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[Bug] Enhanced, Low Power Shields reduce maximum mass limit #871

@GaryxGaming

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@GaryxGaming
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Farseer's shield in-game

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Farseer's shield when imported to Coriolis

Importing Farseer into Coriolis causes the shield to be invalid due to reduced maximum hull mass.

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Starblade's shield in-game

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Starblade's shield in Outfitting...

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...and Coriolis

Starblade when imported also has this.

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Appears to happen on all shields. It doesn't seem to be import related, so probably in the blueprint. Though I don't have any other ELP shields readily available, but it seems to be quite consistent.

Additionally, the bug also affects shield strength as the mass limits are adjusted.

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Coriolis with 4A ELP shield on an Anaconda

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EDSY with the same shield for reference in lieu of not being able to test it in-game very well, should be consistent with the setup in-game as imports over on that side have correct stats and shield strength

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    bugWhere the data or feature exists, but doesn't work properlycoriolis-dataBug that needs to be fixed in EDCD/coriolis-datafix-in-alphaFix is done in the alpha branch

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