-
Notifications
You must be signed in to change notification settings - Fork 12
/
MAPINFO
449 lines (374 loc) · 8.65 KB
/
MAPINFO
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
Gameinfo
{
StatusBarClass = "BDP_HUD"
AddEventHandlers = "WeaponSpawnHandler"
AddEventHandlers = "BDPHandler"
AddEventHandlers = "SalInvisHandler"
AddEventHandlers = "RollHandler"
AddEventHandlers = "TiltPlusPlusHandler"
AddEventHandlers = "BDPModifier_Events", "BDPMenuSwitcher"
AddEventHandlers = "WeatherHandler"
AddEventHandlers = "BDP_OverlayUI"
quitmessages = "$EXITMSG1","$EXITMSG2","$EXITMSG3","$EXITMSG4","$EXITMSG5","$EXITMSG6","$EXITMSG7","$EXITMSG8",
"$EXITMSG9","$EXITMSG10","$EXITMSG11","$EXITMSG12","$EXITMSG13","$EXITMSG14","$EXITMSG15","$EXITMSG16","$EXITMSG17","$EXITMSG18",
"$EXITMSG19","$EXITMSG20","$EXITMSG21","$EXITMSG22","$EXITMSG23","$EXITMSG24","$EXITMSG25","$EXITMSG26","$EXITMSG27","$EXITMSG28",
"$EXITMSG29","$EXITMSG30","$EXITMSG31","$EXITMSG32","$EXITMSG33","$EXITMSG34","$EXITMSG35","$EXITMSG36","$EXITMSG37","$EXITMSG38",
"$EXITMSG39","$EXITMSG40","$EXITMSG41","$EXITMSG42","$EXITMSG43","$EXITMSG44","$EXITMSG45","$EXITMSG46","$EXITMSG47","$EXITMSG48",
"$EXITMSG49","$EXITMSG50","$EXITMSG51","$EXITMSG52","$EXITMSG53","$EXITMSG54","$EXITMSG55","$EXITMSG56","$EXITMSG57","$EXITMSG58",
"$EXITMSG59","$EXITMSG60","$EXITMSG61","$EXITMSG62","$EXITMSG63","$EXITMSG64","$EXITMSG65","$EXITMSG66","$EXITMSG67","$EXITMSG68",
"$EXITMSG69","$EXITMSG70","$EXITMSG71","$EXITMSG72","$EXITMSG73","$EXITMSG74","$EXITMSG75","$EXITMSG76","$EXITMSG77","$EXITMSG78",
"$EXITMSG79","$EXITMSG80","$EXITMSG81","$EXITMSG82","$EXITMSG83","$EXITMSG84","$EXITMSG85","$EXITMSG86","$EXITMSG87","$EXITMSG88",
"$EXITMSG89","$EXITMSG90","$EXITMSG91","$EXITMSG92","$EXITMSG93","$EXITMSG94","$EXITMSG95","$EXITMSG96","$EXITMSG97","$EXITMSG98",
"$EXITMSG99","$EXITMSG100","$EXITMSG101","$EXITMSG102","$EXITMSG103"
}
DoomEdNums
{
2552 = Railgun
7261 = BDPTank
7264 = BDPHoverTank
7265 = BDPBike
25871 = mjolnirpickup
26012 = bleedingsky
26015 = JungleRain
26018 = TitlePhobos
26019 = TitleMars
26020 = TNTShipSpawner
26022 = ShockFactorPickup
26023 = PerfectHatredPickup
26024 = ManAndAHalfPickup
26025 = GunSlingerPickup
26026 = OneUpmanshipPickup
26027 = UltranightmarePickup
26028 = HeavyRain
3134 = BattleRifle
5462 = BDPTurret
}
episode EDAY01
{
optional
name = "Extermination Day"
}
/*
episode BDM01
{
name = "Brutal Deathmatch"
}
*/
episode test
{
Name = "Testing Map"
}
map TITLEMAP "Title"
{
music = D_DM2TTL
}
map BDM01 "Re-Entryway"
{
next = "BDM02"
secretnext = "BDM02"
sky1 = "SKYEAR1", 0.1
music = D_RUNNIN
cluster = 1
}
map BDM02 "Dead Simpler"
{
next = "BDM03"
secretnext = "BDM03"
sky1 = "SKYEAR1", 0.1
music = D_SHAWN
cluster = 1
}
map BDM03 "Nuclear Ashes"
{
next = "BDM04"
secretnext = "BDM04"
sky1 = "SKYCIT1"
music = D_ADRIAN
cluster = 1
}
map BDM04 "Hangarmageddon"
{
next = "BDM05"
secretnext = "BDM05"
sky1 = "SKYPHO"
music = D_E1M1
cluster = 1
}
map BDM05 "Sandstorm"
{
next = "BDM06"
secretnext = "BDM06"
sky1 = "SKYEAR1", 0.1
music = D_DM05
cluster = 1
}
map BDM06 "Another One Bites De Dust"
{
next = "BDM07"
secretnext = "BDM07"
sky1 = "SKYEAR1", 0.1
music = D_DM06
cluster = 1
}
map BDM07 "Pyramid"
{
next = "BDM09"
secretnext = "BDM09"
sky1 = "SKYEAR1", 0.1
music = D_DM07
cluster = 1
}
map BDM08 "Storage Center"
{
next = "BDM09"
secretnext = "BDM09"
sky1 = "SKYEAR1"
music = D_DM08
cluster = 1
}
map BDM09 "Cathedral"
{
next = "BDM10"
secretnext = "BDM10"
sky1 = "SKYDEI"
music = D_DM09
cluster = 1
}
map BDM10 "Tower of Babel"
{
next = "BDM01"
secretnext = "BDM01"
sky1 = "SKYDEI"
music = D_dM10
cluster = 1
}
map TEST "UAC Testing Center"
{
next = "MAP02"
secretnext = "MAP02"
sky1 = "SKYEAR6", 0.1
cluster = 1
//par = 60
music = D_ORB
}
map PSMAP58 "The Mansion"
{
next = "MAP17"
secretnext = "PSMAP59"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 15
//par = 60
music = D_ROMERO
}
map PSMAP59 "Club Doom"
{
next = "MAP17"
sky1 = "SKYCITH"
cluster = 15
par = 60
music = D_STALKS
}
map PSMAP29 "Twilight Descends"
{
next = "MAP14"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 13
//par = 60
music = d_in_cit
}
map PSMAP57 "The Marshes"
{
next = "MAP14"
secretnext = "MAP14"
//sky1 = "SKYCIT1"
sky1 = "SKYEAR3"
cluster = 14
//par = 60
music = d_shawn
}
// Twilight Descends
cluster 13
{
flat = "$BGFLAT15"
entertext = "A shortcut through the corrupted sewers", "reveals an abandoned junkyard", "where demons are ready to Play.", "Station yourself for the task ahead."
}
// The Marshes
cluster 14
{
flat = "$BGFLAT31"
entertext = "Cold.", "Dark.", "Damp.", "Something's here,","And they're out to get you."
}
//The Mansion
cluster 15
{
entertext = "A monument to corruption", "Now sits in ruin,", "Hungry for it's next corpse."
}
//Club DOOM.
cluster 16
{
entertext = "Welcome to Club Doom.", "You can clock out any time you like", "But you can never leave!"
}
map PSMAP16 "Hellgate"
{
next = "PSMAP17"
secretnext = "PSMAP57"
//sky1 = "SKYCIT1"
sky1 = "SKYHELF"
cluster = 8
//par = 60
music = d_dead
}
map PSMAP17 "Blood Citadel"
{
next = "MAP21"
secretnext = "MAP21"
//sky1 = "SKYCIT1"
sky1 = "SKYHELF"
cluster = 8
//par = 60
music = d_doom
}
clearskills
skill easyhard
{
AutoUseHealth
AmmoFactor = 1
DamageFactor = 0.25
EasyBossBrain
SpawnFilter = hard
SpawnMulti
name = "I Just Want To Kill"
mustconfirm = "Plenty of enemies, 75% less damage. Press Enter to Confirm"
}
skill normal
{
AmmoFactor = 1
DamageFactor = 1.0
SpawnFilter = normal
name = "Hurt Me Plenty!"
}
skill Hard
{
AmmoFactor = 1
DamageFactor = 1.0
SpawnFilter = Hard
name = "Ultra Violence"
defaultskill
}
skill HardPlus
{
AmmoFactor = 1
FastMonsters
DamageFactor = 1.0
SpawnFilter = Hard
name = "Watch Me Die"
SpawnMulti
mustconfirm = "This enables multiplayer monsters and weapons, are you sure?"
}
skill HyperHard
{
AmmoFactor = 1
FastMonsters
DisableCheats
RespawnTime = 20
SpawnFilter = Nightmare
name = "Nightmare!"
mustconfirm = "Enemies are much more aggressive, and respawn after 20 seconds. Press Enter to Confirm"
}
//6
skill Realism
{
DamageFactor = 7.0
MonsterHealth = 0.5
FriendlyHealth = 0.5
ACSReturn = 32
//FastMonsters
//DisableCheats
SpawnFilter = hard
name = "Realism"
ReplaceActor = "ClipBox", "Clip"
ReplaceActor = "RocketBox", "RocketAmmo"
ReplaceActor = "Shellbox", "Shell"
ReplaceActor = "Cellpack", "Cell"
ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
ReplaceActor = "Kickattack", "KickattackRealism"
ReplaceActor = "AirKickattack", "AirKickattackRealism"
ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
ReplaceActor = "Tank", "TankRealism"
ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
ReplaceActor = "Mech", "MechRealism"
// TextColor = "Gray"
mustconfirm = "Less ammo, 700% more damage, enemies have half hit points. UV enemy count. Are you tough enough?"
}
skill HyperRealism
{
DamageFactor = 7.0
FriendlyHealth = 0.5
ACSReturn = 32
SpawnFilter = hard
SpawnMulti
DisableCheats
name = "Hyper-Realism"
ReplaceActor = "ClipBox", "Clip"
ReplaceActor = "RocketBox", "RocketAmmo"
ReplaceActor = "Shellbox", "Shell"
ReplaceActor = "Cellpack", "Cell"
ReplaceActor = "SuperKickAttack", "SuperKickAttackRealism"
ReplaceActor = "Kickattack", "KickattackRealism"
ReplaceActor = "AirKickattack", "AirKickattackRealism"
ReplaceActor = "MeleeStrikeNormal", "MeleeStrikeNormalRealism"
ReplaceActor = "RocketBackblast", "RocketBackblastRealism"
ReplaceActor = "MeleeStrike2", "MeleeStrike2Realism"
ReplaceActor = "Tank", "TankRealism"
ReplaceActor = "ArtilleryTank", "ArtilleryTankRealism"
ReplaceActor = "AttackHelicopter", "AttackHelicopterRealism"
ReplaceActor = "Mech", "MechRealism"
// TextColor = "Gray"
mustconfirm = "Less ammo, 700% more damage, full enemy health, multiplayer enemy count. You're Doomed."
}
map MAP13B lookup "HUSTR_13"
{
titlepatch = "CWILV12"
next = "MAP14"
secretnext = "MAP31"
sky1 = "SKYCIT1"
cluster = 7
par = 210
music = "$MUSIC_DOOM"
}
map MAP15B lookup "HUSTR_15"
{
titlepatch = "CWILV14"
next = "MAP16B"
secretnext = "MAP31"
sky1 = "SKYCIT1"
cluster = 7
par = 210
music = "$MUSIC_RUNNI2"
}
map MAP16B lookup "HUSTR_16"
{
titlepatch = "CWILV15"
next = "MAP17B"
secretnext = "MAP17"
sky1 = "SKYCIT1"
cluster = 7
par = 150
music = "$MUSIC_DEAD2"
}
map MAP17B lookup "HUSTR_17"
{
titlepatch = "CWILV16"
next = "MAP18B"
secretnext = "MAP18"
sky1 = "SKYCIT1"
cluster = 7
par = 420
music = "$MUSIC_STLKS3"
}