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main.py
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import random
class pointmap:
def __init__(self,type,hp = 255):
self.type = type
self.hp = hp
class map:
def __init__(self,w,h):
self.wpoint = w
self.hpoint = h
self.w = w * 2 + 1
self.h = h * 2 + 1
self.maplab = [[0 for q in range(self.h)] for i in range(self.w)]
for x in range(self.w):
for y in range(self.h):
if (x + 1) % 2 != 0 or (y + 1) % 2 != 0:
self.maplab[x][y] = 1
self.listpoint = [[q // h, q % h] for q in range(w * h)]
self.pointb = []
while len(self.listpoint) > 0:
if len(self.pointb) == 0:
pint = random.randint(0,len(self.listpoint) - 1)
point = self.listpoint[pint]
del self.listpoint[pint]
self.pointb += [[point[0],point[1]]]
else:
point = random.choice(self.pointb)
while True:
i = random.randint(0, 3)
if self.pointif([point[0],point[1]], i) == True:
if i == 0:
self.maplab[(point[0]) * 2 + 1][(point[1]) * 2 + 1 - 1] = 0
point[1] -= 1
if i == 1:
self.maplab[(point[0]) * 2 + 1 + 1][(point[1]) * 2 + 1] = 0
point[0] += 1
if i == 2:
self.maplab[(point[0]) * 2 + 1][(point[1]) * 2 + 1 + 1] = 0
point[1] += 1
if i == 3:
self.maplab[(point[0]) * 2 + 1 - 1][(point[1]) * 2 + 1] = 0
point[0] -= 1
self.pointb += [[point[0],point[1]]]
for q in range(len(self.listpoint)):
if self.listpoint[q] == point:
del self.listpoint[q]
break
else:
break
self.listexid = []
for q in range(w):
self.listexid.append([q * 2 + 1, 0])
self.listexid.append([q * 2 + 1, (h) * 2 ])
for q in range(h):
self.listexid.append([0,q * 2 + 1])
self.listexid.append([(w) * 2,q * 2 + 1])
point = random.choice(self.listexid)
del self.listexid[self.listexid.index(point)]
self.maplab[point[0]][point[1]] = 2
self.zeropoint = []
for q in range(len(self.maplab)):
for i in range(len(self.maplab[q])):
if self.maplab[q][i] == 0:
self.zeropoint.append([q,i])
for q in range(len(self.maplab)):
for i in range(len(self.maplab[q])):
self.maplab[q][i] = pointmap(self.maplab[q][i])
for q in range(3):
point = random.choice(self.zeropoint)
self.maplab[point[0]][point[1]] = pointmap(3,hp=random.randint(10,100))
point = random.choice(self.zeropoint)
self.maplab[point[0]][point[1]] = pointmap(4)
def print(self):
a = {1:'##', 0:' ',2:'00',3:'vr',4:'up'}
for q in range(self.w):
s = ''
for i in range(self.h):
s += a[self.maplab[q][i].type]
print(s)
def pointif(self,point,i):
if i == 0:
point[1] -= 1
elif i == 1:
point[0] += 1
elif i == 2:
point[1] += 1
elif i == 3:
point[0] -= 1
flag = False
if self.listpoint.count(point) > 0:
flag = True
return flag
class hero:
def __init__(self,map):
self.lvl = 1
self.hp = 255
self.map = map
self.point = random.choice(self.map.zeropoint)
self.vektor = 0
self.win = False
self.seep()
def print(self):
return [self.map.maplab[self.seepoint[0]][self.seepoint[1]].type,
self.map.maplab[self.seepoint[0]][self.seepoint[1]].hp,self.lvl,self.hp]
def seep(self):
point = [self.point[0], self.point[1]]
if self.vektor == 0:
point[1] -= 1
if self.vektor == 1:
point[0] += 1
if self.vektor == 2:
point[1] += 1
if self.vektor == 3:
point[0] -= 1
self.seepoint = point
def command(self,com):
if com == 0:
if self.map.maplab[self.seepoint[0]][self.seepoint[1]].type == 0:
self.point = [self.seepoint[0], self.seepoint[1]]
self.seep()
elif self.map.maplab[self.seepoint[0]][self.seepoint[1]].type == 2:
print("you win")
self.win = True
elif self.map.maplab[self.seepoint[0]][self.seepoint[1]].type == 3:
self.hp -= self.map.maplab[self.seepoint[0]][self.seepoint[1]].hp / self.lvl
self.map.maplab[self.seepoint[0]][self.seepoint[1]] = pointmap(0)
if self.hp <= 0:
print('you lose')
self.win = True
self.point = [self.seepoint[0], self.seepoint[1]]
self.seep()
elif self.map.maplab[self.seepoint[0]][self.seepoint[1]].type == 4:
self.map.maplab[self.seepoint[0]][self.seepoint[1]] = pointmap(0)
self.lvl += 1
self.point = [self.seepoint[0], self.seepoint[1]]
self.seep()
elif com == 1:
self.vektor = (self.vektor + 1) % 4
self.seep()