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the android loses fuel for the reactor from the workbench after manufacturing (an entry from the journal is present below).
will there be a compatibility fix?
JobDriver threw exception in initAction for pawn Wright driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_5879) A=Thing_TableRimatomicsMachining12079 B=Thing_UnfinishedRimatomics12829 C=(155, 0, 116)) System.NullReferenceException: Object reference not set to an instance of an object at VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne (Verse.Thing product, Verse.RecipeDef recipeDef, Verse.Pawn worker) [0x00007] in <54f8accf09214bd38d61b861a60c7e2e>:0 at (wrapper dynamic-method) Verse.GenRecipe.Verse.GenRecipe.PostProcessProduct_Patch1(Verse.Thing,Verse.RecipeDef,Verse.Pawn,RimWorld.Precept_ThingStyle) at Verse.GenRecipe+<MakeRecipeProducts>d__0.MoveNext () [0x001e9] in <e13bd2f1929544099ed2b58e66ece833>:0 at System.Collections.Generic.List1[T]..ctor (System.Collections.Generic.IEnumerable1[T] collection) [0x00077] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable1[T] source) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.b__0 () [0x000ad] in :0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:b__1 ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
`
The text was updated successfully, but these errors were encountered:
the android loses fuel for the reactor from the workbench after manufacturing (an entry from the journal is present below).
will there be a compatibility fix?
JobDriver threw exception in initAction for pawn Wright driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_5879) A=Thing_TableRimatomicsMachining12079 B=Thing_UnfinishedRimatomics12829 C=(155, 0, 116)) System.NullReferenceException: Object reference not set to an instance of an object at VanillaMemesExpanded.VanillaMemesExpanded_GenRecipe_PostProcessProduct_Patch.IncreaseQualityByOne (Verse.Thing product, Verse.RecipeDef recipeDef, Verse.Pawn worker) [0x00007] in <54f8accf09214bd38d61b861a60c7e2e>:0 at (wrapper dynamic-method) Verse.GenRecipe.Verse.GenRecipe.PostProcessProduct_Patch1(Verse.Thing,Verse.RecipeDef,Verse.Pawn,RimWorld.Precept_ThingStyle) at Verse.GenRecipe+<MakeRecipeProducts>d__0.MoveNext () [0x001e9] in <e13bd2f1929544099ed2b58e66ece833>:0 at System.Collections.Generic.List
1[T]..ctor (System.Collections.Generic.IEnumerable1[T] collection) [0x00077] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable
1[T] source) [0x00018] in <351e49e2a5bf4fd6beabb458ce2255f3>:0at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.b__0 () [0x000ad] in :0
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001de] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:b__1 ()
Verse.AI.JobDriver:DriverTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
`
The text was updated successfully, but these errors were encountered: