diff --git a/Assemblies/0Harmony.dll b/1.0/Assemblies/0Harmony.dll similarity index 100% rename from Assemblies/0Harmony.dll rename to 1.0/Assemblies/0Harmony.dll diff --git a/Assemblies/0MultiplayerAPI.dll b/1.0/Assemblies/0MultiplayerAPI.dll similarity index 100% rename from Assemblies/0MultiplayerAPI.dll rename to 1.0/Assemblies/0MultiplayerAPI.dll diff --git a/1.0/Assemblies/Rimefeller.dll b/1.0/Assemblies/Rimefeller.dll new file mode 100644 index 0000000..a24cb7a Binary files /dev/null and b/1.0/Assemblies/Rimefeller.dll differ diff --git a/Defs/Designations/DesignationCategories.xml b/1.0/Defs/Designations/DesignationCategories.xml similarity index 100% rename from Defs/Designations/DesignationCategories.xml rename to 1.0/Defs/Designations/DesignationCategories.xml diff --git a/Defs/Designations/Designations.xml b/1.0/Defs/Designations/Designations.xml similarity index 100% rename from Defs/Designations/Designations.xml rename to 1.0/Defs/Designations/Designations.xml diff --git a/Defs/JobDefs/Jobs_Rimefeller.xml b/1.0/Defs/JobDefs/Jobs_Rimefeller.xml similarity index 100% rename from Defs/JobDefs/Jobs_Rimefeller.xml rename to 1.0/Defs/JobDefs/Jobs_Rimefeller.xml diff --git a/Defs/ModOptions/ModOptions.xml b/1.0/Defs/ModOptions/ModOptions.xml similarity index 100% rename from Defs/ModOptions/ModOptions.xml rename to 1.0/Defs/ModOptions/ModOptions.xml diff --git a/Defs/RecipeDefs/Recipes_Production.xml b/1.0/Defs/RecipeDefs/Recipes_Production.xml similarity index 100% rename from Defs/RecipeDefs/Recipes_Production.xml rename to 1.0/Defs/RecipeDefs/Recipes_Production.xml diff --git a/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml b/1.0/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml similarity index 100% rename from Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml rename to 1.0/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml diff --git a/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml b/1.0/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml similarity index 100% rename from Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml rename to 1.0/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml diff --git a/Defs/SoundDefs/Rimefeller_General.xml b/1.0/Defs/SoundDefs/Rimefeller_General.xml similarity index 100% rename from Defs/SoundDefs/Rimefeller_General.xml rename to 1.0/Defs/SoundDefs/Rimefeller_General.xml diff --git a/Defs/Storyteller/Incidents_Map_Misc.xml b/1.0/Defs/Storyteller/Incidents_Map_Misc.xml similarity index 100% rename from Defs/Storyteller/Incidents_Map_Misc.xml rename to 1.0/Defs/Storyteller/Incidents_Map_Misc.xml diff --git a/Defs/ThingCategoryDefs/ThingCategories.xml b/1.0/Defs/ThingCategoryDefs/ThingCategories.xml similarity index 100% rename from Defs/ThingCategoryDefs/ThingCategories.xml rename to 1.0/Defs/ThingCategoryDefs/ThingCategories.xml diff --git a/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml b/1.0/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml similarity index 99% rename from Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml rename to 1.0/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml index 31b9a64..bf86cd1 100644 --- a/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml +++ b/1.0/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml @@ -158,7 +158,6 @@
  • 4.9 Flame - Flame 0.8 1 Filth_NapalmTrail diff --git a/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml b/1.0/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml similarity index 99% rename from Defs/ThingDefs_Buildings/BuildingsB_Oil.xml rename to 1.0/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml index aecf687..dfe45a8 100644 --- a/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml +++ b/1.0/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml @@ -343,10 +343,6 @@
  • Rimefeller.ITab_ResourceConsole
  • - - true - true - Building PassThroughOnly 150 diff --git a/Defs/ThingDefs_Buildings/BuildingsB_Refining.xml b/1.0/Defs/ThingDefs_Buildings/BuildingsB_Refining.xml similarity index 100% rename from Defs/ThingDefs_Buildings/BuildingsB_Refining.xml rename to 1.0/Defs/ThingDefs_Buildings/BuildingsB_Refining.xml diff --git a/Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml b/1.0/Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml similarity index 100% rename from Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml rename to 1.0/Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml diff --git a/Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml b/1.0/Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml similarity index 100% rename from Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml rename to 1.0/Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml diff --git a/Defs/ThingDefs_Items/Items_Resource_Stuff.xml b/1.0/Defs/ThingDefs_Items/Items_Resource_Stuff.xml similarity index 99% rename from Defs/ThingDefs_Items/Items_Resource_Stuff.xml rename to 1.0/Defs/ThingDefs_Items/Items_Resource_Stuff.xml index cfc33d7..5006cef 100644 --- a/Defs/ThingDefs_Items/Items_Resource_Stuff.xml +++ b/1.0/Defs/ThingDefs_Items/Items_Resource_Stuff.xml @@ -100,7 +100,6 @@ 1.1 Flame 0.037 - Flame 0.333 Filth_Fuel 1 diff --git a/Defs/ThingDefs_Misc/Filth_Various.xml b/1.0/Defs/ThingDefs_Misc/Filth_Various.xml similarity index 100% rename from Defs/ThingDefs_Misc/Filth_Various.xml rename to 1.0/Defs/ThingDefs_Misc/Filth_Various.xml diff --git a/Defs/WorkGiverDefs/WorkGivers.xml b/1.0/Defs/WorkGiverDefs/WorkGivers.xml similarity index 100% rename from Defs/WorkGiverDefs/WorkGivers.xml rename to 1.0/Defs/WorkGiverDefs/WorkGivers.xml diff --git a/Patches/CE_Patch_FSX_Refining.xml b/1.0/Patches/CE_Patch_FSX_Refining.xml similarity index 100% rename from Patches/CE_Patch_FSX_Refining.xml rename to 1.0/Patches/CE_Patch_FSX_Refining.xml diff --git a/1.1/Assemblies/0Harmony.dll b/1.1/Assemblies/0Harmony.dll new file mode 100644 index 0000000..3ca8142 Binary files /dev/null and b/1.1/Assemblies/0Harmony.dll differ diff --git a/1.1/Assemblies/0MultiplayerAPI.dll b/1.1/Assemblies/0MultiplayerAPI.dll new file mode 100644 index 0000000..f5d76b4 Binary files /dev/null and b/1.1/Assemblies/0MultiplayerAPI.dll differ diff --git a/1.1/Assemblies/Rimefeller.dll b/1.1/Assemblies/Rimefeller.dll new file mode 100644 index 0000000..bf64c20 Binary files /dev/null and b/1.1/Assemblies/Rimefeller.dll differ diff --git a/1.1/Defs/Designations/DesignationCategories.xml b/1.1/Defs/Designations/DesignationCategories.xml new file mode 100644 index 0000000..0b76e50 --- /dev/null +++ b/1.1/Defs/Designations/DesignationCategories.xml @@ -0,0 +1,17 @@ + + + + + Rimefeller + + Things for oil and plastic production. + 10 + +
  • Designator_Cancel
  • +
  • Designator_Deconstruct
  • +
  • Rimefeller.Designator_CleanOil
  • +
  • Rimefeller.Designator_RemovePipeline
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.1/Defs/Designations/Designations.xml b/1.1/Defs/Designations/Designations.xml new file mode 100644 index 0000000..d74e15c --- /dev/null +++ b/1.1/Defs/Designations/Designations.xml @@ -0,0 +1,10 @@ + + + + + CleanOilDes + Rimefeller/UI/OilSpill + Cell + + + \ No newline at end of file diff --git a/1.1/Defs/JobDefs/Jobs_Rimefeller.xml b/1.1/Defs/JobDefs/Jobs_Rimefeller.xml new file mode 100644 index 0000000..d7e6beb --- /dev/null +++ b/1.1/Defs/JobDefs/Jobs_Rimefeller.xml @@ -0,0 +1,37 @@ + + + + CleanOil + Rimefeller.JobDriver_CleanOil + clean oil. + + + + SuperviseDrilling + Rimefeller.JobDriver_SuperviseDrilling + Supervising drilling operation. + true + + + + EmptyAutoclave + Rimefeller.JobDriver_EmptyAutoclave + Emptying Autoclave. + true + + + + FillAutoclave + Rimefeller.JobDriver_FillAutoclave + Filling Autoclave. + true + + + + OperateResourceConsole + Rimefeller.JobDriver_OperateResourceConsole + operating TargetA. + true + + + \ No newline at end of file diff --git a/1.1/Defs/ModOptions/ModOptions.xml b/1.1/Defs/ModOptions/ModOptions.xml new file mode 100644 index 0000000..1ae5534 --- /dev/null +++ b/1.1/Defs/ModOptions/ModOptions.xml @@ -0,0 +1,196 @@ + + + + + RimefellerExtensions + + + + OilPipeVisibility + + + +
  • + +
  • +
  • + +
  • +
  • + +
  • +
  • + +
  • +
    +
    + + + CrudeToFuelRatio + + + +
  • + + 0.1 +
  • +
  • + + 0.5 +
  • +
  • + + 1 +
  • +
  • + + 1.5 +
  • +
  • + + 2 +
  • +
  • + + 2.5 +
  • +
  • + + 3 +
  • +
  • + + 4 +
  • +
  • + + 5 +
  • +
    +
    + + + OilPumpCapacity + + + +
  • + + 999 +
  • +
  • + + 2.5 +
  • +
  • + + 2 +
  • +
  • + + 1.5 +
  • +
  • + + 1 +
  • +
  • + + 0.75 +
  • +
  • + + 0.5 +
  • +
  • + + 0.25 +
  • +
  • + + 0.1 +
  • +
    +
    + + + OilRegenRate + + + +
  • + + 50 +
  • +
  • + + 2.5 +
  • +
  • + + 2 +
  • +
  • + + 1.5 +
  • +
  • + + 1 +
  • +
  • + + 0.75 +
  • +
  • + + 0.5 +
  • +
  • + + 0.25 +
  • +
  • + + 0 +
  • +
    +
    + + + OilGridCapacity + + + +
  • + + 500 +
  • +
  • + + 50 +
  • +
  • + + 25 +
  • +
  • + + 15 +
  • +
  • + + 10 +
  • +
  • + + 5 +
  • +
  • + + 1 +
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.1/Defs/RecipeDefs/Recipes_Production.xml b/1.1/Defs/RecipeDefs/Recipes_Production.xml new file mode 100644 index 0000000..c7fbaec --- /dev/null +++ b/1.1/Defs/RecipeDefs/Recipes_Production.xml @@ -0,0 +1,352 @@ + + + + + Make_RefiningStub + + bah + +
  • ResourceConsole
  • +
    + + + + 1000 + + + + + + + +
    + + + Make_Napalm + + Make a batch of napalm by mixing chemfuel and synthylene. (Machining Table) + Mixing napalm. + Cremate + Recipe_Cremate + 2000 + GeneralLaborSpeed + +
  • + + +
  • Synthylene
  • + + + 25 + +
  • + + +
  • Chemfuel
  • + + + 50 + +
    + + +
  • Chemfuel
  • +
    + +
  • Synthylene
  • +
    +
    + + 50 + + +
  • TableMachining
  • +
    + Napalm +
    + + + Make_ComponentIndustrialPlastic + + Make a component. + Making component. + GeneralLaborSpeed + Cook + Recipe_Machining + 5000 + UnfinishedComponent + +
  • + + +
  • Steel
  • + + + 4 + +
  • + + +
  • Synthylene
  • + + + 12 + +
    + + +
  • Steel
  • +
    + +
  • Synthylene
  • +
    +
    + + 1 + + + 8 + + Crafting + SynthyleneComponents + +
  • FabricationBench
  • +
    +
    + + + Make_ComponentIndustrialPlasticX5 + + Make a component. + Making component. + GeneralLaborSpeed + Cook + Recipe_Machining + 20000 + UnfinishedComponent + +
  • + + +
  • Steel
  • + + + 20 + +
  • + + +
  • Synthylene
  • + + + 60 + +
    + + +
  • Steel
  • +
    + +
  • Synthylene
  • +
    +
    + + 5 + + + 8 + + Crafting + SynthyleneComponents + +
  • FabricationBench
  • +
    +
    + + + + + Make_ComponentSpacerSynthylene + + Make an advanced Synthylene component. + Making advanced component. + GeneralLaborSpeed + Cook + Recipe_Machining + 10000 + UnfinishedComponent + +
  • + + +
  • ComponentIndustrial
  • + + + 1 + +
  • + + +
  • Synthylene
  • + + + 40 + +
  • + + +
  • Plasteel
  • + + + 10 + +
  • + + +
  • Gold
  • + + + 0.3 + +
    + + +
  • ComponentIndustrial
  • +
  • Plasteel
  • +
  • Gold
  • +
    + +
  • Synthylene
  • +
    +
    + + 1 + + SynthyleneAdvComponents + + 8 + + Crafting + +
  • FabricationBench
  • +
    +
    + + + + + Make_PlasteelComposite + + Make Plasteel. + Making Plasteel. + GeneralLaborSpeed + Cook + Recipe_Machining + 4000 + UnfinishedComponent + +
  • + + +
  • Steel
  • + + + 25 + +
  • + + +
  • Synthylene
  • + + + 50 + +
  • + + +
  • Chemfuel
  • + + + 40 + +
    + + +
  • Steel
  • +
  • Chemfuel
  • +
    + +
  • Synthylene
  • +
    +
    + + 25 + + + 8 + + Crafting + PlasteelProduction + +
  • FabricationBench
  • +
    +
    + + + Make_SynthamideComposite + + Make Synthamide Composite. + Making Synthamide Composite. + GeneralLaborSpeed + Cook + Recipe_Machining + 3000 + UnfinishedComponent + +
  • + + +
  • Synthamide
  • + + + 25 + +
  • + + +
  • Synthylene
  • + + + 50 + +
  • + + +
  • Chemfuel
  • + + + 40 + +
    + + +
  • Synthamide
  • +
  • Chemfuel
  • +
    + +
  • Synthylene
  • +
    +
    + + 25 + + + 8 + + Crafting + SynthamideCompositeProduction + +
  • FabricationBench
  • +
    +
    +
    \ No newline at end of file diff --git a/1.1/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml b/1.1/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml new file mode 100644 index 0000000..af7822c --- /dev/null +++ b/1.1/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller.xml @@ -0,0 +1,217 @@ + + + + + + Rimefeller + + + + + OilDrilling + + Rimefeller + Oil Drilling. + 2500 + Industrial + +
  • Electricity
  • +
    + 0 + 0 +
    + + + DeepOilWells + + Rimefeller + Drill deeper wells to access new larger oil reservoirs. + 6000 + Industrial + +
  • OilDrilling
  • +
  • GroundPenetratingScanner
  • +
    + 6 + 0 +
    + + + + ChemfuelRefining + + Rimefeller + Refine crude oil into chemfuel to be stored in chemfuel tanks. + 1500 + Industrial + +
  • OilDrilling
  • +
    + 1 + 1 +
    + + + NeutroamineProduction + + Rimefeller + Produce Neutroamine from stored chemfuel, used for making medicine + 4500 + Industrial + +
  • SynthamideProduction
  • +
  • MedicineProduction
  • +
    + 5 + 3 +
    + + + SynthyleneProduction + + Rimefeller + Produce the generic building material synthylene with a selection of colours from stored chemfuel + 1500 + Industrial + +
  • ChemfuelRefining
  • +
    + 2 + 2 +
    + + + Napalm + + Rimefeller + Highly flammable sticky jelly used in incendiary bombs, consisting of chemfuel thickened with synthylene + 500 + Industrial + +
  • SynthyleneProduction
  • +
    + 3 + 3 +
    + + + ArtificialFloors + + Rimefeller + Produce artificial flooring from synthylene + 1000 + Industrial + +
  • SynthyleneProduction
  • +
    + 3 + 4 +
    + + + SynthyleneComponents + + Rimefeller + Stretch out your steel reserves by making components using synthylene and steel + 2500 + Industrial + +
  • SynthyleneProduction
  • +
  • Fabrication
  • +
    + 3 + 5 +
    + + + SynthyleneAdvComponents + + Rimefeller + Stretch out your steel reserves by making advanced components using synthylene + 3000 + Industrial + +
  • SynthyleneComponents
  • +
  • AdvancedFabrication
  • +
    + 4 + 5 +
    + + + + SynthreadProduction + + Rimefeller + Produce synthread from stored chemfuel + 2000 + Industrial + +
  • SynthyleneProduction
  • +
    + 3 + 2 +
    + + + SynthamideProduction + + Rimefeller + Produce Synthamide, Synthamide fibers are heat-resistant and strong synthetic fibers, they can be used for creating very durable clothing. + 3000 + Industrial + +
  • SynthreadProduction
  • +
  • Fabrication
  • +
    + 4 + 2 +
    + + + SynthamideCompositeProduction + + Rimefeller + Produce Synthamide Composite, a high strength light weight fire resistant spacer tech composite material, made of a synthylene matrix reinforced with synthamide fibres + Synthamide Composite + You can now produce Synthamide composite! first craft uncured composite at a fabrication bench, construct an autoclave, then load uncured composite into the autoclave to cure it. + 4000 + Industrial + +
  • SynthamideProduction
  • +
    + 5 + 2 +
    + + + PlasteelProduction + + Rimefeller + Discover the secrets of making Plasteel + Plasteel Production + You can now produce Plasteel! craft uncured Plasteel at a fabrication bench, construct an autoclave, then set the autoclave to plasteel curing mode. + 3500 + Spacer + +
  • SynthamideCompositeProduction
  • +
    + 6 + 2 +
    + + + HyperweaveProduction + + Rimefeller + Discover the secrets of making Hyperweave + 3500 + Spacer + +
  • PlasteelProduction
  • +
    + 7 + 2 +
    + +
    diff --git a/1.1/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml b/1.1/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml new file mode 100644 index 0000000..96ece8a --- /dev/null +++ b/1.1/Defs/ResearchProjectDefs/ResearchProjects_Rimefeller_CE_FSX.xml @@ -0,0 +1,18 @@ + + + + + CE_FsxProduction + + Rimefeller + Produce FSX from stored chemfuel, used for making explosives and specialty ammunition. + 1500 + Industrial + +
  • SynthyleneProduction
  • +
    + 2 + 1 +
    + +
    diff --git a/1.1/Defs/SoundDefs/Rimefeller_General.xml b/1.1/Defs/SoundDefs/Rimefeller_General.xml new file mode 100644 index 0000000..68ef7f3 --- /dev/null +++ b/1.1/Defs/SoundDefs/Rimefeller_General.xml @@ -0,0 +1,145 @@ + + + + + Cracker_Ambience + True + MapOnly + + PrioritizeNearest + +
  • + True + +
  • + Rimefeller/hums/gasman +
  • + + + 80 + 80 + + + 1 + 1.015 + + + 0 + 30 + + +
    +
    + + + FuelGen_Ambience + True + MapOnly + + PrioritizeNearest + +
  • + True + +
  • + Rimefeller/hums/gen_hum +
  • + + + 100 + 100 + + + 1 + 1.015 + + + 0 + 30 + + +
    +
    + + + DerrickDrill_Ambience + True + MapOnly + + PrioritizeNearest + GeothermalPlant_Ambience_Start + GeothermalPlant_Ambience_Stop + +
  • + True + +
  • + Rimefeller/hums/derrickDrill +
  • + + + 15 + 15 + + + 1 + 1.015 + + + 0 + 30 + + +
    +
    + + + OilSpillIgnite + MapOnly + + 1 + +
  • + +
  • + Rimefeller/misc/catchfire +
  • + + + 67.05882 + 72.94118 + + + 0.8516304 + 1.254348 + + +
    +
    + + + + tremors + False + MapOnly + + PrioritizeNearest + + + +
  • + True + +
  • + Rimefeller/misc/rumble +
  • + + + 100 + 100 + + +
    +
    + +
    \ No newline at end of file diff --git a/1.1/Defs/Storyteller/Incidents_Map_Misc.xml b/1.1/Defs/Storyteller/Incidents_Map_Misc.xml new file mode 100644 index 0000000..108345d --- /dev/null +++ b/1.1/Defs/Storyteller/Incidents_Map_Misc.xml @@ -0,0 +1,51 @@ + + + + + OilSpill + + Misc + +
  • Map_PlayerHome
  • +
    + Rimefeller.IncidentWorker_OilSpill + Oil Spill + A section of pipeline has broken and Oil has spilled out, Oil can be cleaned using the clean oil designator. + ThreatSmall + 0.3 + 30 +
    + + + + DrillQuake + + Misc + +
  • Map_PlayerHome
  • +
    + Rimefeller.IncidentWorker_Earthquake + Tremors + Excessive oil drilling has caused ground instability. + ThreatSmall + 0.3 + 30 +
    + + + +
    \ No newline at end of file diff --git a/1.1/Defs/ThingCategoryDefs/ThingCategories.xml b/1.1/Defs/ThingCategoryDefs/ThingCategories.xml new file mode 100644 index 0000000..25ca560 --- /dev/null +++ b/1.1/Defs/ThingCategoryDefs/ThingCategories.xml @@ -0,0 +1,21 @@ + + + + + Oil + + Root + Rimefeller/Things/Resource/OilBarrel + + + + Plastic + + + + + Composite + + + + \ No newline at end of file diff --git a/1.1/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml b/1.1/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml new file mode 100644 index 0000000..846648d --- /dev/null +++ b/1.1/Defs/ThingDefs_Buildings/BuildingsA_Pipes.xml @@ -0,0 +1,292 @@ + + + + + + Rimefeller.Building_Pipe + + Rimefeller/Things/Building/oilPipe_Atlas + Graphic_Single + Basic + +
  • Custom6
  • +
    + + (0,0.35,1,0.3) + +
    + + + Rimefeller/Things/Building/oilPipe_Atlas_Blueprint + + true + false + + Conduits + Standable + false + + 80 + 260 + 1.0 + + 1 + false + true + false + +
  • Rimefeller.PlaceWorker_Pipe
  • +
    + Never + MapMeshOnly +
    + + + Filth_OilSlick + + Building + 100 + + Rimefeller/Things/Resource/OilBarrel + Graphic_Single + + A puddle of flammable oil. + Rimefeller.OilSpill + + false + true + false + false + + +
  • + Ignite + Ignite +
  • +
    + + FloorEmplacement + Standable + Filth_Ash + false + true + Normal + MapMeshOnly + false + false + + -10 + -15 + 15000 + 10.0 + +
    + + + Filth_NapalmTrail + + Building + 100 + + Rimefeller/Things/Resource/OilBarrel + Graphic_Single + + A trail of napalm. + Rimefeller.NapalmTrail + 2 + + false + true + false + false + + +
  • + Ignite + Ignite +
  • +
    + Rimefeller + FloorEmplacement + Standable + Filth_Ash + false + true + Normal + MapMeshOnly + false + false + false + + -10 + -15 + 100 + 10.0 + + + 2 + + +
  • Napalm
  • +
    +
    + + + + NapalmBomb + + Napalm Bomb + Rimefeller.NapalmBomb + MinifiedThing + +
  • Oil
  • +
    + + Rimefeller/Things/Resource/OilBarrel + Graphic_Single + + Normal + false + + false + + +
  • + Ignite + Ignite +
  • +
  • + 4.9 + Flame + 0.8 + 1 + Filth_NapalmTrail + 1 + + 1 + 2 + +
  • +
    + + 75 + + + 50 + 5000 + 4.0 + 25 + + +
  • Napalm
  • +
    +
    + + + SparkGrid + + Ignites flammable things such as napalm when powered. + Rimefeller.Building_sparkgrid + + Rimefeller/Things/Building/sparkgrid + Graphic_Single + (1,1) + + + false + false + + +
  • + CompPowerTrader + 150 +
  • +
    + Rimefeller + FloorEmplacement + Standable + true + Normal + false + + 100 + 0.0 + + + 25 + + +
  • Napalm
  • +
    +
    + + + OilPipeline + + Plumbing for connecting plumbed things. + Rimefeller/UI/Plumbing + + 1 + + +
  • + + +
  • OilDrilling
  • + + true +
    + + + Rimefeller.Building_Valve + Building + Standable + false + MinifiedThing + Never + +
  • Oil
  • +
    + + false + true + false + + + 80 + 350 + 1.0 + -2 + 2 + + + 15 + + false + true + ConstructMetal + +
  • OilDrilling
  • +
    + + pipelineValve + + 75 + Opens or closes connections between pipelines. + + Rimefeller/Things/Building/Valve + Graphic_Single + (1,1) + + +
  • +
  • + Rimefeller/Things/Building/Valve + CommandDesignateOpenCloseValveLabelRimefeller + CommandDesignateOpenCloseValveDescRimefeller +
  • +
    +
    + + +
    \ No newline at end of file diff --git a/1.1/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml b/1.1/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml new file mode 100644 index 0000000..dfe45a8 --- /dev/null +++ b/1.1/Defs/ThingDefs_Buildings/BuildingsB_Oil.xml @@ -0,0 +1,576 @@ + + + + + + Building + Building + BulletImpact_Metal + true + MapMeshAndRealTime + Light + Repair + true + Filth_RubbleBuilding + Rimefeller + PassThroughOnly + Building + Normal + + 0.70 + + + + + + + + OilWellHead + + Abandoned oil well, when left unused the pressure will rise back to full over time. Place a derrick directly over the well to continue using it + Rimefeller.Building_WellHead + + Rimefeller/Things/Building/Wellhead + Graphic_Single + Transparent + (1,1) + + Floor + false + true + true + true + (1,1) + false + true + + false + true + true + + + 300 + 15000 + 4.0 + + Rare + true + + + + OilWellHead + + +
  • Rimefeller.PlaceWorker_WellHead
  • +
    +
    + + + DeepOilWellHead + + +
  • Rimefeller.PlaceWorker_DeepWellHead
  • +
    +
    + + + + Rimefeller/Things/Building/OilDerrick + Graphic_Single + (4,7) + false + + (3,3) + Building + Normal + + BuildingOnTop + PassThroughOnly + true + false + 60 + true + true + false + + 100 + 15000 + 4.0 + + + +
  • + CompPowerTrader + 500 +
  • +
  • + 6 + (252,187,113,0) +
  • +
  • + CompHeatPusherPowered + 6 +
  • +
  • + 7 + Flame + 1 + 0.333 + Filth_Fuel + 1 + + 70 + 150 + +
  • +
  • +
  • + + + + + OilWell + + Extracts oil from underground reservoirs, requires a resource console to view the oil grid! + + 120 + 6 + + +
  • + false + 2000 + 150 +
  • +
  • + Steel for pipe + Pipe stockpile + 75.0 + true + true + Cannot drill: Needs more pipe + UI/Overlays/Barrel + + +
  • Steel
  • + + + +
    + +
  • OilDrilling
  • +
    + 10 + +
  • Rimefeller.PlaceWorker_WellHead
  • +
    +
    + + + DeepOilWell + + + Rimefeller/Things/Building/OilDerrickDeep + Graphic_Single + (4,7) + false + + Extracts oil from underground reservoirs, requires a ground radar to view the deep oil grid! + + 120 + 6 + + +
  • + true + 3000 + 300 +
  • +
  • + Steel for pipe + Pipe stockpile + 75.0 + true + true + Cannot drill: Needs more pipe + UI/Overlays/Barrel + + +
  • Steel
  • + + + +
    + +
  • DeepOilWells
  • +
    + 15 + +
  • Rimefeller.PlaceWorker_DeepWellHead
  • +
    +
    + + + + OilStorage + + Stores crude oil from wells. + + Rimefeller/Things/Building/OilStorage + Graphic_Single + (4,4) + + (0.05,0.05,0.95,0.95) + + + (3,3) + false + 180 + + +
  • + 10000 + Oil +
  • +
  • + Rimefeller.CompExplosiveTank + 14 + Flame + 4 + 0.333 + Filth_Fuel + 1 + + 70 + 150 + +
  • +
    + + 100 + 1 + + + 150 + 15000 + 4.0 + + +
  • OilDrilling
  • +
    + 6 +
    + + + FuelStorage + + Stores chemfuel produced by crude crackers, chemfuel can be pumped to connected chemfuel hoppers + + Rimefeller/Things/Building/chemTank + Graphic_Multi + (5,3) + + (0.05,0.05,0.95,0.95) + + + (4,2) + true + 180 + + +
  • + 10000 + Fuel +
  • +
  • + Rimefeller.CompExplosiveTank + 18 + Flame + 4 + 0.333 + Filth_Fuel + 1 + + 120 + 250 + +
  • +
    + + 100 + 1 + + + 150 + 15000 + 4.0 + + +
  • ChemfuelRefining
  • +
    + 6 +
    + + + ResourceConsole + + Manned computer console required to operate crude crackers and refineries + Rimefeller.Building_ResourceConsole + MinifiedThing + +
  • Oil
  • +
    + + Rimefeller/Things/Building/Console + Graphic_Multi + CutoutComplex + (3.5,2.5) + + Damage/Corner + Damage/Corner + Damage/Corner + Damage/Corner + + + (3,2) + + 120 + 4 + + false + false + 0.20 + +
  • Rimefeller.ITab_ResourceConsole
  • +
    + Building + PassThroughOnly + 150 + Normal + + 250 + 8000 + 1.0 + 30 + + +
  • + CompPowerTrader + 175 + true +
  • +
  • +
  • + + 0.5 + DiningChair + (0,0,-1) + true + Heavy + 5 + +
  • OilDrilling
  • + +
    + + + + CrudeCracker + + Cracks crude oil into chemfuel which must be stored on connected chemfuel tanks, chemfuel can be pumped to connected chemfuel hoppers + + Rimefeller/Things/Building/OilRefinery + Graphic_Single + (6,6) + + Building + Normal + false + Building + PassThroughOnly + true + true + 100 + (6,6) + + 340 + 8 + + true + false + + 150 + 30000 + 4.0 + -12 + -100 + + +
  • +
  • + +
  • + CompPowerTrader + 1200 +
  • +
  • + CompHeatPusherPowered + 12 +
  • +
  • + Power mode + 0.25 +
  • +
  • + 8 + Flame + 2 + 0.333 + Filth_Fuel + 1 + + 170 + 250 + +
  • +
    + + false + + +
  • ChemfuelRefining
  • +
    + 10 +
    + + + MinifiedThing + +
  • Oil
  • +
    + FuelPowerplant + + Produces power by consuming chemfuel. Must be piped into chemfuel storage tanks. + + Rimefeller/Things/Building/FuelGenerator + Graphic_Single + (3,3) + + Building + Normal + false + Building + PassThroughOnly + true + false + 180 + (2,2) + + 320 + 8 + + true + false + + 150 + 20000 + 4.0 + -12 + -100 + 65 + + +
  • +
  • + Rimefeller.FuelPowerplant + -4000 + 18 + true +
  • +
  • +
  • +
  • + 8 + Flame + 2 + 0.333 + Filth_Fuel + 1 + + 170 + 250 + +
  • +
    + + false + + +
  • ChemfuelRefining
  • +
    + 10 +
    + + + LargeFuelPowerplant + + Produces power by consuming chemfuel. Must be piped into chemfuel storage tanks. + + Rimefeller/Things/Building/FuelGenerator + Graphic_Multi + (4,6) + + Building + Normal + false + Building + PassThroughOnly + true + false + 180 + (3,5) + + 800 + 16 + + true + true + + 250 + 60000 + 4.0 + -22 + -100 + + +
  • +
  • + Rimefeller.BigFuelPowerplant + -16000 + 72 + true +
  • +
  • +
  • +
  • + 8 + Flame + 2 + 0.333 + Filth_Fuel + 1 + + 170 + 250 + +
  • +
    + + false + + +
  • ChemfuelRefining
  • +
    + 10 +
    +
    \ No newline at end of file diff --git a/1.1/Defs/ThingDefs_Buildings/BuildingsB_Refining.xml b/1.1/Defs/ThingDefs_Buildings/BuildingsB_Refining.xml new file mode 100644 index 0000000..45000bd --- /dev/null +++ b/1.1/Defs/ThingDefs_Buildings/BuildingsB_Refining.xml @@ -0,0 +1,499 @@ + + + + MinifiedThing + +
  • Oil
  • +
    + Building_Storage + + Things/Building/Production/Hopper + Graphic_Multi + + (0.05,0.1,0.9,0.9) + Damage/Corner + Damage/Corner + + + Building + PassThroughOnly + 0.5 + 70 + false + +
  • ITab_Storage
  • +
    + true + + 300 + 100 + 4 + 4 + + + 15 + + Normal + false + true + Rimefeller + Item + ConstructMetal +
    + + + ChemfuelHopper + + Pumps chemfuel from chemfuel storage tanks into usable/sellable cans. + + Rimefeller/Things/Building/fuelpump + Graphic_Single + (1,1) + + + + Important + + +
  • Chemfuel
  • +
    +
    +
    + + + +
  • Chemfuel
  • +
    +
    +
    +
    + +
  • + 25 +
  • +
  • + CompPowerTrader + 50 +
  • +
  • +
  • + + +
  • ChemfuelRefining
  • + +
    + + + ChemfuelSiphon + + Siphons chemfuel from cans into chemfuel storage tanks. + + Rimefeller/Things/Building/fuelsiphon + Graphic_Single + (1,1) + + + + Important + + +
  • Chemfuel
  • +
    +
    +
    + + Important + + +
  • Chemfuel
  • +
    +
    +
    +
    + +
  • +
  • +
  • + CompPowerTrader + 50 +
  • +
  • +
  • + + +
  • ChemfuelRefining
  • + +
    + + + RefineryLoadingBay + + Bay required by refineries to unload product. + + Rimefeller/Things/Building/loadbay + Graphic_Single + (1,1) + + false + Never + + + + +
  • Napalm
  • +
  • Synthamide
  • +
  • Neutroamine
  • +
  • Synthread
  • +
  • Hyperweave
  • +
    + +
  • Synthylene
  • +
  • FiberComposite
  • +
    +
    +
    + + + +
  • Napalm
  • +
  • Synthamide
  • +
  • Neutroamine
  • +
  • Synthread
  • +
  • Hyperweave
  • +
    + +
  • Synthylene
  • +
  • FiberComposite
  • +
    +
    + Low +
    +
    + +
  • SynthyleneProduction
  • +
    +
    + + + + + + + + + + + + MinifiedThing + +
  • Oil
  • +
    + + Rimefeller/Things/Building/SynthyleneRefinery + Graphic_Single + (4,4) + + Building + Normal + false + Building + PassThroughOnly + false + false + 60 + (3,3) + true + false + + 150 + 20000 + 4.0 + -12 + -100 + 40 + + +
  • +
  • + +
  • + CompHeatPusherPowered + 6 +
  • +
  • + 8 + Flame + 2 + 0.333 + Filth_Fuel + 1 + + 70 + 150 + +
  • +
    + + false + + 10 +
    + + + + + + + + SynthyleneRefiner + + Processes chemfuel into synthylene with a selection of colours, synthylene can be used as a generic building material and as an ingredient for components. + + Rimefeller/Things/Building/SynthyleneRefinery + Graphic_Single + (4,4) + + + 150 + 3 + + +
  • + CompPowerTrader + 1000 +
  • +
  • + Rimefeller.CompRefinerySynthylene + Synthylene + 20 + 40 + 1.5 +
  • +
    + +
  • SynthyleneProduction
  • +
    +
    + + + + NapalmRefiner + + Processes chemfuel into napalm, a highly flammable sticky jelly used in incendiary bombs, consisting of chemfuel thickened with synthylene. + + Rimefeller/Things/Building/NapalmRefinery + Graphic_Single + (4,4) + + + 150 + 3 + + +
  • + CompPowerTrader + 1000 +
  • +
  • + Rimefeller.CompRefineryNapalm + Napalm + 20 + 50 + 1.5 +
  • +
    + +
  • Napalm
  • +
    +
    + + + + SynthreadRefiner + + Processes chemfuel into synthread, a synthetic fibre for clothing + + Rimefeller/Things/Building/ThreadMachine + Graphic_Single + (3,3) + + + 150 + 4 + + MapMeshAndRealTime + +
  • + CompPowerTrader + 1000 +
  • +
  • + Rimefeller.CompRefineryThreader + Synthread + 20 + 60 + 0.5 +
  • +
    + +
  • SynthreadProduction
  • +
    +
    + + + SynthamideRefiner + + Processes chemfuel into Synthamide weave, a high strength synthetic fibre + + Rimefeller/Things/Building/ThreadMachine + Graphic_Single + (3,3) + + + 175 + 3 + 1 + + MapMeshAndRealTime + +
  • + CompPowerTrader + 2000 +
  • +
  • + Rimefeller.CompRefineryThreader + Synthamide + 20 + 60 + 0.5 +
  • +
    + +
  • SynthamideProduction
  • +
    +
    + + + HyperweaveRefiner + + Processes chemfuel into Hyperweave, a high strength synthetic fibre + + Rimefeller/Things/Building/ThreadMachine + Graphic_Single + (3,3) + + + 250 + 3 + 3 + + MapMeshAndRealTime + +
  • + CompPowerTrader + 3000 +
  • +
  • + Rimefeller.CompRefineryThreader + Hyperweave + 20 + 220 + 0.5 +
  • +
    + +
  • HyperweaveProduction
  • +
    +
    + + + NeutroamineRefiner + + Processes chemfuel into Neutroamine for making medicine + (2,2) + + Rimefeller/Things/Building/neutroRefinery + Graphic_Single + (3,3) + + + 200 + 3 + 2 + + +
  • + CompPowerTrader + 2500 +
  • +
  • + Rimefeller.CompRefineryNeutro + Neutroamine + 1 + 4 + 0.1 +
  • +
    + +
  • NeutroamineProduction
  • +
    +
    + + + + + Autoclave + + Bakes uncured plasteel or synthamide composite into the final product + Rimefeller.Building_Autoclave + MinifiedThing + +
  • Oil
  • +
    + + Rimefeller/Things/Building/Autoclave + Graphic_Single + (3,3) + + Building + Normal + false + Building + PassThroughOnly + false + false + 60 + (2,2) + + 150 + 4 + 1 + + true + false + + 100 + 15000 + 0.2 + -20 + 40 + + +
  • +
  • + CompPowerTrader + 2000 +
  • +
  • + + + false + + +
  • SynthamideCompositeProduction
  • + + 10 +
    + + +
    \ No newline at end of file diff --git a/1.1/Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml b/1.1/Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml new file mode 100644 index 0000000..ae59970 --- /dev/null +++ b/1.1/Defs/ThingDefs_Buildings/BuildingsB_Refining_CE_FSX.xml @@ -0,0 +1,35 @@ + + + + + CombatExtendedFsxRefiner + + Processes chemfuel into FSX, a high-explosive chemical used in a variety of industrial and military applications. + + Rimefeller/Things/Building/CeFsxRefinery + Graphic_Single + (4,4) + + + 150 + 3 + + +
  • + CompPowerTrader + 1000 +
  • +
  • + Rimefeller.CompRefineryNapalm + FSX + 1 + 4 + 0.1 +
  • +
    + +
  • CE_FsxProduction
  • +
    +
    + +
    \ No newline at end of file diff --git a/1.1/Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml b/1.1/Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml new file mode 100644 index 0000000..50fe685 --- /dev/null +++ b/1.1/Defs/ThingDefs_Buildings/Terrain_Floors_Synthylene.xml @@ -0,0 +1,480 @@ + + + + + 220 + Lino flooring with artificial patterns. + Rimefeller/Terrain/TilesDiagonal + + 300 + 2 + 0.12 + + + 3 + + BurnedCarpet + +
  • ArtificialFloors
  • +
    + Rimefeller + 3 +
    + + + Lino_Metallic + + + + + Lino_Stony + + + + Lino_Misc + + + + Lino_TilesDiagonal + + Rimefeller/Terrain/TilesDiagonal + Lino_Misc + + + + Lino_TilesDiamond + + Rimefeller/Terrain/TilesDiamond + Lino_Misc + + + + Lino_TactileTile + + Rimefeller/Terrain/Pavement_Tactile + Lino_Misc + + + + Lino_SterileTile + + Terrain/Surfaces/GenericFloorTile + (0.71, 0.71, 0.71) + + 1600 + 0.6 + + + 12 + + 8 + + + + + + + + Lino_Colour + + + + Rimefeller/Terrain/SynthyleneFloorTile + Lino_Colour + + + + Lino_Red + + (118,49,57) + + + + Lino_Green + + 199 + (89,105,62) + + + + Lino_Blue + + 198 + (24,65,121) + + + + Lino_White + + 197 + (195,192,192) + + + + Lino_Dark + + 196 + (60,60,60) + + + + Lino_Gold + + 195 + (225,179,42) + + + + + + Lino_ColourTiles + + + + Terrain/Surfaces/GenericFloorTile + Lino_ColourTiles + + + + LinoTile_Red + + (118,49,57) + + + + LinoTile_Green + + 199 + (89,105,62) + + + + LinoTile_Blue + + 198 + (24,65,121) + + + + LinoTile_White + + 197 + (195,192,192) + + + + LinoTile_Dark + + 196 + (60,60,60) + + + + LinoTile_Gold + + 195 + (225,179,42) + + + + + + Lino_Wood + + + + Rimefeller/Terrain/Wood_ParquetVersailles + Lino_Wood + + + + Lino_WoodPlankFloor + + Terrain/Surfaces/WoodFloor + (108,78,55) + + + + Lino_Wood_ParquetHerring + + Rimefeller/Terrain/Wood_ParquetHerring + (108,78,55) + + + + Lino_Wood_ParquetVersailles + + Rimefeller/Terrain/Wood_ParquetVersailles + (108,78,55) + + + + Wood_ParquetHerring + + 250 + Rimefeller/Terrain/Wood_ParquetHerring + BurnedWoodPlankFloor + (108,78,55) + + 85 + 0.22 + + + 3 + + ConstructWood + + + + Wood_ParquetVersailles + + 250 + Rimefeller/Terrain/Wood_ParquetVersailles + BurnedWoodPlankFloor + (108,78,55) + + 85 + 0.22 + + + 3 + + ConstructWood + + + + + + Lino_Mosaic + + + + Rimefeller/Terrain/Mosaic + Lino_Mosaic + + + + + Lino_MosaicRed + + (118,49,57) + + + + Lino_MosaicGreen + + 199 + (89,105,62) + + + + Lino_MosaicBlue + + 198 + (24,65,121) + + + + Lino_MosaicCream + + 197 + (195,195,195) + + + + Lino_MosaicDark + + 196 + (61,61,61) + + + + Lino_MosaicGold + + 196 + (225,179,42) + + + + + Lino_PavementStone + + + + Rimefeller/Terrain/Pavement_Stone + Lino_PavementStone + + + + Lino_PavementSandstone + + (126,104,94) + + + + Lino_PavementGranite + + (105,95,97) + + + + Lino_PavementLimestone + + (158,153,135) + + + + Lino_PavementSlate + + (105,105,105) + + + + Lino_PavementMarble + + (132,135,132) + + + + Lino_PavementGold + + (225,179,42) + + + + + + + + + + Lino_Herringbone + + + + Rimefeller/Terrain/Marble_Herringbone + Lino_Herringbone + + + + Lino_HerringboneSandstone + + (126,104,94) + + + + Lino_HerringboneGranite + + (105,95,97) + + + + Lino_HerringboneLimestone + + (158,153,135) + + + + Lino_HerringboneSlate + + (105,105,105) + + + + Lino_HerringboneMarble + + (132,135,132) + + + + + + + + + + + Lino_StoneTile + + + + Terrain/Surfaces/TileStone + Lino_StoneTile + + + + Lino_TileSandstone + + (126,104,94) + + + + Lino_TileGranite + + (105,95,97) + + + + Lino_TileLimestone + + (158,153,135) + + + + Lino_TileSlate + + (100,100,100) + + + + Lino_TileMarble + + (132,135,132) + + + + + + + + + + Lino_Flagstone + + + + Terrain/Surfaces/Flagstone + Lino_Flagstone + + + + Lino_FlagstoneSandstone + + (126,104,94) + + + + Lino_FlagstoneGranite + + (105,95,97) + + + + Lino_FlagstoneLimestone + + (158,153,135) + + + + Lino_FlagstoneSlate + + (105,105,105) + + + + Lino_FlagstoneMarble + + (132,135,132) + + +
    diff --git a/1.1/Defs/ThingDefs_Items/Items_Resource_Stuff.xml b/1.1/Defs/ThingDefs_Items/Items_Resource_Stuff.xml new file mode 100644 index 0000000..5006cef --- /dev/null +++ b/1.1/Defs/ThingDefs_Items/Items_Resource_Stuff.xml @@ -0,0 +1,640 @@ + + + + + Shell_Napalm + + A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars. Explodes when damaged. + + Things/Item/Resource/Shell/Shell_Incendiary + Graphic_StackCount + + +
  • + 2.9 + Flame + 0.4 + 0.7 + + 30 + 60 + +
  • +
    + Bullet_Shell_Napalm + + 15 + 15 + +
    + + + Bullet_Shell_Napalm + + + Things/Projectile/ShellIncendiary + Graphic_Single + TransparentPostLight + + Projectile_Explosive + + Flame + + 41 + 2.9 + Filth_NapalmTrail + 0.25 + true + Artillery_HitThickRoof + MortarIncendiary_Explode + MortarRound_PreImpact + MortarRound_Ambient + true + + + + + ThingWithComps + Item + Middle + true + true + Item + 75 + + -7 + + +
  • + + true + true + false + 15 + + + + Napalm + + Highly flammable sticky jelly used in incendiary bombs, consisting of chemfuel thickened with synthylene. + + Rimefeller/Things/Resource/OilBarrel + Graphic_Single + + Normal + + 50 + 2.8 + 3.0 + 0.05 + -10 + + +
  • Oil
  • + + + false + + +
  • + 1.1 + Flame + 0.037 + 0.333 + Filth_Fuel + 1 + + 70 + 150 + +
  • +
    + 150 + false + true + None +
    + + + OilBarrel + + A barrel filled with crude oil, can be dumped, burned, or processed. + + Rimefeller/Things/Resource/OilBarrel + Graphic_Single + + + 100 + 1.0 + 0.05 + -10 + + +
  • Oil
  • +
    + +
  • + + 150 + false + true + None + + + + UncuredPlasteel + + Uncured plasteel, requires curing in an autoclave. + + Rimefeller/Things/Resource/UncuredPlasteel + Graphic_Single + + Metal_Drop + Metal_Drop + false + + 2 + 75 + 0.15 + 0 + + +
  • ResourcesRaw
  • + + 75 +
    + + + + + + + + Synthamide + + Synthamide fibers are heat-resistant and strong synthetic fibers, they can be used for creating very durable clothing or to create high strength composite materials. + + Rimefeller/Things/Resource/synthamide + Graphic_Single + (202,165,87) + + 0 + 0 + Sellable + + 150 + 5.5 + 0.032 + 0.4 + 1 + 1.60 + 0.44 + 2.88 + 22 + 22 + + + +
  • Fabric
  • +
    + 0.00000001 + (202,165,87) + + 0 + 2 + +
    + +
  • Textiles
  • +
    + +
  • + CompColorable +
  • +
    +
    + + + + + + + + Synthylene + + ResourcesRaw + Rimefeller/Things/Resource/synthylene + false + + + + + + A synthetic building material. + + Rimefeller/Things/Resource/synthylene + Graphic_Single + + 0 + 0 + Sellable + + 2 + 75 + 0.2 + 1.0 + 1 + 0.54 + 0.54 + 0.9 + 8 + 4 + 0.4 + 0.9 + + +
  • Synthylene
  • +
    + 75 + + synthylene + +
  • Woody
  • +
    + 0 + (48,95,144) + ConstructWood + Planks + BulletImpact_Wood + + 0.3 + 1 + 1 + 0.6 + 0.5 + 1.4 + +
    +
    + + + Synthylene + + + synthylene + (170,170,170) + + + + + + + + + + + + + + + + + + + FiberComposite + + ResourcesRaw + Rimefeller/Things/Resource/composite + false + + + + + UncuredComposite + + Uncured Synthamide Composite, requires curing in an autoclave. + + Rimefeller/Things/Resource/composite + Graphic_Single + (230,230,200) + + Metal_Drop + Metal_Drop + false + + 2 + 75 + 0.15 + 0 + + +
  • FiberComposite
  • +
    + 75 +
    + + + + + + FiberComposite + + Synthamide composite is a high strength light weight fire resistant spacer tech composite material, made of a polymer matrix reinforced with aramid fibres. + + Rimefeller/Things/Resource/composite + Graphic_Single + + false + + 8 + 0.2 + 1.2 + 0.6 + 1.0 + 2.8 + 0 + 1.0 + 0.8 + + +
  • FiberComposite
  • +
    + 0 + 0 + Sellable + + +
  • Metallic
  • +
    + 0 + ConstructMetal + (160,178,181) + BulletImpact_Metal + MeleeHit_Metal_Sharp + MeleeHit_Metal_Blunt + + 2.6 + 1 + 0 + 2 + 2 + 0.8 + +
    +
    + + + + + + FiberComposite + + + Composite + (202,165,87) + + + + + + + + + +
    \ No newline at end of file diff --git a/1.1/Defs/ThingDefs_Misc/Filth_Various.xml b/1.1/Defs/ThingDefs_Misc/Filth_Various.xml new file mode 100644 index 0000000..4782a28 --- /dev/null +++ b/1.1/Defs/ThingDefs_Misc/Filth_Various.xml @@ -0,0 +1,31 @@ + + + + + Filth + Filth + false + MapMeshOnly + FilthOil + + Oil on the ground. + Filth + + -40 + -15 + + + Graphic_Cluster + Things/Filth/LiquidFuel + Transparent + (20, 20, 20, 100) + + + true + 170 + true + 1 + + + + \ No newline at end of file diff --git a/1.1/Defs/WorkGiverDefs/WorkGivers.xml b/1.1/Defs/WorkGiverDefs/WorkGivers.xml new file mode 100644 index 0000000..e0334bb --- /dev/null +++ b/1.1/Defs/WorkGiverDefs/WorkGivers.xml @@ -0,0 +1,74 @@ + + + + + EmptyAutoclave + + Rimefeller.WorkGiver_EmptyAutoclave + Hauling + Empty Autoclave + Emptying Autoclave + 66 + +
  • Manipulation
  • +
    +
    + + + FillAutoclave + + Rimefeller.WorkGiver_FillAutoclave + Hauling + Fill Autoclave + Filling Autoclave + 65 + +
  • Manipulation
  • +
    +
    + + + CleanOil + + Rimefeller.WorkGiver_CleanOil + Cleaning + cleanup oil + cleaning up oil + 150 + false + true + +
  • Manipulation
  • +
    +
    + + + + SuperviseDrilling + + Rimefeller.WorkGiver_SuperviseDrilling + Construction + 35 + supervise + supervising + +
  • Manipulation
  • +
    +
    + + + + OperateResourceConsole + + Rimefeller.WorkGiver_OperateResourceConsole + Crafting + 110 + operate + operating + +
  • Manipulation
  • +
    + true +
    + +
    \ No newline at end of file diff --git a/1.1/Patches/CE_Patch_FSX_Refining.xml b/1.1/Patches/CE_Patch_FSX_Refining.xml new file mode 100644 index 0000000..28b7b34 --- /dev/null +++ b/1.1/Patches/CE_Patch_FSX_Refining.xml @@ -0,0 +1,30 @@ + + + + + +
  • Combat Extended
  • +
  • Combat Extended: FastTrack Edition
  • +
    + + +
  • + Defs/ThingDef[defName="RefineryLoadingBay"]/building/fixedStorageSettings/filter/thingDefs + +
  • FSX
  • + + +
    +
    + + +
  • + Defs/ThingDef[defName="CombatExtendedFsxRefiner"] +
  • +
  • + Defs/ResearchProjectDef[defName="CE_FsxProduction"] +
  • +
    +
    +
    +
    \ No newline at end of file diff --git a/About/About.xml b/About/About.xml index b7a3380..08fee0b 100644 --- a/About/About.xml +++ b/About/About.xml @@ -4,8 +4,10 @@ Rimefeller Dubwise - +
  • 1.0
  • +
  • 1.1
  • - Drill for oil, process into chemfuel, plastic, composites, napalm. 1.2.694\n\nMultiplayer ready + Dubwise.Rimefeller + Drill for oil, process into chemfuel, plastic, composites, napalm.\n\nMultiplayer ready \ No newline at end of file diff --git a/About/Manifest.xml b/About/Manifest.xml index 2bcdb68..fd88ae4 100644 --- a/About/Manifest.xml +++ b/About/Manifest.xml @@ -2,7 +2,7 @@ Rimefeller - 1.2.694 + 1.2.700 https://raw.githubusercontent.com/Dubwise56/Rimefeller/master/About/Manifest.xml https://github.com/Dubwise56/Rimefeller/releases/latest diff --git a/Assemblies/Rimefeller.dll b/Assemblies/Rimefeller.dll deleted file mode 100644 index eaa3515..0000000 Binary files a/Assemblies/Rimefeller.dll and /dev/null differ diff --git a/Languages/English/Keyed/Rimefeller.xml b/Languages/English/Keyed/Rimefeller.xml index d652648..189f51b 100644 --- a/Languages/English/Keyed/Rimefeller.xml +++ b/Languages/English/Keyed/Rimefeller.xml @@ -57,7 +57,6 @@ This will remove the coloured versions of materials from the game. Any saved things will be changed to the plain version when you load the save Disable Colours (Restart required) - This will remove the coloured versions of materials from the game. Any saved things will be changed to the plain version when you load the save A working Ground-penetrating scanner is needed to see deep oil reservoirs A working Resource console is needed to see oil reservoirs