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toancuc.h
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toancuc.h
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#ifndef TOAN_CUC_
#define TOAN_CUC
#include<bits/stdc++.h>
#include<windows.h>
#include<SDL.h>
#include<SDL_image.h>
#include<SDL_mixer.h>
#include<SDL_ttf.h>
#include <SDL.h>
#include "BaseObject.h"
#include "GAMEMAP.h"
#include "MainObject.h"
#include "vuno.h"
#include "QUIVUONG.h"
#include "TextObject.h"
#include "PlayerPower.h"
#include "commonfunction.h"
#include "all_anh_qui.h"
#include "MENU.h"
#include "kiemquay.h"
#include "all_anh_nvc.h"
extern BaseObject tamdung;
extern BaseObject tamdung2;
extern BaseObject anh_win;
extern BaseObject messi;
extern SDL_Rect nutdung;
extern SDL_Rect tieptuc;
extern SDL_Rect playagain;
extern SDL_Rect not_playagain ;
extern SDL_Rect restart;
extern SDL_Rect cut;
extern SDL_Rect tatam;
extern BaseObject anhdau;
extern BaseObject anhcho;
extern BaseObject gameover;
extern BaseObject gBackground;
extern GAMEMAP game_map;
extern MainObject player_nvc;
extern QUIVUONG quivuong;
extern Sword kiem;
extern Sword uatuc;
extern VUNO qui_no ;
extern VUNO nvc_no;
extern VUNO daulau ;
extern VUNO boss_tan_xac ;
extern VUNO no_dam ;
extern BaseObject penaldo;
extern TextObject thoi_gian_choi ; // khai báo phông chữ thời gian chơi gamme
extern TextObject da_giet;
extern TextObject antien ;
extern PlayerPower so_mang; // hien thi so trai tym ung voi so mang
extern Hotrobay phung;
extern Hotrobay duocbay;
extern MENU menu_;
extern UINT so_qui_bi_giet;
extern UINT tong_tien;
extern int solanchet;
extern Uint32 thoigianhientai;
extern bool ho;
extern bool quit;
extern bool gameOver;
extern bool isPaused;
extern bool win_game;
extern bool cai_time;
extern Uint32 last_time;
extern int dem222;
extern int dem2221;
extern int dem_dam;
extern int bi_uatuc_chem;
extern int qui_vuong_bichem;
extern int boss_andan;
extern int maumau;
extern int mauboss;
extern int solanchetmax ;
extern Uint32 thoi_gian;
extern Uint32 time_play ;
extern int real_imp_time ;
extern int time_one_frame ;
extern MAP map_data ;
extern MAP map_data_2;
extern SDL_Rect win_nghi;
extern SDL_Rect level2;
extern bool level_1 ;
extern bool level_2 ;
extern BaseObject gBackground2 ;
extern GAMEMAP game_map_2;
extern bool level_3 ;
extern BaseObject gBackground3 ;
extern GAMEMAP game_map_3;
extern MAP map_data_3;
extern int xc ;
extern int yc ;
extern int deadline_man2 ;
extern Uint32 starttime;
extern int demdem ;
extern BaseObject bangthongbao ;
extern int giaidoansau_win;
extern int giaidoansau_lose;
extern int sau_lose;
extern SDL_Rect bo_bang;
extern BaseObject mo_am;
extern BaseObject tat_am;
extern bool amthanh ;
extern int chinham ;
extern int hien_bang_am ;
extern SDL_Rect loa;
extern int kich_chuot_sound ;
#endif // TOAN_CUC_