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2script.js
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196 lines (180 loc) · 5.31 KB
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let board = [];
let score = 0;
const size = 4;
function initGame() {
board = Array(size).fill().map(() => Array(size).fill(0));
score = 0;
document.getElementById('score').textContent = score;
document.getElementById('gameOver').style.display = 'none';
// 添加初始的1
addNewTile();
updateDisplay();
}
function addNewTile() {
let emptyCells = [];
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
if (board[i][j] === 0) {
emptyCells.push({ x: i, y: j });
}
}
}
if (emptyCells.length > 0) {
let randomCell = emptyCells[Math.floor(Math.random() * emptyCells.length)];
board[randomCell.x][randomCell.y] = 1;
return true;
}
return false;
}
function updateDisplay() {
const grid = document.getElementById('grid');
grid.innerHTML = '';
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
const cell = document.createElement('div');
cell.className = 'cell';
cell.setAttribute('data-value', board[i][j]);
cell.textContent = board[i][j] === 0 ? '' : board[i][j];
grid.appendChild(cell);
}
}
}
function move(direction) {
let moved = false;
let newBoard = board.map(row => [...row]);
if (direction === 'left') {
for (let i = 0; i < size; i++) {
let row = newBoard[i].filter(val => val !== 0);
for (let j = 0; j < row.length - 1; j++) {
if (row[j] === row[j + 1]) {
row[j] *= 2;
score += row[j];
row.splice(j + 1, 1);
}
}
while (row.length < size) {
row.push(0);
}
newBoard[i] = row;
}
} else if (direction === 'right') {
for (let i = 0; i < size; i++) {
let row = newBoard[i].filter(val => val !== 0);
for (let j = row.length - 1; j > 0; j--) {
if (row[j] === row[j - 1]) {
row[j] *= 2;
score += row[j];
row.splice(j - 1, 1);
j--;
}
}
while (row.length < size) {
row.unshift(0);
}
newBoard[i] = row;
}
} else if (direction === 'up') {
for (let j = 0; j < size; j++) {
let col = [];
for (let i = 0; i < size; i++) {
if (newBoard[i][j] !== 0) {
col.push(newBoard[i][j]);
}
}
for (let i = 0; i < col.length - 1; i++) {
if (col[i] === col[i + 1]) {
col[i] *= 2;
score += col[i];
col.splice(i + 1, 1);
}
}
while (col.length < size) {
col.push(0);
}
for (let i = 0; i < size; i++) {
newBoard[i][j] = col[i];
}
}
} else if (direction === 'down') {
for (let j = 0; j < size; j++) {
let col = [];
for (let i = 0; i < size; i++) {
if (newBoard[i][j] !== 0) {
col.push(newBoard[i][j]);
}
}
for (let i = col.length - 1; i > 0; i--) {
if (col[i] === col[i - 1]) {
col[i] *= 2;
score += col[i];
col.splice(i - 1, 1);
i--;
}
}
while (col.length < size) {
col.unshift(0);
}
for (let i = 0; i < size; i++) {
newBoard[i][j] = col[i];
}
}
}
// 检查是否有变化
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
if (newBoard[i][j] !== board[i][j]) {
moved = true;
break;
}
}
}
if (moved) {
board = newBoard;
document.getElementById('score').textContent = score;
addNewTile();
updateDisplay();
if (isGameOver()) {
document.getElementById('gameOver').style.display = 'flex';
}
}
}
function isGameOver() {
// 检查是否有空单元格
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
if (board[i][j] === 0) {
return false;
}
}
}
// 检查是否还有可合并的相邻单元格
for (let i = 0; i < size; i++) {
for (let j = 0; j < size; j++) {
if (j < size - 1 && board[i][j] === board[i][j + 1]) {
return false;
}
if (i < size - 1 && board[i][j] === board[i + 1][j]) {
return false;
}
}
}
return true;
}
// 键盘事件监听
document.addEventListener('keydown', (e) => {
if (e.key === 'ArrowUp') {
e.preventDefault();
move('up');
} else if (e.key === 'ArrowDown') {
e.preventDefault();
move('down');
} else if (e.key === 'ArrowLeft') {
e.preventDefault();
move('left');
} else if (e.key === 'ArrowRight') {
e.preventDefault();
move('right');
}
});
// 初始化游戏
initGame();