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Low Yield Liberator missile causes crash #47

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Spud304 opened this issue May 8, 2024 · 8 comments
Open

Low Yield Liberator missile causes crash #47

Spud304 opened this issue May 8, 2024 · 8 comments

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@Spud304
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Spud304 commented May 8, 2024

Firing a low yield liberator missile at player map or newly generated enemy map causes game to crash without any writes to log. This issue is reproducible in base game 1.5 with no DLC or mods active.
Steps to reproduce:

  1. Load new world
  2. Place liberator missile and tacs
  3. load liberator
  4. fire low yield missile on current map
@FaultBoy
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Getting same issue here. any fix known of?

@Spud304
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Spud304 commented May 13, 2024

@FaultBoy current known workaround on the discord is dont look at the explosion

@FaultBoy
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Okay, just like real life I see

@Spud304
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Spud304 commented May 14, 2024

Update one discord user was able to get logs, this can sometimes be triggered by not looking at the explosion:
Flash could not affect cell (323, 0, -1): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 3F336D64] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

@Dubwise56
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i know whats causing the issue, just haven't had time to fix it sorry, been extremely busy this rimworld update couldn't have come at a worse time

@Spud304
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Spud304 commented May 14, 2024

@Dubwise56 no worries at all, I will stop updating with additional info, just wanted to try and give the best details for the issue bc it seemed like a pretty cryptic fix

@FaultBoy
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Dont worry about Dub life has got to come first. Ill just RP that the flash will blind me for now lol

@Dubwise56
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thanks guys, its because of the special effects for the mushroom cloud and changes made to drawing in 1.5, my find replace on draw functions created an infinite loop

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