This project is to help create reusable themes that can be serialized into and from egui. This way it should be much easier to track, design and skin egui natively inside of egui.
This library also strives to be embeddable into any existing application and was built with the intent of embedding itself as an editor script in Godot Engine leveraging godot-egui
While egui already has the ability to natively make changes to the settings directly by using Context::settings_ui()
this is not necessarily optimal for theme creation. This tool seeks to optimize this process.
This library is available as a native application which can be built using cargo build
or cargo build --release
and run natively or embedded in a game engine, such as the sample available with godot-egui
This library is built with egui and can be run as a widget in any egui application. To do so, include this application as a dependency in your Cargo.toml file and use the StylerState
and EguiTheme
types directly directly.
See more about this in the egui-stylist readme file.
- Enhance the Theme Previewer to move away from the using the Demo widget gallery and be more comprehensive
- Theme inspector
- Small set of selected default themes
Contributions to should be made in the form of GitHub pull requests. I will be happy to review and include any additional changes that make sense for the project.
Please make sure to run cargo fmt
and cargo clippy
before submitting your pull requests. To keep the main repository as clean as possible, please also ensure that the repository has any warnings
from the compiler fixed. Also, as egui
does not require any use of unsafe
at this moment, usage of unsafe is currently forbidden in this project.
All contributions freely made to this projects are licensed as per the terms of the MIT License.