diff --git a/Languages/English/Keyed/Rimefeller.xml b/Languages/English/Keyed/Rimefeller.xml index 972b6e8..4962144 100644 --- a/Languages/English/Keyed/Rimefeller.xml +++ b/Languages/English/Keyed/Rimefeller.xml @@ -1,80 +1,73 @@  - Generate synthylene floor styles from other flooring - Generate floors - Toggle Valve - Toggle the valve open or closed - Valve Closed - - No uncured plasteel - No uncured synthamide - Cannot change mode while curing - Curing Time: {0} - - Pick Colour - Pick the colour of the cured synthamide composite - Pick Synthylene Colour - Pick Synthylene Colour - - Cure Plasteel - Cure Composite - Toggle between curing plasteel or composite at this autoclave - - Fuel Storage: {0} / {1}L - Piped Fuel Storage: {0}L - - Drilling oil well - The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the mining skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0} - - Oil Storage: {0} / {1}L - Well Pressure: x{0} - Well Capacity: {0} L/day - Piped Oil Storage: {0} L ({1}) - Piped Capacity: {0} L/day - - Drilling Progress: {0} - - Clean Spill - Cleanup Oil spills or Napalm trails - Deconstruct Pipeline - Deconstruct Oil Pipeline - - Too close to existing wellhead, Place directly over an unused well to access it again - - Fuel usage: {0} L/day - - Curing failed due to power loss - - Drain Tank - Drain the contents of this tank to other available tanks - - Increase Power - Reduce Power - Reduces the power used by the refiner to reduce the output - Increases the power used by the refiner to increase the output - - No connected refineries or crackers ready for work - - This will remove the coloured versions of materials from the game. Any saved things will be changed to the plain version when you load the save - Disable Colours (Restart required) - - A working Ground-penetrating scanner is needed to see deep oil reservoirs - A working Resource console is needed to see oil reservoirs - - Allowed Crafting Skill {0} - Fuel Production Limit {0} - Oil Production Limit {0} - - Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable - - Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable - - Fuel Pump Limit - Pump fuel until this amount is reached, Tick to enable - - Resource Console - Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries - - Console Settings - Global Settings + Generate synthylene floor styles from other flooring + Generate floors + Toggle Valve + Toggle the valve open or closed + Valve Closed + Oil:{0}/h Fuel:{1}/h + Not working + No uncured plasteel + No uncured synthamide + Cannot change mode while curing + Curing Time: {0} + Production paused + Cure Plasteel + Cure Composite + Toggle between curing plasteel or composite at this autoclave + + Fuel Storage: {0} / {1}L + Piped Fuel Storage: {0}L + + Drilling oil well + The oil derrick has been constructed, but the well still needs to be drilled.\n\nA colonist with the mining skill must supervise the drilling operation until it is complete.\n\nUp to 3 colonists can supervise the drilling at the same time to speed up the process\n\nProgress: {0} + + Oil Storage: {0} / {1}L + Well Pressure: x{0} + Well Capacity: {0} L/day + Piped Oil Storage: {0} L ({1}) + Piped Capacity: {0} L/day + + Drilling Progress: {0} + + Clean Spill + Cleanup Oil spills or Napalm trails + Deconstruct Pipeline + Deconstruct Oil Pipeline + + Too close to existing wellhead, Place directly over an unused well to access it again + + Fuel usage: {0} L/day + + Curing failed due to power loss + + Drain Tank + Drain the contents of this tank to other available tanks + + Increase Power + Reduce Power + Reduces the power used by the refiner to reduce the output + Increases the power used by the refiner to increase the output + + No connected refineries or crackers ready for work + + A working Ground-penetrating scanner is needed to see deep oil reservoirs + A working Resource console is needed to see oil reservoirs + + Allowed Crafting Skill {0} + Fuel Production Limit {0} + Oil Production Limit {0} + + Crackers will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable + + Oil wells will stop once they reach the maximum, then work again once it falls below the minimum.\n\nTick to enable + + Fuel Pump Limit + Pump fuel until this amount is reached, Tick to enable + + Resource Console + Open the bills tab on the resource console to change settings for oil and fuel production and add bills for refineries + + Console Settings + Global Settings \ No newline at end of file