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DesignHashMap.java
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DesignHashMap.java
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Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value) : Insert a (key, value) pair into the HashMap. If the value already
exists in the HashMap, update the value.
get(key): Returns the value to which the specified key is mapped, or -1 if this map contains
no mapping for the key.
remove(key) : Remove the mapping for the value key if this map contains the mapping for the key.
//Intution use linked list to handle collisions,
//need hashcode to return same value for EQUAL OBJECTS
class MyHashMap {
final ListNode[] nodes = new ListNode[10000];
public void put(int key, int value) {
int i = idx(key);
if (nodes[i] == null)
nodes[i] = new ListNode(-1, -1);
ListNode prev = find(nodes[i], key);
if (prev.next == null)
prev.next = new ListNode(key, value);
else prev.next.val = value;
}
public int get(int key) {
int i = idx(key);
if (nodes[i] == null)
return -1;
ListNode node = find(nodes[i], key);
return node.next == null ? -1 : node.next.val;
}
public void remove(int key) {
int i = idx(key);
if (nodes[i] == null) return;
ListNode prev = find(nodes[i], key);
if (prev.next == null) return;
prev.next = prev.next.next;
}
int idx(int key) { return Integer.hashCode(key) % nodes.length;}
ListNode find(ListNode bucket, int key) {
ListNode node = bucket, prev = null;
while (node != null && node.key != key) {
prev = node;
node = node.next;
}
return prev;
}
class ListNode {
int key, val;
ListNode next;
ListNode(int key, int val) {
this.key = key;
this.val = val;
}
}
}