Implementation of 3D transformations using homogeneous coordinates - rotation, translation and changing field of view.
-
Rotation:
- Around Y axis:
- Clockwise: T
- Counterclockwise: R
- Around X axis:
- Clockwise: E
- Counterclockwise: W
- Around Z axis:
- Clockwise: Y
- Counterclockwise: U
- Around Y axis:
-
Camera translation:
- X axis:
- Right:S
- Left: A
- Y axis:
- Up: F
- Down: D
- Z axis:
- Back: G
- Front: H
- X axis:
-
FOV:
- Add angle: X
- Subtract angle: Z