diff --git a/.github/workflows/build-and-test.yml b/.github/workflows/build-and-test.yml
index 741860a..52923b9 100644
--- a/.github/workflows/build-and-test.yml
+++ b/.github/workflows/build-and-test.yml
@@ -2,7 +2,7 @@ name: Build And Test
on: [push]
env:
- BuildVersion: '0.5.${{github.run_number}}'
+ BuildVersion: '0.6.${{github.run_number}}'
SolutionFile: 'src/EcsR3.MonoGame/EcsR3.MonoGame.csproj'
jobs:
diff --git a/src/EcsR3.MonoGame.Examples.Asteroids/EcsR3.MonoGame.Examples.Asteroids.csproj b/src/EcsR3.MonoGame.Examples.Asteroids/EcsR3.MonoGame.Examples.Asteroids.csproj
index 3cec0d1..5d4d208 100644
--- a/src/EcsR3.MonoGame.Examples.Asteroids/EcsR3.MonoGame.Examples.Asteroids.csproj
+++ b/src/EcsR3.MonoGame.Examples.Asteroids/EcsR3.MonoGame.Examples.Asteroids.csproj
@@ -26,10 +26,10 @@
-
-
-
-
+
+
+
+
diff --git a/src/EcsR3.MonoGame.Examples.Asteroids/Game/Systems/Game/MeteorCollisionDetectionSystem.cs b/src/EcsR3.MonoGame.Examples.Asteroids/Game/Systems/Game/MeteorCollisionDetectionSystem.cs
index 06c967c..bd28177 100644
--- a/src/EcsR3.MonoGame.Examples.Asteroids/Game/Systems/Game/MeteorCollisionDetectionSystem.cs
+++ b/src/EcsR3.MonoGame.Examples.Asteroids/Game/Systems/Game/MeteorCollisionDetectionSystem.cs
@@ -60,5 +60,5 @@ public void Process(IEntityComponentAccessor entityComponentAccessor, Entity ent
}
public void BeforeProcessing()
- { ComputedRuntimeColliders.RefreshData(); }
+ { ComputedRuntimeColliders.ForceRefresh(); }
}
\ No newline at end of file
diff --git a/src/EcsR3.MonoGame/EcsR3.MonoGame.csproj b/src/EcsR3.MonoGame/EcsR3.MonoGame.csproj
index a98691a..ce37229 100644
--- a/src/EcsR3.MonoGame/EcsR3.MonoGame.csproj
+++ b/src/EcsR3.MonoGame/EcsR3.MonoGame.csproj
@@ -13,12 +13,12 @@
-
-
-
+
+
+
-
+
diff --git a/src/EcsR3.MonoGame/Wrappers/EcsR3Game.cs b/src/EcsR3.MonoGame/Wrappers/EcsR3Game.cs
index 496d7d5..ea6333a 100644
--- a/src/EcsR3.MonoGame/Wrappers/EcsR3Game.cs
+++ b/src/EcsR3.MonoGame/Wrappers/EcsR3Game.cs
@@ -44,7 +44,7 @@ public EcsR3Game()
var observableSystemComponent = new ObservableSystemComponent(this);
Components.Add(observableSystemComponent);
- GameUnloading = Observable.FromEventHandler(
+ GameUnloading = Observable.FromEventHandler(
x => Exiting += x,
x => Exiting -= x)
.Select(x => Unit.Default);
diff --git a/src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs b/src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs
index 27f927a..c512a23 100644
--- a/src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs
+++ b/src/EcsR3.MonoGame/Wrappers/IEcsR3Game.cs
@@ -35,5 +35,5 @@ public interface IEcsR3Game : IGameScheduler
event EventHandler Activated;
event EventHandler Deactivated;
event EventHandler Disposed;
- event EventHandler Exiting;
+ event EventHandler Exiting;
}
\ No newline at end of file