+
+
Failure_FacilityBreakdown
+
Failure_RadiationLeak
+
+
+
+
+ ControlRodActuators2
+ 2
+ SCRAMTest
+
+ Test the control rod system by performing a reactor SCRAM while it is fully fueled and set to 100% power.
+
+
+
+ ControlRodActuators3
+ 500
+
+ Analyze the data gathered and finalize the designs for the new control rod actuators
+ Research
+ 7
+
+
Make_ControlRodActuator
+
+
+
+
+
+
+
+
+ ATOMProject
+ ATOM
+ ThreatDetection3
+ Upgrade
+ true
+ ATOM
+ The Advanced Threat Detection module (ATOM) is an upgrade module for the TACS, when installed it it significantly increases the power usage increasing its range and scanning power, and making it possible to detect threats at much greater distances, acting as an early warning system for potential attacks. Airborne attacks will leave little room for warning, and smaller groups of ground units will be hard to detect, but large ground based fighting forces will be easily detected. False positives may be possible when using the system.
+ You can now produce ATOM modules at the Rimatomics machining table, to install them select a TACS and toggle the ATOM button\n\nThe ATOM module must be manually installed in each new TACS
+ Rimatomics/Things/Resources/GenericModule
+
+
ThreatDetection1
+
ThreatDetection2
+
ThreatDetection3
+
+
+
EnergyWeapons
+
+
+
+
+ ThreatDetection1
+ 3500
+
+ A skilled researcher must plan a series of tests which can be performed on a TACS to collect data for analysis
+ Research
+ 8
+
+
+
+ ThreatDetection2
+ 30
+
+ Collect data from raids, each time you are raided the size and method of arrival will be analyzed and compared with sensor data to create a prediction model
+ ATOMproject
+
+
+
+ ThreatDetection3
+ 1500
+
+ Analyze the data gathered and finalize the designs for the ATOM
+ Research
+ 8
+
+
Make_ATOM
+
+
+
+
+
+
+
+ ResearchGuidenceSystem
+ Guidance System
+ GuidenceSystem3
+ Upgrade
+ true
+ true
+ Increase the range and reliability of strategic missiles, Test the system by test launching missiles on any target to gather data for analysis.
+ The Guidance system upgrades are now complete, all strategic missiless are now automatically equipped with these upgrades and the maximum range is unlimited.
+ Rimatomics/Things/Resources/GuidenceSystem
+
+
GuidenceSystem1
+
GuidenceSystem2
+
GuidenceSystem3
+
+
+
ICBM
+
+
+
+
+ GuidenceSystem1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on strategic missiles to collect data for analysis
+ Research
+ 8
+
+
+
+ GuidenceSystem2
+ 30
+
+ Launch a strategic missile at any target to gather data, the amount of data gathered depends on the success of the launch with a successful detonation on the target giving the maximum.
+ ICBMfission
+
+
+
+ GuidenceSystem3
+ 2500
+
+ Analyze the data gathered and finalize the designs for the Guidance System
+ Research
+ 8
+
+
+
+
+
+
+ ResearchMEPS
+ MEPS
+ MEPS3
+ MEPS
+ Upgrade
+ true
+ The Modular Electric Power System (MEPS) is an ultra-capacitor that can interface with the power delivery system of any Rimatomics energy weapon to boost its maximum power, the extra power may be handled differently by each energy weapon
+ You can now produce MEPS modules at the Rimatomics machining table, to install them into a Rimatomics energy weapon select the weapon and toggle the MEPS button on\n\nThe MEPS must be manually installed in each new building
+ Rimatomics/Things/Resources/MEPS
+
+
MEPS1
+
MEPS2
+
MEPS3
+
+
+
ADS
+
TeslaCoil
+
HEL
+
Railgun
+
Obelisk
+
Marauder
+
+
+
+
+ MEPS1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on Rimatomics energy weapons to collect data for analysis
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+ MEPS2
+ 30
+
+ Fire any Rimatomics energy weapon at full power to collect data.
+ PPCWeapon
+
+
+
+ MEPS3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the MEPS module
+ Research
+ 8
+
+
+
+ Upgrade
+ The Advanced Liquid Cooler (ALC) is a universal cooling system designed to work with all Rimatomics energy weapons, by increasing the cooling capacity of the weapon and its power deliver systems, cooldown times can be reduced.
+ You can now produce ALC modules at the Rimatomics machining table, to install them into a Rimatomics energy weapon select the weapon and toggle the ALC button on
+ Rimatomics/Things/Resources/heatsink
+
+
ALC1
+
ALC2
+
ALC3
+
+
+
ADS
+
TeslaCoil
+
HEL
+
Railgun
+
Obelisk
+
Marauder
+
+
+
+
+
+ ALC1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on Rimatomics energy weapons to collect data for analysis
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+ ALC2
+ 30
+
+ Fire any Rimatomics energy weapon at full power to collect data.
+ PPCWeapon
+
+
+
+ ALC3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the ALC module
+ Research
+ 8
+
+
+
+ Upgrade
+ The Energy Recovery System (ERS) uses a combination of energy recovery techniques to harvest waste kinetic and heat energy and return it to PPC's after a weapon has been fired.
+ You can now produce ERS modules at the Rimatomics machining table, to install them into a Rimatomics energy weapon select the weapon and toggle the ERS button on
+ Rimatomics/Things/Resources/ERS
+
+
ERS1
+
ERS2
+
ERS3
+
+
+
ADS
+
TeslaCoil
+
HEL
+
Railgun
+
Obelisk
+
Marauder
+
+
+
+
+ ERS1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on Rimatomics energy weapons to collect data for analysis
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+ ERS2
+ 30
+
+ Fire any Rimatomics energy weapon at full power to collect data.
+ PPCWeapon
+
+
+
+ ERS3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the ERS module
+ Research
+ 8
+
+
+
+ Upgrade
+ The SuperCapacitor Arc Defense system (SCAD) is an additional armour layer which is applied to Rimatomics energy weapons, Comprised of structural composite supercapacitors, the armour protects the weapon by charging with the plating and then releasing an electromagnetic arc discharge which deflects or vaporises incoming projectiles, reducing total damage received by up to 90%. The SCAD is a consumable system with limited uses and will need replacing.
+ You can now produce SCAD modules at the Rimatomics machining table, to install them into a Rimatomics energy weapon select the weapon and toggle the SCAD button\n\nThe SCAD must be manually installed in each new building
+ Rimatomics/Things/Resources/SCAD
+
+
SCAD1
+
SCAD2
+
SCAD3
+
+
+
ADS
+
TeslaCoil
+
HEL
+
Railgun
+
Obelisk
+
Marauder
+
+
+
+
+
+ SCAD1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on Rimatomics energy weapons to collect data for analysis
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+ SCAD2
+ 30
+
+ Fire any Rimatomics energy weapon at full power to collect data.
+ PPCWeapon
+
+
+
+ SCAD3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the SCAD module
+ Research
+ 8
+
+
+
+ Upgrade
+ Improve stabilization accuracy and slew rates for turret based Rimatomics energy weapons. This high torque motor eliminates the need for a gearbox between the motor and load and provides low drive inertia for superior stabilization performance and high stiffness with a backlash free coupling
+ You can now produce Drive Actuators at the Rimatomics machining table, to install them into a turret based energy weapon, select the weapon and designate the Drive Actuator for installation
+ Rimatomics/Things/Resources/actuator
+
+
DriveActuator1
+
DriveActuator2
+
+
+
ADS
+
HEL
+
Railgun
+
Marauder
+
+
+
+
+ DriveActuator1
+ 2500
+
+ A skilled researcher must experiment at a weapon research bench
+ Research
+ 8
+
+
WeaponsBench
+
+
+
Failure_FacilityBreakdown
+
Failure_ArcDischarge
+
Failure_BlindingFlash
+
Failure_Overvoltage
+
+
+
+
+ DriveActuator2
+ 2000
+
+ Analyze the data gathered and finalize the designs for the Drive Actuators
+ Research
+ 8
+
+
+
+ Upgrade
+ Increase the range and accuracy of the Railgun, Test the system on any targets to gather data for analysis.
+ You can now produce Targeting chips at the Rimatomics machining table, to install them into a Railgun, select a Railgun and designate the Targeting chip for installation
+ Rimatomics/Things/Resources/chip
+
+
Railgun_TargetingChip1
+
Railgun_TargetingChip2
+
Railgun_TargetingChip3
+
+
+
Railgun
+
+
+
+
+ Railgun_TargetingChip1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on the Railgun to collect data for analysis
+ Research
+ 8
+
+
+
+ Railgun_TargetingChip2
+ 40
+
+ Use the Railgun on any targets to collect data
+ PPCRailgun
+
+
+
+ Railgun_TargetingChip3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the targeting chip
+ Research
+ 8
+
+
+
+ Upgrade
+ The effective range of the Obelisk can be increased by improving the focusing and collimating of the main beam
+ You can now produce Lens Module's at the Rimatomics machining table, to install them into an Obelisk, select the Obelisk and designate the Lens Module for installation
+ Rimatomics/Things/Resources/focus
+
+
LenseModule1
+
LenseModule2
+
LenseModule3
+
+
+
Obelisk
+
+
+
+
+ LenseModule1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on the Obelisk to collect data for analysis
+ Research
+ 10
+
+
+
+ LenseModule2
+ 400
+
+ Use the Obelisk on any targets to collect data, the amount of data obtained scales based on the damage percentage used for each shot
+ PPCObelisk
+
+
+
+ LenseModule3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the lens module
+ Research
+ 10
+
+
+
+ Upgrade
+ The Obelisks laser can be split using a beam splitter, the secondary beam is tuned to a particular wavelength and polarization state which disables personal shields, the primary beam is delayed by a fraction of a second and then delivered with full power to the target
+ You can now produce Beam splitters's at the Rimatomics machining table, to install them into an Obelisk, select the Obelisk and designate the Beam splitter for installation
+ Rimatomics/Things/Resources/splitter
+
+
BeamSplitter1
+
BeamSplitter2
+
BeamSplitter3
+
+
+
Obelisk
+
+
+
+
+
+
+ BeamSplitter1
+ 2500
+
+ A skilled researcher must plan a series of tests which can be performed on the Obelisk to collect data for analysis
+ Research
+ 10
+
+
+
+ BeamSplitter2
+ 400
+
+ Use the Obelisk on any targets to collect data, the amount of data obtained scales based on the damage percentage used for each burst.
+ PPCObelisk
+
+
+
+ BeamSplitter3
+ 2000
+
+ Analyze the data gathered and finalize the designs for the beam splitter device
+ Research
+ 10
+
+
Make_BeamSplitter
+
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/SoundDefs/Rimatomics_General.xml b/1.5/Defs/SoundDefs/Rimatomics_General.xml
new file mode 100644
index 0000000..d5c8fcb
--- /dev/null
+++ b/1.5/Defs/SoundDefs/Rimatomics_General.xml
@@ -0,0 +1,530 @@
+
+
+
+
+ Interact_RimatomicsEnergyTest
+ True
+ MapOnly
+
+ 1
+ PrioritizeNearest
+
+
+
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/SpecialThingFilterDefs/SpecialThingFilters.xml b/1.5/Defs/SpecialThingFilterDefs/SpecialThingFilters.xml
new file mode 100644
index 0000000..0342b63
--- /dev/null
+++ b/1.5/Defs/SpecialThingFilterDefs/SpecialThingFilters.xml
@@ -0,0 +1,65 @@
+
+
+
+
+ NuclearFuelNew
+
+ Allow new fuel to be stored here.
+ NuclearFuel
+ true
+ nuclearFuelAllowNew
+ Rimatomics.SpecialThingFilterWorker_NuclearFuelNew
+
+
+
+ NuclearFuelUsed
+
+ Allow used fuel to be stored here.
+ NuclearFuel
+ true
+ nuclearFuelAllowUsed
+ Rimatomics.SpecialThingFilterWorker_NuclearFuelUsed
+
+
+
+ NuclearFuelCracked
+
+ Allow cracked fuel rods to be stored here.
+ NuclearFuel
+ true
+ nuclearFuelCracked
+ Rimatomics.SpecialThingFilterWorker_NuclearFuelCracked
+
+
+
+ NuclearFuelNotCracked
+
+ Allow non cracked fuel rods to be stored here.
+ NuclearFuel
+ true
+ nuclearFuelNonCracked
+ Rimatomics.SpecialThingFilterWorker_NuclearFuelNotCracked
+
+
+
+ NuclearFuelProcessable
+
+ Allow processable fuel to be stored here.
+ NuclearFuel
+ true
+ nuclearFuelProcessable
+ Rimatomics.SpecialThingFilterWorker_NuclearFuelProcessable
+
+
+
+ NuclearFuelNotProcessable
+
+ Allow non processable fuel to be stored here.
+ NuclearFuel
+ true
+ nuclearFuelNonProcessable
+ Rimatomics.SpecialThingFilterWorker_NuclearFuelNotProcessable
+
+
+
+
diff --git a/1.5/Defs/Stats/Stats_Pawns_Rimatomics.xml b/1.5/Defs/Stats/Stats_Pawns_Rimatomics.xml
new file mode 100644
index 0000000..5d775d9
--- /dev/null
+++ b/1.5/Defs/Stats/Stats_Pawns_Rimatomics.xml
@@ -0,0 +1,76 @@
+
+
+
+
+ Radiation
+
+ Multiplier on the impact of radiation buildup on this character.
+ BasicsPawn
+ 1.0
+ 1.0
+ PercentZero
+ 75
+
+
+
+ CraftingResearchSpeed
+
+ This person does Crafting research at this speed.
+ PawnWork
+ 1
+ PercentZero
+
+
WorkSpeedGlobal
+
+
+
+ Crafting
+ 0.1
+ 0.15
+
+
+
+
+ Manipulation
+ 0.5
+ 1.1
+
+
+ Sight
+ 0.5
+ 1.1
+
+
+
+
+
+ ConstructionResearchSpeed
+
+ This person does Construction research at this speed.
+ PawnWork
+ 1
+ PercentZero
+
+
WorkSpeedGlobal
+
+
+
+ Construction
+ 0.1
+ 0.15
+
+
+
+
+ Manipulation
+ 0.5
+ 1.1
+
+
+ Sight
+ 0.5
+ 1.1
+
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/Storyteller/Incidents_Rimatomics.xml b/1.5/Defs/Storyteller/Incidents_Rimatomics.xml
new file mode 100644
index 0000000..def4ede
--- /dev/null
+++ b/1.5/Defs/Storyteller/Incidents_Rimatomics.xml
@@ -0,0 +1,32 @@
+
+
+
+
+ TransformerExplosion
+
+ Transformer Explosion
+ Overcurrent in a transformer has caused the circuits to fry.
+
+
+
+
+
+
+ coolingPipe
+
+ Pipes for pumping coolant from the turbine to cooling systems. Can be placed under walls and other buildings.
+
+ Rimatomics/Things/RimatomicsBuildings/coolingPipe_Atlas
+
+
+
+ Rimatomics/Things/RimatomicsBuildings/coolingPipe_AtlasBP
+
+
+ Rimatomics/UI/CoolingPipe
+
+
+
+
+
+
+
+ steamPipe
+
+ Pipes for pumping high pressure steam from the reactor to turbines. Can be placed under walls and other buildings.
+
+ Rimatomics/Things/RimatomicsBuildings/steamPipe_Atlas
+
+
+
+ Rimatomics/Things/RimatomicsBuildings/steamPipe_AtlasBP
+
+
+ Rimatomics/UI/HeatPipe
+
+
+
+
+
+
+ waterPipe
+
+ Pipes for pumping cold water from the turbine or heat exchanger back to the core. Can be placed under walls and other buildings.
+
+ Rimatomics/Things/RimatomicsBuildings/coldWaterPipe_Atlas
+
+
+
+ Rimatomics/Things/RimatomicsBuildings/coldWaterPipe_AtlasBP
+
+
+ Rimatomics/UI/WaterPipe
+
+
+ ColdWater
+
+
+
+
+
+ waterValve
+
+ RimatomicsValves
+ Opens or closes connections between cold water pipes.
+
+ Rimatomics/Things/RimatomicsBuildings/WaterValve
+ Graphic_Single
+ (1,1)
+
+
+
+
+
+
+
+
+ HighVoltage
+
+ Cable for transporting high voltage power from turbines to transformers. Can be placed under walls and other buildings.
+
+ Rimatomics/Things/RimatomicsBuildings/HighVoltage_Atlas
+
+
+
+ Rimatomics/Things/RimatomicsBuildings/HighVoltage_AtlasBP
+
+
+ Rimatomics/UI/HighVoltage
+
+
+ HighVoltage
+
+
+
+
+
+ controllerLoom
+
+ Wiring loom for transmitting signals between a core and a control console. Can be placed under walls and other buildings.
+
+ Rimatomics/Things/RimatomicsBuildings/Loom_Atlas
+
+
+
+ Rimatomics/Things/RimatomicsBuildings/Loom_AtlasBP
+
+
+ Rimatomics/UI/Loom_Atlas
+
+
+
+ false
+ Heavy
+ true
+ ConstructMetal
+ 7
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/ThingDefs_Buildings/Buildings_C_Power.xml b/1.5/Defs/ThingDefs_Buildings/Buildings_C_Power.xml
new file mode 100644
index 0000000..3acf9f9
--- /dev/null
+++ b/1.5/Defs/ThingDefs_Buildings/Buildings_C_Power.xml
@@ -0,0 +1,797 @@
+
+
+
+
+ RimatomicsRTG
+ Rimatomics.Building_RTG
+
+ An electrical generator that uses an array of thermocouples to convert the heat released by the decay of a suitable radioactive material into electricity.
+
+
+
+
+ 5
+
+
+
\ No newline at end of file
diff --git a/1.5/Defs/ThingDefs_Buildings/Buildings_D_Env.xml b/1.5/Defs/ThingDefs_Buildings/Buildings_D_Env.xml
new file mode 100644
index 0000000..c2839aa
--- /dev/null
+++ b/1.5/Defs/ThingDefs_Buildings/Buildings_D_Env.xml
@@ -0,0 +1,313 @@
+
+
+
+
+ RadiationShielding
+
+ Building
+ Building
+ Very strong wall that is reinforced with depleted uranium, providing full shielding against radiation
+
+ Things/Building/Linked/Wall
+ Graphic_Appearances
+ CornerFiller
+
+
+
+
+ 0
+ 40
+ 0
+
+
+
+
+ PPC
+
+ The RA-P3 Pulsed Power Capacitor, stores large amounts of energy in a bank of ultra capacitors, which can be discharged in a single pulse by compatible Rimatomics energy weapons
+ Rimatomics.Building_PPC
+
+ Rimatomics/Things/RimatomicsBuildings/PPC
+ Graphic_Multi
+ (3,5)
+
+ (2,4)
+ 0.60
+
+ 200
+ 10000
+ 200
+ 1.0
+
+ true
+
+ true
+
+
+ 300
+ 8
+
+
+
Metallic
+
+ 100
+
+
+ 6000
+ 0.98
+ false
+ true
+
+
+
+ 5
+
+
+
+ PPCWeaponsConsole
+
+ The RA-c85 Semi Automated Command Station, is required by all Rimatomics energy weapons, may require manning for certain weapons to function fully.
+ Rimatomics.WeaponsConsole
+
+ Rimatomics/Things/RimatomicsBuildings/WarRoom
+ Graphic_Multi
+ CutoutComplex
+ (6,3)
+
+ True
+ 1
+ (5,2)
+
+ 250
+ 9800
+ 1.0
+
+ DiningChair
+ True
+ (0,0,-1)
+ true
+
+ 250
+ 6
+
+
+
+ Violent
+
+
+ CompPowerTrader
+ 175
+ true
+
+
+
+
+
+ true
+
+ 5
+
+
+
+ RadarDish
+
+ The RA-92 Target Acquisition and Communication System, uses a combination of technologies to track land and air based targets and communicate with weapon systems.
+ Rimatomics.Building_Radar
+
+ Rimatomics/Things/RimatomicsBuildings/WeaponBase
+ Graphic_Single
+ (3,3)
+
+ Rimatomics/UI/Radar
+ false
+
+ 180
+ 6000
+ 100
+
+
+
+
+ 5
+
+
+
+
+
+ PPCADS
+
+ The RA-22 Active Denial System (ADS) is a non-lethal, directed-energy weapon designed for area denial and crowd control. It heats the skin of targeted human subjects causing them to break rank and flee. Does not require line of sight. Requires a manned SACS.
+ Rimatomics.Building_ADS
+
+ Rimatomics/Things/RimatomicsBuildings/WeaponBase
+ Graphic_Single
+ (3,3)
+
+ Rimatomics/UI/ADS
+ false
+
+ 300
+ 8000
+ 100
+
+
+
+
+
+ 19.9
+ 500
+ 60
+ true
+ false
+ false
+ true
+ 9
+ true
+ TeslaCharge
+
+
+
+
+
+
+
+
+
+ PPCHEL
+
+ The RA-702 High Energy Laser (HEL) destroys enemy airborne projectiles such as mortar shells. When a mortar is fired the system will check if the shell will pass through the range of a HEL, and attempt to track the target and fire once it is in range.
+ Rimatomics.Building_HEL
+
+ Rimatomics/Things/RimatomicsBuildings/WeaponBase
+ Graphic_Single
+ (3,3)
+
+ Rimatomics/UI/HEL
+ true
+ false
+ (3,3)
+ 0.4
+ 55
+
+
+
+ true
+
+
+
+ FuelRods
+
+
+ Rimatomics/Things/Resources/fuelRod
+ Graphic_Single
+ (1.2,1.2)
+
+ A group of rods filled with uranium pellets, when loaded in a reactor core they generate heat which can be used to drive a turbine.
+
+
+
+
+
+
+
+
+ FuelRodsMOX
+
+ A group of rods filled with a mix of uranium and plutonium, when loaded in a reactor core they generate heat which can be used to drive a turbine.
+ Rimatomics.Item_NuclearFuel
+
+ Rimatomics/Things/Resources/fuelRodMox
+ Graphic_Single
+ (1.2,1.2)
+
+
+
+
+
+
+
+
+
+ Apparel_RadiationMask
+
+ Protect against radiation through shielding in the lining, but more importantly by preventing direct contact with or inhalation of radioactive particles or gas.
+
+ 35
+
+
+ Rimatomics/Things/RadiationMask/RadiationMask
+
+
+ false
+ false
+ Rimatomics/Things/RadiationMask/RadiationMask
+
+
+ 15000
+ 1.24
+ 0.09
+ 0.09
+ 0.27
+ 15
+ 3.5
+
+
+
Hazmat
+
+
+
+
+ Protect against radiation through shielding in the lining, but more importantly by preventing direct contact with or inhalation of radioactive particles or gas. Combat version made with tougher materials for increased durability.
+
+ 35
+ 2
+ 10
+
+
+ Rimatomics/Things/MopMask/MopMask
+
+
+ Rimatomics/Things/MopMask/MopMask
+
+