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Game-Redaktor

A 3D Game Editor Tools extracted from jmb and useful APIs, and built into an ECS pattern.

Preface:

Contemplated design for the editor interface based on ECS:

Redaktor Platform Channel System:

Redaktor Platform System Automatas:

Redaktor Platform Channel Components:

Redaktor file loader System:

Redaktor file management system automatas:

Redaktor Scene System:

Redaktor scene system automatas:

  • ModelTransformerAutomata as a refactor to TransformTools.
  • CameraControllerAutomata as a refactor to the editor camera controller.

Redaktor scene components picked from jMonkeyBuilder:

  • EnvironmentalCamera Component as a refactor to EditorCamera.