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SNDINFO.Vehicles
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SNDINFO.Vehicles
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BIKE1 BIKE1
BIKE1A BIKE1A
BIKE1B BIKE1B
BIKE1C BIKE1C
BIKE1D BIKE1D
BIKE1E BIKE1E
BIKE1F BIKE1F
BIKE1G BIKE1G
BIKESK BIKESK
BIKESK1 BIKESK1
BIKESK2 BIKESK2
BIKESK3 BIKESK3
BIKECLW BIKECLW
EBIKECLS EBIKECLS
EBIKEBNC EBIKEBNC
DSXDTH2E DSXDTH2E
BIKESTRT BIKESTRT
CARSTE CARSTE
REPAIR REPAIR
BDP/Bike/Horn "Sounds/VEHICLES/horn_start.wav"
BDP/Bike/HornLoop "Sounds/VEHICLES/horn_loop.wav"
$rolloff FAREXPL 3200 7400
$rolloff Explosion 900 1100
TNKENGS TNKENGS
DSMISFIR DSMISFIR
$rolloff DSMISFIR 2000 3000
MISFAR MISFAR
$rolloff MISFAR 5000 6000
DSMISLAU DSMISLAU
HELILOP HELILOP
HELILOP2 HELILOP2
HELSTAR HELSTAR
HELSTOP HELSTOP
$rolloff HELILOP 1200 3400
$rolloff HELILOP2 3200 9400
MECHWLK MECHWLK
MECHJUMP MECHJUMP
$rolloff MISLFIRE 3200 6400
ACANO1 ACANO1
$rolloff ACANO1 1200 2200
ACANO2 ACANO2
$rolloff ACANO2 2400 4600
TANK1 TANK1
TANK2 TANK2
TANK3 TANK3
TANKRE TANKRE
MISLFIRE MISLFIRE
$limit MISLFIRE 10
$random TANKF { TANKF1 TANKF2 TANKF3 }
TANKF1 TANKF1
TANKF2 TANKF2
TANKF3 TANKF3
$random HTANKF { HTANKF1 HTANKF2 HTANKF3 }
HTANKF1 HTANKF1
HTANKF2 HTANKF2
HTANKF3 HTANKF3
$random HTANKE { HTANKE1 HTANKE2 HTANKE3 }
HTANKE1 HTANKE1
HTANKE2 HTANKE2
HTANKE3 HTANKE3
$rolloff HTANKE 1000 7500
TANKENG2 TANKENG2
TANKMG TANKMG
$random BIGPLSM { BIGPLSM1 BIGPLSM2 }
BIGPLSM1 BIGPLSM1
BIGPLSM2 BIGPLSM2
BIKECLW BIKECLW
EBIKECLS EBIKECLS
$random RICMET { RICMET1 RICMET2 RICMET3 RICMET4 }
RICMET1 RICMET1
RICMET2 RICMET2
RICMET3 RICMET3
RICMET4 RICMET4
juggernaut/see BTKUNQV2
juggernaut/roam BTKUNQV1
juggernaut/engine BTKENGN1
juggernaut/death BTKDETH1
$random juggernaut/pain { BTKPAIN1 BTKPAIN2 BTKPAIN3 }
BTKPAIN1 BTKPAIN1
BTKPAIN2 BTKPAIN2
BTKPAIN3 BTKPAIN3
$rolloff juggernaut/see 900 1100
$rolloff juggernaut/engine 900 1100
$rolloff juggernaut/death 900 2800
$rolloff juggernaut/pain 900 1100
$rolloff juggernaut/roam 900 1100
// Gore
$random misc/xdeath { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f misc/xdeath3a misc/xdeath3b misc/xdeath3c misc/xdeath4a misc/xdeath4b misc/xdeath4c }
misc/xdeath1a dsxdth1a
misc/xdeath1b dsxdth1b
misc/xdeath1c dsxdth1c
misc/xdeath1d dsxdth1d
misc/xdeath1e dsxdth1e
misc/xdeath1f dsxdth1f
$random misc/xdeath1 { misc/xdeath1a misc/xdeath1b misc/xdeath1c misc/xdeath1d misc/xdeath1e misc/xdeath1f }
misc/xdeath2a dsxdth2a
misc/xdeath2b dsxdth2b
misc/xdeath2c dsxdth2c
misc/xdeath2d dsxdth2d
misc/xdeath2e dsxdth2e
misc/xdeath2f dsxdth2f
$random misc/xdeath2 { misc/xdeath2a misc/xdeath2b misc/xdeath2c misc/xdeath2d misc/xdeath2e misc/xdeath2f }
misc/xdeath3a dsxdth3a
misc/xdeath3b dsxdth3b
misc/xdeath3c dsxdth3c
$random misc/xdeath3 { misc/xdeath3a misc/xdeath3b misc/xdeath3c }
misc/xdeath4a dsxdth4a
misc/xdeath4b dsxdth4b
misc/xdeath4c dsxdth4c
$random misc/xdeath4 { misc/xdeath4a misc/xdeath4b misc/xdeath4c }
$volume misc/xdeath 0.5
$volume misc/xdeath1 0.5
$volume misc/xdeath2 0.5
$volume misc/xdeath3 0.5
$volume misc/xdeath4 0.5
blooddrop bloddrop