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myobj.cc
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myobj.cc
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#include "myobj.h"
using namespace v8;
Persistent<Function> MyObject::constructor;
MyObject::MyObject(double value) : value_(value) {}
MyObject::~MyObject() {}
void MyObject::Init() {
Isolate* isolate = Isolate::GetCurrent();
// Prepare constructor template
Local<FunctionTemplate> tpl = FunctionTemplate::New(isolate, New);
tpl->SetClassName(String::NewFromUtf8(isolate, "MyObject"));
tpl->InstanceTemplate()->SetInternalFieldCount(1);
constructor.Reset(isolate, tpl->GetFunction());
}
void MyObject::New(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
if (args.IsConstructCall()) {
// Invoked as constructor: new MyObject(...)
double value = args[0]->IsUndefined() ? 0 : args[0]->NumberValue();
MyObject *obj = new MyObject(value);
obj->Wrap(args.This());
args.GetReturnValue().Set(args.This());
}
else {
// Invoked as plain function 'MyObject(...)', turn into construct call
const int argc = 1;
Local<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
args.GetReturnValue().Set(cons->NewInstance(argc, argv));
}
}
void MyObject::NewInstance(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = Isolate::GetCurrent();
HandleScope scope(isolate);
const unsigned argc = 1;
Handle<Value> argv[argc] = { args[0] };
Local<Function> cons = Local<Function>::New(isolate, constructor);
Local<Object> instance = cons->NewInstance(argc, argv);
args.GetReturnValue().Set(instance);
}