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GLDEFS.txt
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GLDEFS.txt
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//Explosion
pulselight EXPLOSIONFLASH
{
color 1.0 0.3 0.0
size 100
secondarySize 120
interval 0.1
offset 0 60 0
}
object SuperBFGBall
{
frame BFS1A { light BFGBALL }
frame BFS1B { light BFGBALL }
frame BFE1A { light BFGEXPLO }
frame BFE1B { light BFGEXPLO }
frame BFE1C { light BFGEXPLO }
frame BFE1D { light BFGEXPLO }
frame BFE1E { light BFGEXPLO }
}
object FriendlyBFGBAll
{
frame BFS1A { light BFGBALL }
frame BFS1B { light BFGBALL }
frame BFE1A { light BFGEXPLO }
frame BFE1B { light BFGEXPLO }
frame BFE1C { light BFGEXPLO }
frame BFE1D { light BFGEXPLO }
frame BFE1E { light BFGEXPLO }
}
flickerlight BFGEXPLO
{
color 0.1 1.0 0.0
size 200
secondarySize 240
chance 0.99
}
object Candelabra1
{
frame CBRA { light BIGREDTORCHNOSELF }
}
object BDECGasPipe
{
frame TNT1{ light BIGREDTORCHNOSELF }
}
object BDECTorch
{
frame TORC { light BIGREDTORCH }
}
object BurningZombie
{
frame BDT1 { light BIGREDTORCH }
frame BDT2 { light BIGREDTORCH }
frame BDT3 { light BIGREDTORCH }
}
object Candlestick1
{
frame CAND { light CandleStickLight }
}
pulselight CandleStickLight
{
color 1.0 0.3 0.0
size 55
secondarySize 50
interval 0.1
offset 0 10 0
}
pulselight FSKULL
{
color 1.0 1.0 0.0
size 32
secondarysize 25
interval 3
}
// ------------------
// -- Doom Weapons --
// ------------------
// Bullet puff
flickerlight BPUFF1
{
color 0.5 0.5 0.0
size 6
secondarySize 8
chance 0.8
}
flickerlight BPUFF2
{
color 0.5 0.5 0.0
size 3
secondarySize 4
chance 0.8
}
object HitPuff
{
frame PUFFA { light BPUFF1 }
frame PUFFB { light BPUFF2 }
}
object MachinegunBulletPuff
{
frame PUFFA { light BPUFF1 }
frame PUFFB { light BPUFF2 }
}
// Rocket
pointlight ROCKET
{
color 1.0 0.7 0.0
size 56
}
flickerlight ROCKET_X1
{
color 1.0 0.7 0.0
size 64
secondarySize 72
chance 0.3
}
flickerlight ROCKET_X2
{
color 0.5 0.1 0.0
size 80
secondarySize 88
chance 0.3
}
flickerlight ROCKET_X3
{
color 0.3 0.0 0.0
size 96
secondarySize 104
chance 0.3
}
// Plasma
pointlight PLASMABALL
{
color 0.0 0.0 1.0
size 128
}
pointlight PLASMABALLSMALL
{
color 0.0 0.0 1.0
size 64
}
object PlasmaPuff
{
frame PLSE { light PLASMABALL }
}
// ----------------------
// -- Doom Decorations --
// ----------------------
// Barrel
object ExplosiveBarrel1
{
frame BAR1 { light GREENGOOZ }
frame BARB { light GREENGOOZ }
frame BEXPC { light ROCKET_X1 }
frame BEXPD { light ROCKET_X1 }
frame BEXPE { light ROCKET_X1 }
frame BEXPF { light ROCKET_X1 }
frame BEXPG { light ROCKET_X2 }
frame BEXPH { light ROCKET_X2 }
frame BEXPI { light ROCKET_X2 }
frame BEXPJ { light ROCKET_X2 }
frame BEXPK { light ROCKET_X2 }
frame BEXPL { light ROCKET_X3 }
frame BEXPM { light ROCKET_X3 }
frame BEXPN { light ROCKET_X3 }
frame BEXPO { light ROCKET_X3 }
frame BEXPP { light ROCKET_X3 }
}
pointlight BDECCEILLAMP
{
color 0.9 0.9 1.0
size 64
offset 0 -32 0
}
pointlight BDECCEILLAMPLong
{
color 0.9 0.9 1.0
size 80
offset 0 -70 0
}
pointlight BDECCEILLAMPLong2
{
color 0.9 0.9 1.0
size 140
offset 0 -120 0
}
object BDECCAgedLight
{
frame CAGEA { light BDECCEILLAMP }
}
object BDECIndustrialLamp
{
frame CAGEC { light BDECCEILLAMPlong }
}
object BDECIndustrialLamp2
{
frame CAGEC { light BDECCEILLAMPlong2 }
}
pointlight BDECComputerLight1
{
color 0.0 1.0 0.0
size 48
offset 0 64 0
}
pointlight BDECComputerLight2
{
color 0.0 1.0 0.0
size 32
offset 0 32 0
}
pulselight BDECComputerLight3
{
color 1.0 1.0 1.0
size 32
secondarySize 34
interval 0.1
offset 0 64 0
}
object BDECComputerLight1
{
frame TNT1 { light BDECComputerLight1 }
}
object BDECComputerLight2
{
frame TNT1 { light BDECComputerLight2 }
}
object BDECComputerLight3
{
frame TNT1 { light BDECComputerLight3 }
}
// Floor lamp
pointlight LAMP
{
color 1.0 1.0 1.0
size 56
offset 0 44 0
}
pointlight YELLOWLAMP
{
color 1.0 1.0 0.0
size 56
offset 0 44 0
}
object Column1
{
frame COLUA { light YELLOWLAMP }
}
// Short tech lamp
pulselight SMALLLAMP
{
color 0.8 0.8 1.0
size 56
secondarySize 58
interval 0.4
offset 0 44 0
}
object TechLamp21
{
frame TLP2A { light SMALLLAMP }
frame TLP2B { light SMALLLAMP }
frame TLP2C { light SMALLLAMP }
frame TLP2D { light SMALLLAMP }
}
object BDECLightPost
{
frame SPDC { light SMALLLAMP }
}
// Tall tech lamp
pulselight BIGLAMP
{
color 0.8 0.8 1.0
size 64
secondarySize 66
interval 0.4
offset 0 72 0
}
object TechLamp1
{
frame TLMPA { light BIGLAMP }
frame TLMPB { light BIGLAMP }
frame TLMPC { light BIGLAMP }
frame TLMPD { light BIGLAMP }
}
// Tall red torch
pulselight BIGREDTORCH
{
color 1.0 0.3 0.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
}
pulselight BIGREDTORCHNOSELF
{
color 1.0 0.6 0.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
dontlightself 1
}
pulselight BIGREDTORCH128
{
color 1.0 0.3 0.0
size 80
secondarySize 128
interval 0.1
offset 0 0 0
}
object TallTorch_Red
{
frame TTRB { light BIGREDTORCH }
}
// Tall green torch
pulselight BIGGREENTORCH
{
color 0.0 1.0 0.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
}
object TallTorch_Green
{
frame TTRB { light BIGGREENTORCH }
}
// Tall blue torch
pulselight BIGBLUETORCH
{
color 0.0 0.0 1.0
size 58
secondarySize 64
interval 0.1
offset 0 60 0
}
object TallTorch_Blue
{
frame TTRB { light BIGBLUETORCH }
}
object Plasma_Ball
{
frame TNT1 { light PLASMABALL }
frame PBAL { light PLASMABALLSMALL }
}
object EnemyPlasmaBall
{
frame TNT1 { light PLASMABALL }
frame PBAL { light PLASMABALLSMALL }
}
// Small red torch
pulselight SMALLREDTORCH
{
color 1.0 0.3 0.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object ShortTorch_Red
{
frame STRB { light SMALLREDTORCH }
}
object SmallFireFocus24
{
frame FLME { light SMALLREDTORCH }
frame F1RE { light SMALLREDTORCH }
}
// Small green torch
pulselight SMALLGREENTORCH
{
color 0.0 1.0 0.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object ShortTorch_Green
{
frame STRB { light SMALLGREENTORCH }
}
// Small blue torch
pulselight SMALLBLUETORCH
{
color 0.0 0.0 1.0
size 48
secondarySize 54
interval 0.1
offset 0 35 0
}
object ShortTorch_Blue
{
frame STRB { light SMALLBLUETORCH }
}
// Burning barrel
pulselight FIREBARREL
{
color 1.0 0.4 0.0
size 58
secondarySize 64
interval 0.1
offset 0 32 0
dontlightself 1
}
object BurningBarrel1
{
frame BURB { light FIREBARREL }
}
object BDECBurningPillar
{
frame COL4 { light FIREBARREL }
}
object BDECburningtires
{
frame SPDC { light FIREBARREL }
}
//object BigTreeInFlames
//{
// frame TRE2 { light FIREBARREL }
//}
//object TorchTreeInFlames
//{
// frame TRE1 { light FIREBARREL }
//}
// Skulls w/candles
pulselight SKULLCANDLES
{
color 1.0 1.0 0.0
size 32
secondarySize 44
interval 0.1
offset 0 24 0
}
object HeadCandles
{
frame POL3 { light SKULLCANDLES }
}
pulselight SmallShotLight
{
color 0.5 0.4 0
size 48
secondarySize 24
}
pulselight BigShotLight
{
color 0.5 0.4 0
size 62
secondarySize 36
}
object RicoChet
{
frame IPF2 { light SmallShotLight }
}
object YellowFlareSmallB
{
frame LENY { light SmallShotLight }
}
object PlayerMuzzle1
{
frame PLMZ { light SmallShotLight }
}
object PlayerMuzzle2
{
frame PLMZ { light BigShotLight }
}
object MarineMuzzle1
{
frame PLMZ { light SmallShotLight }
}
object MarineMuzzle2
{
frame PLMZ { light BigShotLight }
}
object OrangeLensFlareAlt
{
frame LEYS { light SmallShotLight }
}
// ----------------
// -- Doom Items --
// ----------------
// Soul Sphere
pulselight SOULSPHERE
{
color 0.0 0.0 1.0
size 40
secondarySize 42
interval 2.0
offset 0 16 0
}
object LifeSphere
{
frame SOUL { light SOULSPHERE }
}
object LifeSphereOneUp
{
frame SOUL { light SOULSPHERE }
}
// Invulnerability Sphere
pulselight INVULN
{
color 0.0 1.0 0.0
size 40
secondarySize 42
interval 2.0
offset 0 16 0
}
pulselight HEALTHPOTION
{
color 0.0 0.0 0.6
size 16
secondarySize 18
interval 2.0
}
object HealthBonus
{
frame BON1 { light BLUEITEM }
}
// Armour Helmet
pulselight ARMORBONUS
{
color 0.0 0.6 0.0
size 14
secondarySize 16
interval 1.0
dontlightself 1
}
// Yellow Keys
pulselight YELLOWKEY
{
color 0.6 0.6 0.0
size 16
secondarySize 18
interval 2.0
}
// Red Keys
pulselight REDKEY
{
color 0.6 0.0 0.0
size 16
secondarySize 18
interval 2.0
}
// Green armour
pointlight GREENARMOR1
{
color 0.0 0.6 0.0
size 48
}
pointlight GREENARMOR2
{
color 0.0 0.6 0.0
size 32
}
// Blue armour
pointlight BLUEARMOR1
{
color 0.0 0.0 0.6
size 48
}
pointlight BLUEARMOR2
{
color 0.0 0.0 0.6
size 32
}
// ------------------
// -- Doom Enemies --
// ------------------
// Zombies
flickerlight2 ZOMBIEATK
{
color 1.0 0.8 0.2
size 48
secondarySize 56
interval 1
dontlightself 1
offset 0 40 0
}
object RifleZombie
{
frame POSRF { light ZOMBIEATK }
}
object PistolZombie
{
frame PSPOF { light ZOMBIEATK }
}
object ShotgunGuy1
{
frame SPOSF { light ZOMBIEATK }
}
object TehArchvile
{
frame DIABF { light ZOMBIEATK }
}
object TehArchvile
{
frame DIABE { light ZOMBIEATK }
}
// Doom Imp Fireball
pointlight IMPBALL
{
color 1.0 0.5 0.0
size 64
}
// Doom imp fireball explosion
flickerlight IMPBALL_X1
{
color 0.7 0.2 0.0
size 80
secondarySize 88
chance 0.25
}
flickerlight IMPBALL_X2
{
color 0.4 0.0 0.0
size 96
secondarySize 104
chance 0.25
}
flickerlight IMPBALL_X3
{
color 0.2 0.0 0.0
size 112
secondarySize 120
chance 0.25
}
object FireBall_
{
frame BLHD { light IMPBALL }
frame FRFXA { light IMPBALL }
frame FRFXB { light IMPBALL }
frame FRFXC { light IMPBALL }
frame FRFXD { light IMPBALL }
frame FRFXE { light IMPBALL_X2 }
frame FRFXF { light IMPBALL_X2 }
frame FRFXG { light IMPBALL_X2 }
frame FRFXH { light IMPBALL_X3 }
frame FRFXI { light IMPBALL_X3 }
}
// Cacodemon fireball
flickerlight CACOBALL
{
color 0.1 0.1 1.0
size 56
secondarySize 64
chance 0.5
}
flickerlight CACOBALL_X1
{
color 0.1 0.4 0.9
size 72
secondarySize 80
chance 0.25
}
flickerlight CACOBALL_X2
{
color 0.0 0.1 0.6
size 88
secondarySize 96
chance 0.25
}
flickerlight CACOBALL_X3
{
color 0.0 0.0 0.3
size 104
secondarySize 112
chance 0.25
}
object CacodemonBall_
{
frame BAL2A { light CACOBALL }
frame BAL2B { light CACOBALL }
frame BAL2C { light CACOBALL_X1 }
frame BAL2D { light CACOBALL_X2 }
frame BAL2E { light CACOBALL_X2 }
frame BAL2F { light CACOBALL_X3 }
}
// Baron / Hell Knight fireball
pointlight BARONBALL
{
color 0.0 1.0 0.0
size 64
}
flickerlight BARONBALL_X1
{
color 0.0 0.7 0.0
size 80
secondarySize 88
chance 0.25
}
flickerlight BARONBALL_X2
{
color 0.0 0.4 0.0
size 96
secondarySize 104
chance 0.25
}
flickerlight BARONBALL_X3
{
color 0.0 0.2 0.0
size 112
secondarySize 120
chance 0.25
}
object GreenPlasmaBall
{
frame FRPGJ { light BARONBALL }
frame FRPGK { light BARONBALL }
frame FRPGC { light BARONBALL_X1 }
frame FRPGD { light BARONBALL_X1 }
frame FRPGE { light BARONBALL_X2 }
frame FRPGF { light BARONBALL_X2 }
frame FRPGG { light BARONBALL_X3 }
frame FRPGH { light BARONBALL_X3 }
}
// Lost Soul
flickerlight LOSTSOUL
{
color 1.0 0.3 0.0
size 56
secondarysize 64
chance 0.5
}
flickerlight LOSTSOUL_X1
{
color 0.8 0.3 0.0
size 32
secondarySize 46
chance 0.25
}
flickerlight LOSTSOUL_X2
{
color 0.6 0.2 0.0
size 88
secondarySize 96
chance 0.25
}
flickerlight LOSTSOUL_X3
{
color 0.4 0.1 0.0
size 104
secondarySize 112
chance 0.25
}
flickerlight LOSTSOUL_X4
{
color 0.2 0.0 0.0
size 112
secondarySize 120
chance 0.25
}
object TehLostSoul
{
frame LSOL { light LOSTSOUL_X1 }
}
// Mancubus Fireball
object BigFireBall
{
frame BLHD { light IMPBALL }
frame FLME { light IMPBALL }
frame F1RE { light IMPBALL }
frame F2RE { light IMPBALL }
frame FRFX { light ROCKETLIGHT }
frame MISLB { light ROCKET_X1 }
frame MISLC { light ROCKET_X2 }
frame MISLD { light ROCKET_X3 }
}
// Arachnotron Fireball
pointlight ARACHPLAS
{
color 0.6 1.0 0.0
size 56
}
flickerlight ARACHPLAS_X1
{
color 0.4 0.8 0.0
size 72
secondarySize 80
chance 0.3
}
flickerlight ARACHPLAS_X2
{
color 0.6 0.6 0.0
size 88
secondarySize 96
chance 0.3
}
flickerlight ARACHPLAS_X3
{
color 0.4 0.4 0.0
size 48
secondarySize 32
chance 0.3
}
flickerlight ARACHPLAS_X4
{
color 0.2 0.2 0.0
size 24
secondarySize 16
chance 0.3
}
// Revenant tracer
pointlight TRACER