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player.hpp
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#include <iostream>
class Card;
using namespace std;
class Player {
public:
// static: it means that the member it's shared between the instances (objects of type Player)
static const int MAX_CARDS = 3;
// constructor
Player(string iId) {
cout << "DEBUG: Player: constructor" << endl;
_id = iId;
}
// Methods
void addCard(Card card, int index) {
_cards[index] = card;
}
void printPlayerCards() {
cout << "Gioca il Giocatore " << _id << endl;
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].numero != -1) {
cout << "Carta: " << i << " " << _cards[i].print() << endl;
} else {
cout << "Carta non valida: " << i << endl;
}
}
}
Card selectCard() {
// human player
bool validCard1 = false;
while (!validCard1) {
cout << "Seleziona la tua carta:" << endl;
cin >> _indexCardOnTable;
if (_indexCardOnTable < 0 || _indexCardOnTable > 2 || _cards[_indexCardOnTable].numero == -1) {
cout << "WARNING Carta non Valida" << endl;
} else {
validCard1 = true;
}
}
cout << "Giocatore " << _id
<< " mette carta: " << _cards[_indexCardOnTable].print()
<< " index = " << _indexCardOnTable
<< endl << endl;
Card aReturnCard = _cards[_indexCardOnTable];
Card aCard;
aCard.numero = -1;
aCard.seme = '-';
_cards[_indexCardOnTable] = aCard;
return aReturnCard;
}
Card selectAutoCard(const Card & opponentCard, const char briscola) {
// IA player
int intelligence = 0;
switch (intelligence)
{
case 0:
this->selectAutoBase(opponentCard, briscola);
break;
case 1:
//this->selectAutoCardEduard(opponentCard, briscola);
break;
default:
this->selectAutoBase(opponentCard, briscola);
break;
}
// print
cout << "Giocatore " << _id
<< " mette carta: " << _cards[_indexCardOnTable].print()
<< " index = " << _indexCardOnTable
<< endl << endl;
Card aReturnCard = _cards[_indexCardOnTable];
// remove from player hand
Card aCard;
aCard.numero = -1;
aCard.seme = '-';
_cards[_indexCardOnTable] = aCard;
return aReturnCard;
}
void selectAutoBase(const Card & opponentCard, const char briscola) {
// IA player
char aBriscolaMinor = opponentCard.seme;
// if player 1 play point IA play an highter card if possible,
// if not it play a briscola
// if not it play one of the lowest point card
if (opponentCard.seme == briscola) {
if (opponentCard.getPoint() > 0) {
_indexCardOnTable = getHigherCard(briscola);
}
if (_indexCardOnTable == -1) {
_indexCardOnTable = getLowerCard();
}
} else { // opponent not briscola
_indexCardOnTable = getHigherCardWithPointOfSeed(aBriscolaMinor);
if (_indexCardOnTable == -1) {
if (opponentCard.getPoint() == 0) {
_indexCardOnTable = getLowerCard();
}
else if (opponentCard.getPoint() > 0) {
// play lower card briscola
_indexCardOnTable = getLowerOfSeed(briscola);
if (_indexCardOnTable == -1) {
// play lower, leave points to opponent
_indexCardOnTable = getLowerCard();
}
// se l'avversario butta una briscola con punti
// seleziono la briscola appena più alta
// da quella giocata dall'avversario
} else {
_indexCardOnTable = firstValidCard();
}
}
}
}
void drawNewCard(Card iCard) {
if (_indexCardOnTable == -1)
cout << "DEBUG error in indexCardOnTable" << endl;
_cards[_indexCardOnTable] = iCard;
_indexCardOnTable = -1;
}
void printScore() const {
cout << "Punteggio Giocatore "<< _id << ": " << _score << endl;
}
void incrementScore(int iIncrement) {
_score += iIncrement;
}
int getScore() const {
return _score;
}
private:
int getLowerCard() {
int lowerIndex = -1;
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].isValid()) {
if (lowerIndex == -1) {
lowerIndex = i;
} else if (_cards[lowerIndex].getPoint() > _cards[i].getPoint()) {
lowerIndex = i;
}
}
}
return lowerIndex;
}
int getLowerOfSeed(const char & seed) const {
int lowerIndex = -1;
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].isValid() && _cards[i].seme == seed) {
if (lowerIndex == -1) {
lowerIndex = i;
} else if (_cards[lowerIndex].getPoint() > _cards[i].getPoint()) {
lowerIndex = i;
}
}
}
return lowerIndex;
}
int getHigherCard() const {
int higherIndex = -1;
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].isValid()) {
if (higherIndex == -1) {
higherIndex = i;
} else if (_cards[higherIndex].getPoint() < _cards[i].getPoint()) {
higherIndex = i;
}
}
}
return higherIndex;
}
int getHigherCard(const char & briscola) const {
int higherIndex = -1;
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].isValid() && _cards[i].seme == briscola) {
if (higherIndex == -1) {
higherIndex = i;
} else if (_cards[higherIndex].getPoint() < _cards[i].getPoint()) {
higherIndex = i;
}
}
}
return higherIndex;
}
int getHigherCardWithPointOfSeed(const char & seed) const {
int higherIndex = -1;
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].isValid() && _cards[i].seme == seed && _cards[i].getPoint() > 0) {
if (higherIndex == -1) {
higherIndex = i;
} else if (_cards[higherIndex].getPoint() < _cards[i].getPoint()) {
higherIndex = i;
}
}
}
return higherIndex;
}
int firstValidCard() const {
for (int i = 0; i < MAX_CARDS; ++i) {
if (_cards[i].isValid()) {
return i;
}
}
cout << "ERROR no more card" << endl;
return -1;
}
string _id;
Card _cards[MAX_CARDS];
int _score = 0;
int _indexCardOnTable = -1;
};