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module.js
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module.js
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//jshint esversion: 6
var HTMLAudio = (function() {
if (!(window.AudioContext || window.webkitAudioContext)) {
console.error("This will not work with the browser you are currently using due to this browser not supporting the Web Audio API. Please use Chrome, Firefox, Safari or Edge.");
}
/**
* Constructs an priority queue.
* @param {Function} lessThan function to compare elements. If undefined, compares using <.
* @param {Object[]} createFrom array to create priority queue from, in O(length) time, if undefined, creates empty queue.
*/
let PriorityQueue = function(lessThan, createFrom) {
if (!(this instanceof PriorityQueue)) {
return new PriorityQueue(lessThan, createFrom);
}
this.data = [0];
this.lessThan = lessThan || function(a, b) {
return a < b;
};
if (createFrom) {
for (let i=0;i<createFrom.length;i++) {
this.data.push(createFrom[i]);
}
for (let i=(createFrom.length+1)<<1;i;i--) {
this.fixHeap(i);
}
}
};
PriorityQueue.prototype.fixHeapHere = function(where) {
let l = where<<1;
if (l < this.data.length) {
if (l+1 < this.data.length && this.lessThan(this.data[l], this.data[l+1])) {
l++;
}
if (this.lessThan(this.data[where], this.data[l])) {
let temp = this.data[where];
this.data[where] = this.data[l];
this.data[l] = temp;
return l;
}
}
return 0;
};
PriorityQueue.prototype.fixHeap = function(where) {
let l = where<<1;
if (l < this.data.length) {
if (l+1 < this.data.length && this.lessThan(this.data[l], this.data[l+1])) {
l++;
}
if (this.lessThan(this.data[where], this.data[l])) {
let temp = this.data[where];
this.data[where] = this.data[l];
this.data[l] = temp;
this.fixHeap(l);
return l;
}
}
return 0;
};
PriorityQueue.prototype.remove = function(where) {
if (where + 1 === this.data.length) {
this.data.pop();
return;
}
this.data[where] = this.data.pop();
while (where && this.fixHeapHere(where)) {
where = where >> 1;
}
};
/**
* Returns the highest-priority element.
*/
PriorityQueue.prototype.top = function() {
return this.data[1];
};
/**
* Removes the highest-priority element.
*/
PriorityQueue.prototype.pop = function() {
this.remove(1);
};
/**
* Pushes the element into the priority queue.
* @param {Object} what an element to push
*/
PriorityQueue.prototype.push = function(what) {
let position = this.data.length >> 1;
this.data.push(what);
while (position && this.fixHeapHere(position)) {
position = position >> 1;
}
};
/**
* Returns if the priority queue is empty
* @return {Boolean} true if the queue is empty, false otherwise
*/
PriorityQueue.prototype.empty = function() {
return this.data.length === 1;
};
/**
* Returns the size of the priority queue
* @return {Number} number of elements in the queue
*/
PriorityQueue.prototype.size = function() {
return this.data.length - 1;
};
/**
* Fixes the heap formed from a 0-indexed array, meant to use iteratively.
* How to use:
let fixPoint = INIT_VALUE; <br>
while (fixPoint = fixHeapHere(arr, size, fixPoint, lessThan)) {} <br>
OR <br>
while (fixPoint >=0 && fixHeapHere(arr, size, fixPoint, lessThan)) {fixPoint = Math.floor((fixPoint-1)/2);} <br>
*/
PriorityQueue.fixHeapHere = function(arr, size, where, lessThan) {
let l = (where<<1)+1;
if (l < size) {
if (l+1 < size && lessThan(arr[l], arr[l+1])) {
l++;
}
if (lessThan(arr[where], arr[l])) {
let temp = arr[where];
arr[where] = arr[l];
arr[l] = temp;
return l;
}
}
return null;
};
/**
* Automatically fixes the heap recursively while there are swaps
*/
PriorityQueue.fixHeap = function(arr, size, where, lessThan) {
let l = (where<<1)+1;
if (l < size) {
if (l+1 < size && lessThan(arr[l], arr[l+1])) {
l++;
}
if (lessThan(arr[where], arr[l])) {
let temp = arr[where];
arr[where] = arr[l];
arr[l] = temp;
PriorityQueue.fixHeap(arr, size, l, lessThan);
}
}
};
/**
* Heapsorts an array.
* @param {Object[]} arr array of elements
* @param {Function} lessThan function to compare elements
*/
PriorityQueue.heapsort = function(arr, lessThan) {
lessThan = lessThan || function(a, b) {
return a<b;
};
let l = arr.length;
for (let i=(l+1)<<1;i>=0;i--) {
PriorityQueue.fixHeapHere(arr, l, i, lessThan);
}
for (let i=l-1;i>=0;i--) {
let temp = arr[i];
arr[i] = arr[0];
arr[0] = temp;
PriorityQueue.fixHeap(arr, i, 0, lessThan);
}
};
let shuffleArray = function(array) {
let r, temp, i = array.length;
for (i=array.length;i>1;i--) {
r = Math.floor(Math.random()*i);
temp = array[i-1];
array[i-1] = array[r];
array[r] = temp;
}
};
/**
* AudioContext manager
* Lazy, keeps old instances.
*/
let AudioContextManager = {
AudioContext: (window.AudioContext || window.webkitAudioContext),
getAudioContext: function() {
if (!this.AudioContext.audioContextInstance) {
this.AudioContext.audioContextInstance = new this.AudioContext();
}
return this.AudioContext.audioContextInstance;
}
};
let Tuning = function(frequencies) {
this.frequencies = frequencies;
};
Tuning.prototype.getTranslatorTo = function(that) {
let lookupTable = [];
let index = 0;
for (let i=0;i<this.frequencies.length;i++) {
while (index+1<that.frequencies.length && Math.abs(that.frequencies[index]-this.frequencies[i])>that.frequencies[index+1]-this.frequencies[i]) { index++; }
lookupTable.push(index);
}
return lookupTable;
};
Tuning.equalTemperament = {};
// Make sure all MIDI notes are supported
for (let i=-9;i<=118;i++) {
Tuning.equalTemperament[i] = 27.5*Math.pow(2, i/12);
}
Tuning.getEqualTemperamentTuning = function(config) {
let baseFrequency = config.baseFrequency || 440;
let divisions = config.divisions || 12;
let baseFrequencyNoteNumber = config.baseFrequencyNoteNumber || 10;
let baseRatio = config.baseRatio || 2;
// build a tuning...
// return
};
/**
* Store instrument data and process it.
*/
let Instruments = (function() {
/**
* Modifies an object storing waveforms
* and make them into waves which can be
* played later.
* @param {Object} A hashtable of instruments.
*/
let createInstruments = function(obj) {
let audioContext = AudioContextManager.getAudioContext();
for (let i in obj) {
if (!obj[i].hasOwnProperty(i)) {
obj[i] = {
wave: audioContext.createPeriodicWave(obj[i].real, obj[i].imag),
ADSR: obj[i].ADSR
};
}
}
return obj;
};
/**
* An array of default instruments.
*/
let instruments = createInstruments({
sample1: {
real: Float32Array.from([0, 1, 1.5, 0]),
imag: Float32Array.from([0, 0, 0, 0]),
ADSR: {
attack: 100,
decay: 100,
sustain: 0.9,
release: 100
}
},
violin: {
real: Float32Array.from([0.62144,0.57895,0.47158,0.31905,0.15253,0.00626,-0.09205,-0.12895,-0.10804,-0.04609,0.03530,0.11310,0.17038,0.19649,0.18810,0.14547,0.07607,-0.00906,-0.09445,-0.16319,-0.19995,-0.19556,-0.15453,-0.09045,-0.02598,0.01678,0.02718,0.00626,-0.03330,-0.07433,-0.10577,-0.12589,-0.14001,-0.15453,-0.16918,-0.17904,-0.17464,-0.15293,-0.11923,-0.08726,-0.07234,-0.08392,-0.11763,-0.15746,-0.18450,-0.18450,-0.15826,-0.11869,-0.08579,-0.07247,-0.07780,-0.08646,-0.07913,-0.04476,0.01172,0.07114,0.11163,0.12176,0.10484,0.07753,0.05502,0.04223,0.03237,0.01199,-0.02638,-0.07513,-0.11563,-0.12416,-0.08619,-0.00440,0.10297,0.21168,0.30080,0.35835,0.38685,0.39125,0.37473,0.33916,0.28348,0.21128,0.13455,0.07074,0.03690,0.04050,0.07806,0.13495,0.19223,0.23126,0.24085,0.21727,0.16798,0.10684,0.05102,0.02051,0.02851,0.07993,0.16958,0.28375,0.40018,0.49582]),
imag: Float32Array.from([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]),
ADSR: {
attack: 100,
decay: 100,
sustain: 0.9,
release: 100
}
},
piano: {
real: Float32Array.from([-0.28068,-0.28789,-0.28867,-0.28380,-0.27464,-0.26179,-0.24737,-0.23335,-0.22010,-0.20900,-0.19946,-0.19206,-0.18465,-0.17725,-0.16849,-0.15894,-0.14628,-0.13167,-0.11590,-0.09992,-0.08415,-0.06973,-0.05843,-0.05006,-0.04480,-0.04305,-0.04441,-0.04753,-0.05064,-0.05337,-0.05571,-0.05590,-0.05493,-0.05142,-0.04616,-0.03993,-0.03292,-0.02805,-0.02649,-0.02980,-0.03779,-0.05045,-0.06642,-0.08415,-0.10207,-0.11804,-0.13050,-0.13732,-0.13849,-0.13362,-0.12427,-0.11297,-0.09992,-0.08785,-0.07713,-0.06876,-0.06350,-0.06116,-0.06019,-0.05960,-0.05727,-0.05123,-0.04071,-0.02571,-0.00779,0.01091,0.02727,0.04051,0.04928,0.05220,0.05103,0.04733,0.04285,0.03837,0.03701,0.04013,0.04811,0.06233,0.08142,0.10382,0.12563,0.14511,0.15953,0.16849,0.17258,0.17141,0.16732,0.16070,0.15232,0.14453,0.13888,0.13401,0.13167,0.13031,0.12836,0.12525,0.11979,0.11142,0.10031,0.08726,0.07168,0.05532,0.03915,0.02513,0.01363,0.00370,-0.00331,-0.01013,-0.01675,-0.02357,-0.03097,-0.03857,-0.04538,-0.05240,-0.06058,-0.06934,-0.07791,-0.08726,-0.09583,-0.10246,-0.10577,-0.10518,-0.10129,-0.09311,-0.08142,-0.06623,-0.04733,-0.02513,-0.00058,0.02454,0.04928,0.07129,0.08882,0.10323,0.11297,0.12057,0.12758,0.13343,0.14024,0.14842,0.15544,0.16206,0.16790,0.17141,0.17199,0.16868,0.16147,0.15018,0.13440,0.11706,0.09759,0.07830,0.06058,0.04441,0.03058,0.01850,0.00760,-0.00584,-0.02240,-0.04383,-0.06973,-0.09953,-0.13109,-0.16342,-0.19634,-0.22751,-0.25575,-0.27971,-0.29704]),
imag: Float32Array.from([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]),
ADSR: {
attack: 100,
decay: 100,
sustain: 0.9,
release: 100
}
}
});
/**
* An object to store all the instruments
* which cannot be found.
*/
let missingInstruments = {};
/**
* Get instrument by name
* If missing, returns null
*/
let getInstrument = function(name) {
if (instruments[name]) {
return instruments[name];
}
if (!missingInstruments[name]) {
missingInstruments[name] = true;
console.warn("No waveform for instrument \""+this.wave+"\".");
}
return null;
};
return {
getInstrument: getInstrument
};
})();
/**
* Construct a note to play as part of a song.
* Has no ASDR for better performance.
* Wraps around OscillatorNode
* @param {Object} config
*/
let PlayableTone = function(config) {
this.startTime = config.startTime;
this.frequency = config.frequency;
this.type = config.type;
this.wave = this.type === "custom"?config.wave:undefined; // function
if (!this.wave) {
switch (this.type) {
// known types, fallthrough
case "sine":
case "triangle":
case "sawtooth":
case "square": break;
// cannot recognise wave
default:
var instrument = Instruments.getInstrument(this.type);
if (instrument) {
this.wave = instrument.wave;
}
this.type = "sine";
}
}
this.length = config.length; // in milliseconds
this.volume = config.volume;
if (typeof this.volume !== "number") {
this.volume = 1;
}
this.node = null;
};
/**
* Lightweight test:
* new PlayableTone({type: "violin", frequency: 440, length: 1000, startTime: 0}).start(...)
* Begins the note. Automatically stops it at the intended time.
* Uses AudioContext.
* @param {AudioContext} audioContext
* @param {Object} destination Where to send the nodes to
* @param {Number} speed Speed to play the note at
*/
PlayableTone.prototype.start = function(audioContext, destination, speed) {
return this.startAt(audioContext, destination, this.startTime, speed);
};
/**
* Begins the note, assuming the current song time.
* Automatically stops it at the intended time.
* Uses AudioContext.
* @param {AudioContext} audioContext
* @param {Object} destination Where to send the nodes to
* @param {Number} time Time to start the note at
* @param {Number} speed Speed to play the note at
* @return OscillatorNode
*/
PlayableTone.prototype.startAt = function(audioContext, destination, time, speed) {
speed = speed || 1; // set speed to 1 if missing
this.node = audioContext.createGain();
let offset = time-this.startTime;
let noteLength = this.length/speed;
let oscillator = audioContext.createOscillator();
oscillator.connect(this.node);
this.node.gain.value = this.volume;
this.node.connect(destination || audioContext.destination);
if (this.wave) {
oscillator.setPeriodicWave(this.wave);
} else {
oscillator.type = this.type;
}
oscillator.frequency.setValueAtTime(this.frequency, audioContext.currentTime);
oscillator.start(0);
oscillator.stop(audioContext.currentTime+Math.max((noteLength-offset)/1000, 0));
return this.node;
};
/**
* Stops the note when the function is called.
*/
PlayableTone.prototype.stop = function() {
if (this.node) {
this.node.gain.value = 0;
this.node = null;
}
};
/**
* @return {String} "[Object PlayableTone]"
*/
PlayableTone.prototype.toString = function() {
return "[Object PlayableTone]";
};
/**
* Construct a note to play as part of a song.
* Wraps around OscillatorNode
* @param {Object} config
*/
let PlayableNote = function(config) {
this.ADSR = PlayableNote.DEFAULT_ADSR;
this.startTime = config.startTime;
this.frequency = config.frequency;
this.type = config.type;
this.wave = this.type === "custom"?config.wave:undefined; // function
if (!this.wave) {
switch (this.type) {
// known types, fallthrough
case "sine":
case "triangle":
case "sawtooth":
case "square": break;
// cannot recognise wave
default:
var instrument = Instruments.getInstrument(this.type);
if (instrument) {
this.wave = instrument.wave;
this.ADSR = instrument.ADSR;
}
this.type = "sine";
}
}
this.length = config.length; // in milliseconds
this.volume = config.volume;
if (typeof this.volume !== "number") {
this.volume = 1;
}
this.node = null;
};
PlayableNote.DEFAULT_ADSR = {
attack: 5, // milliseconds
decay: 5,
sustain: 0.9, // ratio
release: 10
};
/**
* Prevents "cracking" of audio due to
* inaccuraccies in the browser event
* queue. This is a tradeoff between
* accuracy and "cracking".
*/
PlayableNote.EPSILON = 4; // empirically determined
PlayableNote.prototype = Object.create(PlayableTone.prototype);
/**
* Begins the note, assuming the current song time.
* Automatically stops it at the intended time.
* Uses AudioContext.
* @param {AudioContext} audioContext
* @param {Object} destination Where to send the nodes to
* @param {Number} time Time to start the note at
* @param {Number} speed Speed to play the note at
* @return OscillatorNode
*/
PlayableNote.prototype.startAt = function(audioContext, destination, time, speed) {
speed = speed || 1; // set speed to 1 if missing
let gainNode = audioContext.createGain();
let gain = gainNode.gain;
let offset = time-this.startTime;
if (offset < PlayableNote.EPSILON) offset = 0;
let initValue = true;
let noteLength = this.length/speed;
let atk = this.ADSR.attack;
let dk = Math.min(this.ADSR.decay, noteLength-atk);
let sus = this.ADSR.sustain;
let rel = this.ADSR.release;
// @TODO refactor??
if (noteLength < atk) {
if (offset < noteLength) {
gain.setValueAtTime(this.volume*offset/atk, audioContext.currentTime);
gain.linearRampToValueAtTime(this.volume*noteLength/atk, audioContext.currentTime+(noteLength-offset)/1000);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength-offset+rel)/1000);
} else if (offset < noteLength+rel) {
gain.setValueAtTime(this.volume*noteLength/atk*(rel-(offset-noteLength))/rel, audioContext.currentTime);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else initValue = false;
} else if (dk < this.ADSR.decay) {
if (offset < atk) {
gain.setValueAtTime(this.volume*offset/atk, audioContext.currentTime);
gain.linearRampToValueAtTime(this.volume, audioContext.currentTime+(atk-offset)/1000);
gain.linearRampToValueAtTime(this.volume*(1-(noteLength-atk)/this.ADSR.decay*(1-sus)), audioContext.currentTime+(noteLength-offset)/1000);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else if (offset < noteLength) {
gain.setValueAtTime(this.volume*(1-(offset-atk)/this.ADSR.decay*(1-sus)), audioContext.currentTime);
gain.linearRampToValueAtTime(this.volume*(1-(noteLength-atk)/this.ADSR.decay*(1-sus)), audioContext.currentTime+(noteLength-offset)/1000);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else if (offset < noteLength+rel) {
gain.setValueAtTime(this.volume*(1-dk/this.ADSR.decay*(1-sus))*(offset-noteLength)/rel, audioContext.currentTime);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else initValue = false;
} else { // noteLength >= atk+dk
if (offset < atk) {
gain.setValueAtTime(this.volume*offset/atk, audioContext.currentTime);
gain.linearRampToValueAtTime(this.volume, audioContext.currentTime+(atk-offset)/1000);
gain.linearRampToValueAtTime(this.volume*sus, audioContext.currentTime+(atk+dk-offset)/1000);
gain.linearRampToValueAtTime(this.volume*sus, audioContext.currentTime+(noteLength-offset)/1000);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else if (offset < atk+dk) {
gain.setValueAtTime(this.volume*(1-(offset-atk)/dk*(1-sus)), audioContext.currentTime);
gain.linearRampToValueAtTime(this.volume*sus, audioContext.currentTime+(atk+dk-offset)/1000);
gain.linearRampToValueAtTime(this.volume*sus, audioContext.currentTime+(noteLength-offset)/1000);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else if (offset < noteLength) {
gain.setValueAtTime(this.volume*sus, audioContext.currentTime);
gain.linearRampToValueAtTime(this.volume*sus, audioContext.currentTime+(noteLength-offset)/1000);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else if (offset<noteLength+rel) {
gain.setValueAtTime(this.volume*sus*(offset-noteLength)/rel, audioContext.currentTime);
gain.linearRampToValueAtTime(0, audioContext.currentTime+(noteLength+rel-offset)/1000);
} else initValue = false;
}
if (!initValue) return null;
let oscillator = audioContext.createOscillator();
oscillator.connect(gainNode);
this.node = audioContext.createGain();
this.node.gain.value = 1;
gainNode.connect(this.node);
this.node.connect(destination || audioContext.destination);
if (this.wave) {
oscillator.setPeriodicWave(this.wave);
} else {
oscillator.type = this.type;
}
oscillator.frequency.setValueAtTime(this.frequency, audioContext.currentTime);
oscillator.start(0);
oscillator.stop(audioContext.currentTime+Math.max(this.ADSR.release+PlayableNote.EPSILON+(noteLength-offset)/1000, 0));
return this.node;
};
/**
* @return {String} "[Object PlayableNote]"
*/
PlayableNote.prototype.toString = function() {
return "[Object PlayableNote]";
};
/**
* ShepardTone
* A tone which allows you to "play rising frequencies" but still remain audible.
* @param {Object} config
*/
let ShepardTone = function(config) {
this.startTime = config.startTime;
this.frequency = config.frequency;
this.type = config.type;
this.mu = config.mu || ShepardTone.DEFAULT_SETTINGS.mu;
this.sigma = config.sigma || ShepardTone.DEFAULT_SETTINGS.sigma;
this.quality = config.quality || ShepardTone.DEFAULT_SETTINGS.quality;
this.period = 1 || ShepardTone.DEFAULT_SETTINGS.period;
this.wave = this.type === "custom"?config.wave:undefined;
if (!this.wave) {
switch (this.type) {
// known types, fallthrough
case "sine":
case "triangle":
case "sawtooth":
case "square": break;
// cannot recognise wave
default:
var instrument = Instruments.getInstrument(this.type);
if (instrument) {
this.wave = instrument.wave;
}
this.type = "sine";
}
}
this.length = config.length; // in milliseconds
this.volume = config.volume;
if (typeof this.volume !== "number") {
this.volume = 1;
}
this.node = null;
};
ShepardTone.DEFAULT_SETTINGS = {
mu: Math.log2(440),
sigma: 1,
quality: 20,
period: 1 // octaves
};
ShepardTone.prototype = Object.create(PlayableTone.prototype);
/**
* Lightweight test:
* new PlayableTone({type: "violin", frequency: 440, length: 1000, startTime: 0}).start(...)
* Begins the note. Automatically stops it at the intended time.
* Uses AudioContext.
* @param {AudioContext} audioContext
* @param {Object} destination Where to send the nodes to
* @param {Number} speed Speed to play the note at
*/
ShepardTone.prototype.start = function(audioContext, destination, speed) {
return this.startAt(audioContext, destination, this.startTime, speed);
};
/**
* Begins the note, assuming the current song time.
* Automatically stops it at the intended time.
* Uses AudioContext.
* @param {AudioContext} audioContext
* @param {Object} destination Where to send the nodes to
* @param {Number} time Time to start the note at
* @param {Number} speed Speed to play the note at
* @return OscillatorNode
*/
ShepardTone.prototype.startAt = function(audioContext, destination, time, speed) {
speed = speed || 1; // set speed to 1 if missing
this.node = audioContext.createGain();
let offset = time-this.startTime;
let noteLength = this.length/speed;
let baseFreq = this.frequency * Math.pow(2, Math.round(this.mu-Math.log2(this.frequency)));
for (let i=0;i<this.quality;i++) {
let freq = baseFreq * Math.pow(2, (i%2?-(i-1)/2*this.period:i/2*this.period));
if (freq > 24000) continue;
let oscillator = audioContext.createOscillator();
let gain = audioContext.createGain();
let zValue = (Math.log2(baseFreq)-this.mu+(i%2?-(i-1)/2:i/2))/this.sigma;
gain.gain.value = Math.exp(-zValue*zValue/2)/this.sigma/Math.sqrt(2*Math.PI);
oscillator.connect(gain);
if (this.wave) {
oscillator.setPeriodicWave(this.wave);
} else {
oscillator.type = this.type;
}
oscillator.frequency.setValueAtTime(freq, audioContext.currentTime);
oscillator.start(0);
oscillator.stop(audioContext.currentTime+Math.max((noteLength-offset)/1000, 0));
gain.connect(this.node);
}
this.node.gain.setTargetAtTime(this.volume, audioContext.currentTime, 0);
this.node.connect(destination || audioContext.destination);
return this.node;
};
/**
* @return {String} "[Object ShepardTone]"
*/
ShepardTone.prototype.toString = function() {
return "[Object ShepardTone]";
};
// Token { type: "", value: "" }
/**
* Lexer for music representation
*/
let NoteLexer = function(source, volumeControls) {
this.position = 0;
this.source = source;
this.volumeSoft = (volumeControls && volumeControls.soft) || "";
this.volumeLoud = (volumeControls && volumeControls.loud) || "";
};
NoteLexer.prototype.getNextToken = function() {
let currentChar = this.source[this.position]; this.position++;
if (currentChar === undefined) {
return null;
} else if (currentChar === this.volumeSoft || currentChar === this.volumeLoud) {
let curVolume = currentChar === this.volumeSoft?-1:1;
while (this.source[this.position] === this.volumeSoft || this.source[this.position] === "-") {
curVolume += this.source[this.position]===this.volumeSoft?1:-1;
this.position++;
}
return { type: "volume", value: curVolume };
}
switch (currentChar) {
case ",": return { type: "chordEnd", value: "," };
case "(": case ")": return { type: "section", value: currentChar };
case "/": case "[": case "]": return { type: "settings", value: currentChar };
case "+": case "-": // octave
var octave = currentChar==="+"?1:-1;
while (this.source[this.position] === "+" || this.source[this.position] === "-") {
octave += this.source[this.position]==="+"?1:-1;
this.position++;
}
return { type: "octave", value: octave };
case "0": case "1": case "2": case "3": case "4":
case "5": case "6": case "7": case "8": case "9":
var curNumber = currentChar;
var code = this.source.charCodeAt(this.position);
while (code===46 || 48<=code && code<=57) {
curNumber += this.source[this.position++];
code = this.source.charCodeAt(this.position);
}
return { type: "number", value: +curNumber };
default:
return { type: "note", value: currentChar };
}
};
/**
* PlayableMixin which is supported by Track, PlayableMusic and ToneJSPlayableMusic
*/
let PlayableMixin = {
/**
* Get the last frame of music before the time.
* @param {Number} time in milliseconds
* @return the last frame of music
*/
getFrame: function(time) {
let low = 0, high = this.timeFrames.length;
while (low+1<high) {
let mid = Math.floor((low+high)/2);
if (this.timeFrames[mid].millis > time) {
high = mid;
} else if (this.timeFrames[mid].millis < time) {
low = mid;
} else {
low = mid;
high = mid+1;
}
}
return low;
},
/**
* With the help of a manager, play the music at a certain time.
* @param {MusicPlayer} manager
*/
play: function(manager) {
let time = manager.getTime(), frame = this.getFrame(time), i, curFrame;
manager.playingData = frame;
// start notes
if (frame<this.timeFrames.length) {
i = (curFrame = this.timeFrames[frame]).onNotes.length;
while (i--) {
curFrame.onNotes[i].startAt(manager.audioContext, manager.destination, time, manager.speed);
}
i = curFrame.sustainNotes.length;
while (i--) {
curFrame.sustainNotes[i].startAt(manager.audioContext, manager.destination, time, manager.speed);
}
if (frame+1<this.timeFrames.length) {
manager.currentTimeout = setTimeout(function() {
manager.playingData++;
this.playFrame(manager);
}.bind(this), Math.max((this.timeFrames[frame+1].millis-manager.getTime())/manager.speed, 0));
} else {
manager.currentTimeout = setTimeout(manager.endSong.bind(manager), Math.max((this.length-time)/manager.speed, 0));
}
} else {
manager.currentTimeout = setTimeout(manager.endSong.bind(manager), Math.max((this.length-time)/manager.speed, 0));
}
},
/**
* With the help of a manager, play the music at a certain frame.
* This should not be normally called.
* @param {MusicPlayer} manager
*/
playFrame: function(manager) {
let frame = manager.playingData, time = manager.getTime(), i, curFrame;
i = (curFrame = this.timeFrames[frame]).onNotes.length;
while (i--) {
curFrame.onNotes[i].startAt(manager.audioContext, manager.destination, time, manager.speed);
}
if (frame+1<this.timeFrames.length) {
manager.currentTimeout = setTimeout(function() {
manager.playingData++;
this.playFrame(manager);
}.bind(this), Math.max((this.timeFrames[frame+1].millis-manager.getTime())/manager.speed, 0));
} else {
manager.currentTimeout = setTimeout(manager.endSong.bind(manager), Math.max((this.length-time)/manager.speed, 0));
}
},
/**
* With the help of a manager, play the music at a certain time.
* However, if frames are delayed, no notes are to be skipped or shortened considerably.
* @param {MusicPlayer} manager
*/
playWithoutSkipping: function(manager) {
let time = manager.getTime(), frame = this.getFrame(time), i, curFrame;
manager.playingData = frame;
// start notes
if (frame<this.timeFrames.length) {
i = (curFrame = this.timeFrames[frame]).onNotes.length;
while (i--) {
curFrame.onNotes[i].startAt(manager.audioContext, manager.destination, time, manager.speed);
}
i = curFrame.sustainNotes.length;
while (i--) {
curFrame.sustainNotes[i].startAt(manager.audioContext, manager.destination, time, manager.speed);
}
if (frame+1<this.timeFrames.length) {
manager.setTime(time);
manager.currentTimeout = setTimeout(function() {
manager.playingData++;
this.playFrameWithoutSkipping(manager);
}.bind(this), Math.max((this.timeFrames[frame+1].millis-time)/manager.speed, 0));
} else {
manager.currentTimeout = setTimeout(manager.endSong.bind(manager), Math.max((this.length-time)/manager.speed, 0));
}
} else {
manager.currentTimeout = setTimeout(manager.endSong.bind(manager), Math.max((this.length-time)/manager.speed, 0));
}
},
/**
* With the help of a manager, play the music at a certain frame
* However, if frames are delayed, no notes are to be skipped or shortened considerably.
* This should not be normally called.
* @param {MusicPlayer} manager
*/
playFrameWithoutSkipping: function(manager) {
let frame = manager.playingData, time, i, curFrame;
i = (curFrame = this.timeFrames[frame]).onNotes.length;
time = curFrame.millis;
while (i--) {
curFrame.onNotes[i].startAt(manager.audioContext, manager.destination, time, manager.speed);
}
if (frame+1<this.timeFrames.length) {
manager.setTime(time);
manager.currentTimeout = setTimeout(function() {
manager.playingData++;
this.playFrameWithoutSkipping(manager);
}.bind(this), Math.max((this.timeFrames[frame+1].millis-time)/manager.speed, 0));
} else {
manager.currentTimeout = setTimeout(manager.endSong.bind(manager), Math.max((this.length-time)/manager.speed, 0));
}
},
/**
* With the help of a manager, stop the music now.
* @param {MusicPlayer} manager
*/
stop: function(manager) {
clearTimeout(manager.currentTimeout); // should be responsible for it.
let frame = manager.playingData, i, curFrame;
if (frame<this.timeFrames.length) {
// stop everything
i = (curFrame = this.timeFrames[frame]).onNotes.length;
while (i--) {
curFrame.onNotes[i].stop();
}
i = curFrame.sustainNotes.length;
while (i--) {
curFrame.sustainNotes[i].stop();
}
}
}
};
/**
* Constructs a data structure to hold a song out of the data object.
* This should be optimised as much as possible.
* data has important properties that can be set:
* data.title: title of the song
* data.noteMapping: define a mapping between characters and notes for easy input, do not use the characters ()[]\,&+-1234567890 in the mapping
* data.instruments: store what the instruments do
* data.tuning: store the current tuning of the music
* data.noteConstructor: store the note constructor [MARKED FOR POSSIBLE DEPRECATION]
* data.defaultNoteConstructor: store default note constructor
* @param {Object} data song data
*/
let PlayableMusic = function(data) {
this.title = data.title || "";
this.minBPM = Infinity; this.maxBPM = 0;
this.timeFrames = [];
this.composer = data.composer || "";
this.arranger = data.arranger || this.composer;
this.transcriber = data.transcriber || "";
this.length = 0;
this.tuning = data.tuning || Tuning.equalTemperament;
let defaultNoteConstructor = data.defaultNoteConstructor || data.noteConstructor || PlayableNote;
let mapping = data.noteMapping; // hashtable
let volumeChar = (data.volume && data.volume.characters) || {};
let volumeMap = (data.volume && data.volume.mapping) || {};
let EPSILON = 0.5;
let initPQ = [];
let i = data.instruments.length;
while (i--) {
let lexer = new NoteLexer(data.instruments[i].notes, volumeChar);
initPQ.push({
instrumentIndex: i,
lexer: lexer,
millis: 0,
bpm: 0,
volume: 0,
parseState: "bpm entry",
modifierStack: [{
timeMultiplier: 1,
octaveChange: 0,
}],
});
}
let pq = new PriorityQueue(function(a, b) {
return a.millis>b.millis;
}, initPQ);
// array to store sustained notes.
let sustainedArray = [];
let lastSustained = -1;
let lastTimeFrame = undefined; // array is empty iff this is undefined
while (!pq.empty()) {
let curTrack = pq.top(); pq.pop();
if (!this.timeFrames.length || Math.floor(curTrack.millis)-lastTimeFrame.millis>EPSILON) {
if (this.timeFrames.length && !lastTimeFrame.onNotes.length) { // pop last element (empty)
this.timeFrames.pop();
}
this.timeFrames.push(lastTimeFrame = {
millis: Math.round(curTrack.millis),
onNotes: [],
sustainNotes: []
}); // produce new time frame
}
if (lastSustained<lastTimeFrame.millis) { // sustain notes
lastSustained = lastTimeFrame.millis;
let replaceSus = [];
sustainedArray = sustainedArray.filter(function(note) {
return note.startTime + note.length > lastSustained;
});
lastTimeFrame.sustainNotes = sustainedArray.slice(0);
}
let noteConstructor = data.instruments[curTrack.instrumentIndex].noteConstructor || defaultNoteConstructor;
let noteBuffer = {
startTime: Math.round(curTrack.millis),
noteNumber: NaN, // store note number
frequency: 0,
length: 0,
volume: 1,
type: data.instruments[curTrack.instrumentIndex].type,
wave: data.instruments[curTrack.instrumentIndex].wave
};
let modifierBuffer = {
timeMultiplier: 1,
octaveChange: 0
};
let getToken = true;
while (getToken) {
let token = curTrack.lexer.getNextToken();
if (!token) { getToken = false; break; }
switch (token.type) {
case "volume":
curTrack.volume = token.value;
break;
case "chordEnd":
curTrack.millis += noteBuffer.length;
getToken = false;
continue;
case "octave":
if (curTrack.parseState === "settings") modifierBuffer.octaveChange += token.value; else noteBuffer.noteNumber += token.value*12;
break;
case "settings":
if (token.value === "/") {
curTrack.parseState = "settings";
} else if (token.value === "[") {
let modStackBack = curTrack.modifierStack[curTrack.modifierStack.length-1];
curTrack.modifierStack.push({
timeMultiplier: modStackBack.timeMultiplier*modifierBuffer.timeMultiplier,
octaveChange: modStackBack.octaveChange+modifierBuffer.octaveChange,
});
modifierBuffer.timeMultiplier = 1;
modifierBuffer.octaveChange = 0;
curTrack.parseState = "note entry";
} else { // "]"
curTrack.modifierStack.pop();
}
break;
case "section":
if (token.value === ")") {
curTrack.parseState = "bpm entry";
curTrack.millis += noteBuffer.length;
getToken = false;
} else { // "("
curTrack.parseState = "note entry";
}
break;
case "number":
if (curTrack.parseState === "bpm entry") {
curTrack.bpm = token.value;
this.minBPM = Math.min(this.minBPM, curTrack.bpm);
this.maxBPM = Math.max(this.maxBPM, curTrack.bpm);
} else if (curTrack.parseState === "settings") {
modifierBuffer.timeMultiplier *= token.value;
} else { // note entry
let modStackBack = curTrack.modifierStack[curTrack.modifierStack.length-1];
noteBuffer.length = token.value / modStackBack.timeMultiplier * (60000 / curTrack.bpm);
if (this.tuning[noteBuffer.noteNumber]) { // create note
noteBuffer.frequency = this.tuning[noteBuffer.noteNumber]*Math.pow(2, modStackBack.octaveChange);
noteBuffer.volume = volumeMap[curTrack.volume] || 1;
let newNote = new noteConstructor(noteBuffer);
lastTimeFrame.onNotes.push(newNote);
sustainedArray.push(newNote);
this.length = Math.max(this.length, curTrack.millis+newNote.length); // update length of song
noteBuffer.noteNumber = NaN; // ensure nothing gets played
}
}
break;
case "note":
noteBuffer.noteNumber = mapping[token.value] || NaN;
break;
}
}
if (curTrack.lexer.position<curTrack.lexer.source.length) pq.push(curTrack); // more input
}
if (this.timeFrames.length && !lastTimeFrame.onNotes.length) this.timeFrames.pop(); // remove empty last timeframe
};
/**
* Asynchronously constructs music from data.
* @param {Object[]} musicData an array of song data
* @param {Number} timeDelay how much time to wait between constructions
* @return promise, returns the data using the resolve function.
*/
PlayableMusic.async_construction = function(musicData, timeDelay) {
timeDelay = timeDelay || 200;
return new Promise(function(resolve, reject) {
let index = 0;
let constructionInterval = setInterval(function() {
if (index < musicData.length) {
musicData[index] = new PlayableMusic(musicData[index]);
index++;
}
if (index >= musicData.length) {
clearInterval(constructionInterval);
resolve(musicData);
}
}, timeDelay);
});
};
Object.assign(PlayableMusic.prototype, PlayableMixin);
/**
* @return {String} "[Object PlayableMusic]"
*/
PlayableMusic.prototype.toString = function() {
return "[Object PlayableMusic]";