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Was in the middle of a gaming session when I got the grey screen (map can't load but I can see the pawn names, etc). I turned on dev mode and saw this in the logs when I loaded the game:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 324E411A]
at RimWorld.PowerConnectionMaker.TryConnectToAnyPowerNet (RimWorld.CompPower pc, System.Collections.Generic.List`1[T] disallowedNets) [0x00046] in :0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00256] in :0
at Verse.Map.MapUpdate () [0x0001c] in :0
- PREFIX Dubwise.DubsBadHygiene: Void DubsBadHygiene.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix(Map __instance)
- PREFIX Dubwise.Rimatomics: Void Rimatomics.Harmony_GridRegen:Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00049] in :0
at Verse.Root_Play.Update () [0x00032] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
I will mention I had not researched the rimatomics research yet, but I have the crashlanding mod and had some missile fuselage pieces land during one of the crashlanded events and it was shortly after that, that the game screen went grey. Not sure if it's related.
The text was updated successfully, but these errors were encountered:
Was in the middle of a gaming session when I got the grey screen (map can't load but I can see the pawn names, etc). I turned on dev mode and saw this in the logs when I loaded the game:
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 324E411A]
at RimWorld.PowerConnectionMaker.TryConnectToAnyPowerNet (RimWorld.CompPower pc, System.Collections.Generic.List`1[T] disallowedNets) [0x00046] in :0
at RimWorld.PowerNetManager.UpdatePowerNetsAndConnections_First () [0x00256] in :0
at Verse.Map.MapUpdate () [0x0001c] in :0
- PREFIX Dubwise.DubsBadHygiene: Void DubsBadHygiene.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix(Map __instance)
- PREFIX Dubwise.Rimatomics: Void Rimatomics.Harmony_GridRegen:Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00049] in :0
at Verse.Root_Play.Update () [0x00032] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root_Play:Update ()
I will mention I had not researched the rimatomics research yet, but I have the crashlanding mod and had some missile fuselage pieces land during one of the crashlanded events and it was shortly after that, that the game screen went grey. Not sure if it's related.
The text was updated successfully, but these errors were encountered: